# Changelog — July 13, 2026 | Mysterria

> Changelog — July 13, 2026. 60 changes in 15 areas: Red Priest, Tyrant, Twilight Giant, Abyss, Chained, Mother, Demoness, Error, Fool, Sun, Hanged Man,…

Source: https://www.mysterria.net/en/news/changelog-2026-07-13

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# Changelog — July 13, 2026

Changelog Jul 13, 2026 60 changes in 15 areas

Areas

- 3 Red Priest
- 4 Tyrant
- 17 Twilight Giant
- 5 Abyss
- 2 Chained
- 2 Mother
- 6 Demoness
- 1 Error
- 1 Fool
- 4 Sun
- 1 Hanged Man
- 2 Visionary
- 8 White Tower
- 3 General
- 1 Door

## Red Priest

3 changes

[Pathway page](https://www.mysterria.net/en/pathways/priest)

- **Repugnant Aura** now builds from nearby enemies instead of **hit** spam, with slower buildup and the same **Provocation** based payoff. (Farmerjoe)
- **Weakness Investigation** is more forgiving when **briefly** looking away, and fully charged **analysis** lasts longer before fading. (Farmerjoe)
- **Chain of Command** was nerfed from a max **5x** multiplier to **2x** and now requires **active** online **cohort** members taking real drawbacks for buffs/damage sharing to work. (Farmerjoe)

## Tyrant

4 changes

[Pathway page](https://www.mysterria.net/en/pathways/tyrant)

- **Lightning Storm** now costs 200 spirit, strikes **less** often, no longer applies **mental pressure**, and only targets **visible** entities. (Farmerjoe)
- **Thunderclap** mental pressure was reduced. (Farmerjoe)
- Fixed multiple **Tyrant** bugs: **Wind Blade** damage display, **Wind Flight** lingering hitbox/flight cleanup, **Wind Barrier** passive toggle, **Aquatic Affinity** speed overwrites, **Sea Master** spirit drains stacking, **Snowstorm** damage, underwater night vision flicker and copied **Wrath** abilities. (Farmerjoe)
- Tyrant **suppression** no longer affects Sun fire abilities. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)

## Twilight Giant

17 changes

[Pathway page](https://www.mysterria.net/en/pathways/giant)

- **Weapon Mastery** is now an active weapon technique with a 15-second shared cooldown. Sword parry and reflect one hit, prepare an empowered axe strike, lunge with a spear, or launch upward with a mace. (Optuber)
- **Artifact Mastery** gives a 25% chance to negate a sealed artifact drawback. (Optuber)
- **Weapons of Dawn** now summons a Sword, Axe, Spear, or Mace of Dawn rather than throwing the spear directly. The weapons are stronger and each deals magic damage on hit. (Optuber)
- **Dawn Armor** no longer replaces your equipped armour. It now reduces all incoming damage by 15% while draining spirituality, with a 60-second cooldown. (Optuber)
- **Giant Physique** now provides Resistance I, increased to Resistance II from Sequence 5 onward. (Optuber)
- **Hurricane of Light** now has a five-second rooted charge, warns nearby players, and continues draining spirituality while sustained. At Sequence 6 it affects only undead and impure pathways. (Optuber)
- **Light of Dawn** can damage hostile targets from Sequence 5 onward, with extra damage to impure pathways. (Optuber)
- Dawn abilities now treat undead and appropriately advanced Abyss, Chained, Death, and Hanged Beyonders as impure; Moon and Darkness are no longer included. (Optuber)
- **Protection** now grants Resistance IV while anchored and redirects the full damage from protected allies, including environmental damage, to the Guardian. (Optuber)
- Sequence 9 now grants **Physical Enhancement** (scaling Speed and Strength) and **Muscle Density** (no natural health regeneration). **Warrior’s Strike** and **Divine Enhancement** are no longer part of the pathway. (Optuber)
- Sequence 8 now adds **Pugilist Pressure** and **Supernatural Resistance**. **Gladiator Roar** is retired. (Optuber)
- Sequence 7 now pairs the reworked **Weapon Mastery** with new **Artifact Mastery**. **Armament Summon** and **Master’s Parry** are retired as separate abilities. (Optuber)
- Sequence 6 now consistently grants Giant Physique, Light of Dawn, Dawn Armor, Weapons of Dawn, and Hurricane of Light. **Dawn Charge** is retired. (Optuber)
- Sequence 5 now focuses on Protection and Giant’s Haymaker; **Guardian Physique** and **Guardian Slam** are retired. (Optuber)
- **Cage of Dawn** moves from Sequence 4 to Sequence 2, replacing Cage. (Optuber)
- **Pugilist Pressure** grants 15% extra damage against hostile players who have stayed within 5 blocks for five seconds. (Optuber)
- **Supernatural Resistance** shortens harmful potion effects, scaling up to a 30% reduction at higher Sequences. (Optuber)

## Abyss

5 changes

[Pathway page](https://www.mysterria.net/en/pathways/abyss)

- Sequence 2 **Abyss** got a moderate **buff**: **Blood Corruption** and **Seed of Malice** are cheaper and more impactful. (Farmerjoe)
- **Blood Corruption** now has **bigger** range, more **damage**, and stronger **madness** application. (Farmerjoe)
- **Seed of Malice** now applies **stronger** pressure, better **detonation** effects, and **revives** with more health. (Farmerjoe)
- **Abyss Remnants** now creates **5** spread out remnants with brief **protection**, is harder to **accidentally** counter, and lets **totems** activate first. (Farmerjoe)
- Some higher **Abyss** costs/damage values were also adjusted. (Farmerjoe)

