# Changelog — August 2, 2026 | Mysterria

> Changelog — August 2, 2026. 18 changes in 3 areas: General, Darkness, Dark.

Source: https://www.mysterria.net/en/news/changelog-2026-08-02

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# Changelog — August 2, 2026

Changelog Aug 2, 2026 18 changes in 3 areas

Areas

- 10 General
- 7 Darkness
- 1 Dark

## General

10 changes

- Fixed Marionette Follow and Protect Behavior doesnt work (reported by AlexDdollar) (Optuber)
- Fixed Darkness Nocturnality maximum spirit increase not working while in darkness (reported by .DesiringSugar39) (Optuber)
- Fixed Master Tier Armor imbued Bug (reported by Alengork) (Optuber)
- Fixed Demoness Ice Charm Disappearing (reported by Herald | xXSnakeSageXx) (Optuber)
- Fixed Door artifacts being buggy (reported by Sick_Weeb) (Optuber)
- Fixed Demoness Loss of Inventory for 12 Hours (reported by Herald | xXSnakeSageXx) (Optuber)
- Fixed Painting World (reported by FezUP) (Optuber)
- Fixed Control of the death in dunegon (reported by VexaVW) (Optuber)
- Fixed I can’t advance (reported by Drous) (Optuber)
- Fixed 1-0246 bugged (reported by Yxonhf) (Optuber)

## Darkness

7 changes

[Pathway page](https://www.mysterria.net/en/pathways/darkness)

- **Nightmare State:** Leaves your protected body behind and roam in Spectator form, with duration and range now scaling from **45 seconds and 150 blocks at Sequence 7** up to **240 seconds and 1,600 blocks at Sequence 0**. Improved **Nightmare State Recovery:** Deactivating the ability now immediately and reliably returns you to your original body, location, and game mode. **Nightmare Protection:** Players using **Self Concealment** can no longer be observed or infiltrated through Nightmare State. — commission for arthex (Farmerjoe)
- **Nightmare Infiltration:** At night, enter another player’s mind and choose between an immediate **Nightmare Strike**, a **Sensory Nightmare** that inflicts Slowness and Blindness, or a **Withering Nightmare** that inflicts Weakness and recurring magical damage. — commission for arthex (Farmerjoe)
- **Greater Divination Ritual:** **Self-Concealed players** can no longer be selected or observed through the ritual. **Divination Protection:** Protection is continuously rechecked throughout the ritual’s **eight-second channel** and viewing period. Activating Self Concealment during an ongoing ritual now interrupts or ends the divination. — commission for arthex (Farmerjoe)
- **Spirit Sealing:** Right-click while holding **Soul Sand** or **Soul Soil** to consume one item and enter **Spiritual Form for fifteen seconds**, instead of consuming a block already placed in the world. — commission for arthex (Farmerjoe)
- **Spiritual Form Activation:** Soul Sand and Soul Soil can now be consumed from either hand while right-clicking the air or a block. — commission for arthex (Farmerjoe)
- New **Misfortune Blessing:** Surround yourself with misfortune, giving incoming **melee and magical attacks a 25% chance to miss**. Attackers belonging to the **Fortune Pathway** are immune to this miss chance. — commission for arthex (Farmerjoe)
- **Misfortune Protection:** Weaker Fortune effects including **Misfortune Transfer, Curse of Misfortune, Misfortune Field,** and the misfortune aspect of **World of Luck** are rejected according to the actual strength of the Fortune effect and the Darkness blessing. — commission for arthex (Farmerjoe)

## Dark

1 change

- **Self Concealment:** Become completely hidden, **untargetable**, and protected from **direct attacks, magical damage, splash potions, lingering potion clouds, ordinary divination, dowsing,** and **nightmare infiltration** while continuously consuming Spirituality. **Concealment Awareness:** Nearby mobs immediately lose aggression and cannot reacquire a Self-Concealed player as a target. **Omniscient Eye** can no longer reveal a player protected by Self Concealment. **Incursion Restrictions:** Self Concealment cannot be activated inside a **Cosmos Incursion PvP zone** and automatically ends if the player enters one while concealed. **Concealment Ownership:** Multiple sources of Self Concealment such as a native ability and a Sealed Artifact can now overlap safely. Ending one source no longer removes the protection granted by another. — commission for arthex (Farmerjoe)

[Older Aug 1, 2026](https://www.mysterria.net/en/news/changelog-2026-08-01)[Newer Aug 3, 2026](https://www.mysterria.net/en/news/changelog-2026-08-03)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
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- Pinned Aug 29, 2026 [Acting Overflow & The Usurpation](https://www.mysterria.net/en/news/acting-overflow-the-usurpation) Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!
