# Changelog — July 12, 2026 | Mysterria

> Changelog — July 12, 2026. 31 changes in 7 areas: White Tower, Error, General, Paragon, Tyrant, Sun, Hanged Man.

Source: https://www.mysterria.net/en/news/changelog-2026-07-12

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# Changelog — July 12, 2026

Changelog Jul 12, 2026 31 changes in 7 areas

Areas

- 12 White Tower
- 5 Error
- 7 General
- 1 Paragon
- 1 Tyrant
- 4 Sun
- 1 Hanged Man

## White Tower

12 changes

[Pathway page](https://www.mysterria.net/en/pathways/tower)

- Reworked **Cognizing** information. It is now sorted into Beyonder Knowledge, Nationality, Memory, Sanity and Uniqueness. — commission for LibraryOTotality (Optuber)
- Fixed **Cognizing** showing memories that do not belong to the inspected player. — commission for LibraryOTotality (Optuber)
- Moved blood vial analysis from **Cognizing** to **Blood Analysis**. — commission for LibraryOTotality (Optuber)
- Fixed **Blood Analysis** consuming a blood vial when you cancel it. — commission for LibraryOTotality (Optuber)
- **Analysis** progress now shows in your action bar. Closing the minigame no longer gives progress. — commission for LibraryOTotality (Optuber)
- Fixed **Cognizing** showing the town you are standing in instead of the player’s actual town. — commission for LibraryOTotality (Optuber)
- Hopefully fixed **Learning** status messages being overwritten by other ability messages. — commission for LibraryOTotality (Optuber)
- Added **Blood Analysis** for Sequence 4. You analyze a compatible blood vial to reveal the owner’s pathway, Sequence and spirituality. Buffs at Sequence 3 letting you see their abilities. A perfect minigame lets you try gaining Analysis progress from one of them. — commission for LibraryOTotality (Optuber)
- Added **Adaptive Night Vision** at Sequence 3. Gives you night vision in darkness without removing other night vision effects. — commission for LibraryOTotality (Optuber)
- Reworked **Enhanced Analysis**. Studying sleeping players now gives Analysis progress through a minigame instead of a guaranteed imitation. It can give up to half the progress needed for an ability. — commission for LibraryOTotality (Optuber)
- Reworked **Cognizing**. You now complete a math challenge to break through a target’s mental resistance. Stronger targets and divination protection make this harder. — commission for LibraryOTotality (Optuber)
- **Cognizing** now only works on nearby visible enemies in PvP areas. — commission for LibraryOTotality (Optuber)

## Error

5 changes

[Pathway page](https://www.mysterria.net/en/pathways/error)

- Also removed **Sensory Deception** and **Deception Of The World** (Farmerjoe)
- Reworked sequence 3 **Error** and added a new ability **Deceived Judgment** it places three separate **deceptions** on one target for 15 seconds. Their next direct **attack misses**, their next ability **fails** while still consuming half of its **cost**, and their **next teleport** is redirected **backward**. Each **deception** triggers **independently**. (Farmerjoe)
- Reworked sequence 3 **Error** and added a new ability **Conceal the Obvious** that **deceives** enemies within **20 blocks** for **20 seconds**. Their first direct attack against the **caster fails**, the **caster’s projectiles** become difficult to perceive and **briefly blind** observers, and the caster **disappears** behind a **moving decoy**. **Damaging** an enemy reveals the caster again to that enemy. (Farmerjoe)
- Reworked sequence 3 **Error** and added a new ability **Deceive the Rules** has four selectable modes: **False Exception**, **False Destination**, **False Identity**, and **False Requirement**. **False Exception** makes reality treat the caster’s next ability as though its spirituality cost has already been paid for 10 seconds. **False Destination** marks a location for 45 seconds. Up to five enemy teleports that would arrive near the marked location are redirected to the caster’s saved position from when the rule was created. **False Identity** marks a player for **15 seconds** and causes their next **direct attack** to **redirect** toward another valid enemy instead. **False Requirement** creates an **18 block** rule field around the caster for 45 seconds. Up to **three** enemy abilities used inside the **field** fail as if a **required condition** was missing. **Fraudulent Link** connects one enemy to another **consequence** recipient for **15 seconds**. In a group, the marked **enemy’s** next three harmful consequences are copied to the nearest **valid** enemy at **half** strength. the caster’s next three harmful consequences are copied to the **marked enemy** instead. Copied damage is **capped** to prevent excessive burst. (Farmerjoe)
- Also reworked sequence 2-1 **Error** but i’ll keep that a secret:MinecraftRainbowSheep: (Farmerjoe)

