# Changelog — May 31, 2026 | Mysterria

> Changelog — May 31, 2026. 12 changes in 4 areas: General, Fool, Moon, Chained.

Source: https://www.mysterria.net/en/news/changelog-2026-05-31

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# Changelog — May 31, 2026

Changelog May 31, 2026 12 changes in 4 areas

Areas

- 1 General
- 9 Fool
- 1 Moon
- 1 Chained

## General

1 change

- Refactored the way rituals are rerolled for most of the players, fixed an issue where rerolling just one for player A could reroll all of them for players B, C, D… Added more difficulty tiers to them (Master and Exotic) and enhanced UX for staff members (ikeepca1m)

## Fool

9 changes

[Pathway page](https://www.mysterria.net/en/pathways/fool)

- **Non-bestowed** marionettes are persistent now, they have their own separate inventory, while controlling them you can use most of their spells (excluding your own and non-cloneable such as **Grazing**). Killing them will send a drawback to the Marionettist, but they will respawn after some time. Dying while controlling them will destroy them forever. For these you cannot set tweak their behaviour type — commission for origin (ikeepca1m)
- For **bestowed** marionettes the things change a little. While controlling them you can use both their and your spells (excluding non-cloneable); you can also tweak their **AI** while they are not controlled by you directly, and also **Shapeshifting** while controlling them changes it forever to the chosen entity type — commission for origin (ikeepca1m)
- **Marionette Switch** has been renamed to **Marionette Control** in order to avoid misunderstandings; the new ability named **Marionette Position Swap** - Instantly swap positions with one of your marionettes within 1000 blocks - has been added — commission for origin (ikeepca1m)
- Did I already say, that all Marionettes now behave like **Wild Bedyoners**, have their HP, spells and intelligence? Well, I most certainly just did it now — commission for origin (ikeepca1m)
- Controlling another player with **Spirit Thread Control** gradually slows down their thinking and reasoning, meaning they will have up to **50%** chance of their abilities failing when being actively converted into a Marionette — commission for origin (ikeepca1m)
- Also **Spirit Thread Control** has received an **AOE** mode you can activate by shift-right-clicking. If it has been turned on, the next spell cast will try to convert every filtered entity in vicinity, but be ware that it takes progressively more spirituality if you are trying to convert several Beyonders at once, especially if they have low Sequences — commission for origin (ikeepca1m)
- At Sequence 4 the **Shapeshifting** is enhanced and the caster will be able to morph into more entity types, such as **Warden**, **Blaze**, **Witch**, **Wolf**, **Piglin** etc — commission for origin (ikeepca1m)
- This was the last commission we accepted regarding **Marionettes** or **Avatars**. The codebase of these features has become so broad and extensive that we *most likely* will not agree to edit it later on because of the complexity (except for fixing critical bugs) — commission for origin (ikeepca1m)
- Marionetting and controlling the real player works as before - you get to use their pathway and inventory, while they are forced to follow you as a spirit; when you stop the possession they get their items back, and you are teleported to a safe place far away from them to ensure enraged player will not attacked you on sight for what you’ve done to his body :hehehehe: — commission for origin (ikeepca1m)

## Moon

1 change

[Pathway page](https://www.mysterria.net/en/pathways/moon)

- **Corossive Claws** finally working legit. (Optuber)

## Chained

1 change

[Pathway page](https://www.mysterria.net/en/pathways/chained)

- **Werewolf Claws** fixed. (Optuber)

[Older May 30, 2026](https://www.mysterria.net/en/news/changelog-2026-05-30)[Newer Jun 1, 2026](https://www.mysterria.net/en/news/changelog-2026-06-01)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
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