# Changelog — July 11, 2026 | Mysterria

> Changelog — July 11, 2026. 28 changes in 7 areas: Tyrant, General, Death, Chained, Eternal Aeon, Visionary, Hermit.

Source: https://www.mysterria.net/en/news/changelog-2026-07-11

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# Changelog — July 11, 2026

Changelog Jul 11, 2026 28 changes in 7 areas

Areas

- 11 Tyrant
- 3 General
- 5 Death
- 6 Chained
- 1 Eternal Aeon
- 1 Visionary
- 1 Hermit

## Tyrant

11 changes

[Pathway page](https://www.mysterria.net/en/pathways/tyrant)

- Added new ability **Destructive Droplet** to sequence 3 that has 3 modes **Droplet, Moisture Drain, and Whirlpool** (Farmerjoe)
- Added new ability **Thunder clap** to sequence 3 that is area shockwave that **damages**, **slows**, and **mentally pressures** nearby enemies. (Farmerjoe)
- Added new ability **Sonic Boom** a ranged **supersonic blast** that **launches** enemies away and grows **stronger** in wet conditions. (Farmerjoe)
- Added new ability **Sea King’s Last Roar** players now automatically **release** a silver lightning sphere when brought **near death**, creating an emergency retaliation burst with strong control **pressure** this ability also has an **2 minute** cooldown. (Farmerjoe)
- Tyrant players **interaction** with **storms**, **downpour effects**, **hurricane pressure**, **flight**, **navigation**, and general home turf **dominance** was strengthened so the pathway performs much better in water. Starting at **sequence 3** this applies. (Farmerjoe)
- Added a new Tsunami mode to **Descent Of Calamity** (Farmerjoe)
- Tyrant players now **passively** suppress **Priest** and **Sun** fire **abilities** when nearby. This suppression **scales** by sequence difference and becomes strongest in water and rain. Starting at **sequence 3** (Farmerjoe)
- Added new ability to sequence 2 **Magnetic Pole Pull** (Farmerjoe)
- Added new ability to sequence 2 **Electromagnetic Disruption** (Farmerjoe)
- **Siren Song** now has 2 new modes at Sequence 2 **Grief Song** forces enemies into a **state** of heavy sorrow and suppression, while **Spirit Lament** assaults the **spirit** directly, **building madness pressure**. (Farmerjoe)
- Tyrants **flight ability** gets **upgraded** at **sequence 3** and **sequence 2** providing much **faster** flight and when **empowered** in water it becomes even faster. (Farmerjoe)

## General

3 changes

- Fixed Writing coordinates into travelers door breaks silent vow (reported by Perlor) (ikeepca1m)
- Suggestion added S3 Ability Acting should be raised back to 2%, with the limiter kept on bounties & other acting. (suggested by Herald | _A_ce) (ikeepca1m)
- Fixed New Tyrant Moves (reported by MrCrazyBozo) (ikeepca1m)

## Death

5 changes

[Pathway page](https://www.mysterria.net/en/pathways/death)

- **Frost Shadow**: Adjusted Frost Shadow to work similiarly to Flesh Absorbtion, FS reserve does not decrease overtime but gets drained upon taking damage — commission for 𝓦𝓸𝓻𝓶 o𝓯 𝓖𝓸𝓸𝓷 (Ikea)
- **Internal Underworld**: Sealed entities should persist through server restarts now — commission for 𝓦𝓸𝓻𝓶 o𝓯 𝓖𝓸𝓸𝓷 (Ikea)
- New passive **Undying Resilience**: Passive regen 1 with condition at 30% hp gain full frost reserve and increased regen for 10s afterwhich ability goes on cd — commission for 𝓦𝓸𝓻𝓶 o𝓯 𝓖𝓸𝓸𝓷 (Ikea)
- **Touch Of The Two Ends**: Ability should work as intended + added function to bind both Life and Death mode into coi client directly. — commission for 𝓦𝓸𝓻𝓶 o𝓯 𝓖𝓸𝓸𝓷 (Ikea)
- **Enhanced Physical Enhancements**: Added immunity to Disease + Plague from Zombie Disguise into ability + res 2 and speed 2. (Ikea)

## Chained

6 changes

[Pathway page](https://www.mysterria.net/en/pathways/chained)

- Refactored **Wraith Transformation** to improve hit window logic, require **several** of hits before cancelling this ability for the caster (based on the sequence) and remove attacker Soul Instability immunity — commission for fish (ikeepca1m)
- **Blindness** of **Ancient Source of Curses** now also hides nametags, chats and disguises players in vicinity to random players. **Spirituality Regen** curse now suppresses all spirituality regeneration for the target — commission for fish (ikeepca1m)
- **Silent Curse Brewing** has received a new curse tier - **Condensed Curse** after 140 minutes of silence; added messages when crossing time thresholds for the curses; and lastly silence timestamps and notification state now persist through server restarts — commission for fish (ikeepca1m)
- Add unique interaction to **Object Possession**, **Clothes Binding** and **Poltergeist Frenzy**. Tow latter are now automatically activated for any player in vicinity, if the caster himself is possessing an object — commission for fish (ikeepca1m)
- Same combo, but for **Wraith Transformation** enhanced at Sequence 3 to cast **Poltergeist Frenzy** and **Clothes Binding** automatically if the **Poltergeist Frenzy** was activated during transformation cast — commission for fish (ikeepca1m)
- **Wraith Shriek** also gets enhanced at Sequence 3, yielding effects of **Transfiguration Curse** for the first player it hits with its AOE. **Transfiguration Curse** itself is removed as a consequence — commission for fish (ikeepca1m)

## Eternal Aeon

1 change

[Pathway page](https://www.mysterria.net/en/pathways/aeon)

- Sequence 7 has received a new spell named **Animal Creation** - Transforms a player within 6 blocks into a random small creature for 10 seconds. The target gains Speed I but cannot cast abilities. Corresponding analogue from **Knowledge** was removed 😈 (ikeepca1m)

## Visionary

1 change

[Pathway page](https://www.mysterria.net/en/pathways/visionary)

- Reworked **Virtual Persona** - Record the persona of a unique, naturally spawned Wild Beyonder you are looking at (within 20 blocks). Each of up to 13 personas protects you from death once and grants a Sequence-scaled effect based on the persona’s Pathway. Left-click to inspect your personas 😈 (ikeepca1m)

## Hermit

1 change

[Pathway page](https://www.mysterria.net/en/pathways/hermit)

- Reworked **Knowledge Shield** - After avoiding damage for 60 seconds, gain a shield based on maximum spirituality. It absorbs physical and magical damage and cannot exceed 20% of maximum health. Once depleted, it recharges after you leave combat again 😈 (ikeepca1m)

[Older Jul 10, 2026](https://www.mysterria.net/en/news/changelog-2026-07-10)[Newer Jul 12, 2026](https://www.mysterria.net/en/news/changelog-2026-07-12)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
- Pinned Sep 15, 2026 [⭐ The Biggest Coi-Client Update Ever!](https://www.mysterria.net/en/news/the-biggest-coi-client-update) The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!
- Pinned Aug 29, 2026 [Acting Overflow & The Usurpation](https://www.mysterria.net/en/news/acting-overflow-the-usurpation) Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!
