# Changelog — August 6, 2026 | Mysterria

> Changelog — August 6, 2026. 7 changes in 3 areas: Door, Sun, General.

Source: https://www.mysterria.net/en/news/changelog-2026-08-06

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# Changelog — August 6, 2026

Changelog Aug 6, 2026 7 changes in 3 areas

Areas

- 3 Door
- 2 Sun
- 2 General

## Door

3 changes

[Pathway page](https://www.mysterria.net/en/pathways/door)

- **Tele-Jump** now has a secondary activation: sneak + use consumes all current **Tele-Jump** charges and enters a state lasting 0.5 seconds per charge (10 charges = 5 seconds). While active, all ability cooldowns are halved and mind attacks cannot affect the caster — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- **Replication** can now copy passive abilities with a 30 minute time limit after which they expire. Passives are harder to copy than active abilities (roughly half the normal success chance). **Replication** slots now scale with sequence 4 slots at Sequence 2 and 7 slots at Sequence 1 — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- Added new Sequence 2 ability: **Sealing Authority**. Has 5 selectable modes: **Starlight Seal**: Seals a targeted entity with glowing + slowness for 3s (5s at night or in The End), or seals an item in your offhand to refresh its potion expiry / suppress artifact abilities for 30s. Sneak+ cast to unseal. Sequence 1 can permanently seal items and artifacts. **Concept Seal**: Sneak to cycle through 6 sealable concepts (regen, sight, sensing, movement, attacks, hotbar), then cast to apply it to a targeted player for 15s (movement: 3s). Sequence 1 hits all enemies in a 15-block radius. **Ability Seal** [unlocked at Sequence 1]: Randomly seals 1–3 of a targeted beyonder’s symbolisms for 20s, preventing use of those abilities. Connection Seal [unlocked at Sequence 1]: Anchors a 20-block radius zone for 30s that blocks connections within it. **Madness Seal** [unlocked at Sequence 1]: Blocks external madness accumulation on self or a targeted beyonder for 30s and immediately reduces their madness by 5 — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)

## Sun

2 changes

[Pathway page](https://www.mysterria.net/en/pathways/sun)

- **Physical Enhancement** now grants Strength I to **Solar Envoy** (Sequence 5) and above when solar reserve is at or above 60% — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- Improved **solar reserve** absorption rate for Sequence 3 and below higher tier **Sun** beyonders now absorb light 2.5× faster than base — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)

## General

2 changes

- Fixed Flaring Sun and Solar Envoy (reported by Sick_Weeb) (D…)
- Fixed Reboot Destiny not working when not in party (reported by Groblin) (D…)

[Older Aug 5, 2026](https://www.mysterria.net/en/news/changelog-2026-08-05)[Newer Aug 7, 2026](https://www.mysterria.net/en/news/changelog-2026-08-07)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
- Pinned Sep 15, 2026 [⭐ The Biggest Coi-Client Update Ever!](https://www.mysterria.net/en/news/the-biggest-coi-client-update) The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!
- Pinned Aug 29, 2026 [Acting Overflow & The Usurpation](https://www.mysterria.net/en/news/acting-overflow-the-usurpation) Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!
