# Changelog — August 5, 2026 | Mysterria

> Changelog — August 5, 2026. 8 changes in 5 areas: Sun, Fool, General, Red Priest, Darkness.

Source: https://www.mysterria.net/en/news/changelog-2026-08-05

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# Changelog — August 5, 2026

Changelog Aug 5, 2026 8 changes in 5 areas

Areas

- 1 Sun
- 3 Fool
- 2 General
- 1 Red Priest
- 1 Darkness

## Sun

1 change

[Pathway page](https://www.mysterria.net/en/pathways/sun)

- **Holy Equipment** now also absorbs **magic damage** at **10% scaling** previously only physical damage consumed durability. **Bestowed armor** (cast onto allies) is now **50% less durable** than the caster’s own set. **Excess damage passes through** when armor shatters instead of being fully negated (Farmerjoe)

## Fool

3 changes

[Pathway page](https://www.mysterria.net/en/pathways/fool)

- Fixed a player **controlling a marionette** in a **PvP zone** being **one-shot** by any spell ability damage scaling now correctly uses the player’s **real health pool** instead of the puppet’s HP (hopefully fixed) (Farmerjoe)
- Fixed a dupe bug for **historical projection summoning** when making item pacts with artifacts it constantly duped them. (Farmerjoe)
- Fixed **Historical Projection** item pacts being **dismissed individually**. Fixed projected items being **moveable into external containers**, **hotbar swappable into chests**, and **duplicatable via the off-hand slot** all of these are now fully blocked. Fixed orphaned projection items **persisting in the off-hand slot** on login. **Player pact projections** now correctly restore the target’s **armor** on the summoned NPC - Pact item projections are now blocked from being moved by **hopper/dropper automation**. Fixed an edge case where blacklisted items (**admin items**, **artifacts**, **ingredients**, **acting books**, **ritual items**) could be captured as pacts (Farmerjoe)

## General

2 changes

- Fixed fool move 1 shotting (Farmerjoe)
- Suggestion added DirtyCheapDeeds Should get Restored (suggested by ManMan369) (ikeepca1m)

## Red Priest

1 change

[Pathway page](https://www.mysterria.net/en/pathways/priest)

- readded **Flame Transformation** absorption but with nerfs which are **20% of incoming physical damage** and **10% of incoming magic damage** at sequences **4–0** (Farmerjoe)

## Darkness

1 change

[Pathway page](https://www.mysterria.net/en/pathways/darkness)

- Fixed **Nocturnality** night vision **dropping when stepping into light** while the Darkness Reserve is above **25%** it now persists at any light level as long as reserve is charged. Night vision is now properly **cleared** when buffs are removed (on revoke/unload/quit) (hopefully this is fixed) (Farmerjoe)

[Older Aug 3, 2026](https://www.mysterria.net/en/news/changelog-2026-08-03)[Newer Aug 6, 2026](https://www.mysterria.net/en/news/changelog-2026-08-06)

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[Back to news](https://www.mysterria.net/en/news)

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