## General

7 changes

- Suggestion declined Daedalus’s wings Creative Flight (suggested by Weskit6713) (Ikea)
- Suggestion added Give Red Priests cohort a second page (suggested by Shocey) (Optuber)
- Suggestion added Church chat (suggested by Jab_Jabov) (Optuber)
- Suggestion declined Church CD (Optuber)
- Suggestion declined make weapons in dungeons unbreakable (suggested by Stefiou) (Optuber)
- Suggestion declined Allow artifacts to be renamed (suggested by 0BeanyBoi) (ikeepca1m)
- Suggestion added Change hq’s and branches (suggested by Tester | SquidIAT) (Optuber)

## Paragon

1 change

[Pathway page](https://www.mysterria.net/en/pathways/paragon)

- All of **Paragon** sequence 3-1 are now added to the server. It was deleted on accident a week ago and silly us devs never noticed it but now everything is good. (Farmerjoe)

## Tyrant

1 change

[Pathway page](https://www.mysterria.net/en/pathways/tyrant)

- Changed **Tyrant** sequence 2 acting method due to it being to buggy. (Farmerjoe)

## Sun

4 changes

[Pathway page](https://www.mysterria.net/en/pathways/sun)

- Enhanced both **Amplification** and **Nullification**. Instead of just buffing / nerfing one next ability in terms of damage, it now acts all time until the time limit is reached. Time limit and power coefficients now also scale based off the caster’s sequence. It is now able to amplify / nullify **spirituality cost** of spells - being amplified lowers cost of all your other spells by some %, while nullified makes them pricier. Apart from that it can impact **RNG**-based skills, and either make them more likely to succeed or more likely to fail (for example **Placate**, **Grazing**, **Error Theft**, **Fortune Blessings etc**). In order to make it somehwaat counterable, casting **Amplify** on **Nullified** target (or vice-versa) will neutralize all effects, so pocket Sun beyonder may become handy in fights. At Sequence 4 these spells receive AoE variants, and as a result of all these changes they are now **blacklisted** from grazing, copying, being made into Sealed Artifact etc — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (ikeepca1m)
- Enhanced **Holy Equipment**, making it work like **Black Armour** - Incoming damage is absorbed by the armor’s durability, which persists across activations and only regenerates while deactivated. Additionally, at Sequence 3 left-click can target an online ally instead of yourself (look at them directly, or cycle through allies regardless of distance) - casting then bestows the equipment upon them while spirituality is still drawn from you — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (ikeepca1m)
- At Sequence 3 the **Unshadowed Domain** starts working on Demoness pathway and can dissolve any Plagues or Diseases pathogens in the air — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (ikeepca1m)
- Enhanced **Justice Halo** - A permanent halo of light hovers above the Justice Mentor’s head, glowing brighter in sunlight and dimming in darkness. It passively empowers the outgoing damage of the caster and their allies, while weakening the outgoing damage of non-allies within range. When shining bright, it also occasionally blesses the caster and allies with regeneration and, more rarely, restores a bit of spirituality. Radius and strength grow with sequence — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (ikeepca1m)

## Hanged Man

1 change

[Pathway page](https://www.mysterria.net/en/pathways/hanged)

- Another sanity change. Reworked **Black Armour** to be not as poweful - Transforms you into a small giant 2-3 meters tall, covered in black, cold armor. The armor is formed from the forces of Degeneration and redirects incoming damage into its own durability instead of your health. **Durability persists across activations** and **only regenerates while deactivated** - shattered armor stays weak until you stay unequipped long enough for it to mend (ikeepca1m)

[Older Jul 11, 2026](https://www.mysterria.net/en/news/changelog-2026-07-11)[Newer Jul 13, 2026](https://www.mysterria.net/en/news/changelog-2026-07-13)

## More news

[Back to news](https://www.mysterria.net/en/news)

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