## Chained

2 changes

[Pathway page](https://www.mysterria.net/en/pathways/chained)

- **Wraith Transformation** now takes 1.5 seconds to complete, with its transformation effects playing during the charge. (Optuber)
- Deaths and disconnects now reliably end an in-progress transformation or active wraith form. (Optuber)

## Mother

2 changes

[Pathway page](https://www.mysterria.net/en/pathways/mother)

- **Earth Passage** now has a 1.5-second attunement before you sink into the ground. Taking physical or magical damage during that attunement interrupts the ability and applies a 15-second cooldown. (Optuber)
- Deaths and disconnects now cleanly end an active passage, preventing players from being left in its movement state. (Optuber)

## Demoness

6 changes

[Pathway page](https://www.mysterria.net/en/pathways/demoness)

- Sequence 9 **Agile Dodge** was replaced with **Agility**, giving Speed I and a **smaller** passive dodge chance (Farmerjoe)
- Added Sequence 8 new ability **Shadow Hiding**, a toggle **invisibility** ability with 5 spirit/sec drain, **combat lockout**, **movement/night** based stealth tiers, and an **undetectable** night still state. (Farmerjoe)
- **Instigation** was **reworked** into a 16 block chaos effect that makes **mobs** fight each other and **forces** enemy players to look at a random **target** until they hit it. (Farmerjoe)
- Sequence 7 **Dark Flames** was **replaced** with **Black Flame Bomb** and **Black Flame Infusion**. (Farmerjoe)
- **Black Flame Bomb** charges for 3 seconds, fires a black flame **projectile**, deals magic damage, and stops **spirit regen** briefly and **Black Flame Infusion** empowers **physical** hits for 15 seconds, adding magic damage and **draining** target **spirituality**. (Farmerjoe)
- **Female Charm** moved to Sequence 6, and **Counter Petrify** moved to Sequence 4. (Farmerjoe)

## Error

1 change

[Pathway page](https://www.mysterria.net/en/pathways/error)

- **Distance Theft** moved back to **sequence 4** (Farmerjoe)

## Fool

1 change

[Pathway page](https://www.mysterria.net/en/pathways/fool)

- **Realm of Mysteries** cost/upkeep reduced from **30000** to **23000**. (Farmerjoe)

## Sun

4 changes

[Pathway page](https://www.mysterria.net/en/pathways/sun)

- Changed **Sun** 3 acting method (Farmerjoe)
- **Holy Equipment** can now reliably protect multiple nearby allies, with longer-lasting equipment and safer recovery after death. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
- **Unshadowed Domain** now more reliably cleanses plague, disease, and harmful effects from you and your allies. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
- **Justice Halo** now supports you and your party more consistently while respecting protected players. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)

## Hanged Man

1 change

[Pathway page](https://www.mysterria.net/en/pathways/hanged)

- **Shadow Lurking** now adapts to your surroundings automatically. In light level 7 or lower, you vanish completely from other players. In brighter areas, you become invisible while your armour, held items, and name remain hidden. Moving between light and darkness switches the concealment mode immediately. The effect now ends cleanly when it can no longer be sustained or when you leave, and has a 5-second cooldown afte ending. (Optuber)

## Visionary

2 changes

[Pathway page](https://www.mysterria.net/en/pathways/visionary)

- **Virtual Personas** now absorb up to 50 madness before shattering. When the limit is reached, one stored persona is consumed and the shield resets for the next persona. Ability is no longer artifactable. (Optuber)
- **Psychological Invisibility** now reveals you to any player you damage for 15 seconds, including through projectile and magic damage. You remain concealed from other affected players. (Optuber)

## White Tower

8 changes

[Pathway page](https://www.mysterria.net/en/pathways/tower)

- Fix **Adaptive Night Vision** from flickering. It is also now in the menu and can be toggled on/off. — commission for LibraryOTotality (Optuber)
- Added navigation controls to the **Blood Analysis** sample/results pages. — commission for LibraryOTotality (Optuber)
- Hide **Blood Analysis** choices that cannot grant progress. — commission for LibraryOTotality (Optuber)
- Renamed Cognizing’s Decrypt button to **Leveraging Cognizing**. — commission for LibraryOTotality (Optuber)
- Let **Wisdom** and **Cognizing** detect normal invisibility and Beyonder Vanish. — commission for LibraryOTotality (Optuber)
- Make **Wisdom** reveal particles visible only to the Wisdom user — commission for LibraryOTotality (Optuber)
- Scale **Cognizing** resistance per caster-target sequence difference. — commission for LibraryOTotality (Optuber)
- Preserve copied ability source sequences when **Imitation** restores them — commission for LibraryOTotality (Optuber)

## General

3 changes

- Fixed Mother’s soul essences (reported by lotik22897) (Optuber)
- Fixed Mother’s soul essences (reported by lotik22897) (Optuber)
- Suggestion added Nerf sword of darkness (suggested by .DesiringSugar39) (Optuber)

## Door

1 change

[Pathway page](https://www.mysterria.net/en/pathways/door)

- **Space Concealment** now fully clears away when dispelled. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)

[Older Jul 12, 2026](https://www.mysterria.net/en/news/changelog-2026-07-12)[Newer Jul 14, 2026](https://www.mysterria.net/en/news/changelog-2026-07-14)

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[Back to news](https://www.mysterria.net/en/news)

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