# Changelog — August 10, 2026 | Mysterria

> Changelog — August 10, 2026. 23 changes in 10 areas: Clothes Binding, General, Door, Spirit Influence, Chained, Possession, Werewolf Kin, Core Understanding,…

Source: https://www.mysterria.net/en/news/changelog-2026-08-10

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# Changelog — August 10, 2026

Changelog Aug 10, 2026 23 changes in 10 areas

Areas

- 1 Clothes Binding
- 6 General
- 2 Door
- 1 Spirit Influence
- 8 Chained
- 1 Possession
- 1 Werewolf Kin
- 1 Core Understanding
- 1 Connection Establishment
- 1 Dungeons

## Clothes Binding

1 change

- Updated ability descriptions to match its current behavior. (Optuber)

## General

6 changes

- Fixed Unshadowed Domain not consistently cancelling hidden space (reported by Sick_Weeb) (D…)
- Fixed sun pathway sometimes just doesnt do any damage with any ability (reported by JesterPenetrate2) (D…)
- Fixed Space fragmentation- guide to use up 120k spirit in ~10 secs (reported by Designer | Adiantumdjb) (D…)
- Probably fixed Sword Artifact Projection Summon Bug (reported by AlexDdollar) (D…)
- Fixed Light of Dawn works while Earth Passage is on (reported by NTPeti) (AHEAlex)
- Fixed Space fragmentation- guide to use up 120k spirit in ~10 secs (reported by Designer | Adiantumdjb) (AHEAlex)

## Door

2 changes

[Pathway page](https://www.mysterria.net/en/pathways/door)

- New ability **Afterimages**: Create up to **5 anchors**, increased to **7 at Sequence 1**. Anchors must be **200 blocks apart**, and each can summon one copy with your appearance, sequence, attributes, equipment, and magic HP. Each active **Afterimage** costs **800 Spirit per second**. If upkeep fails, all copies disappear without destroying their anchors. Afterimages can use **Idle, Defence, or Attack mode** and equip **1 ability**, increased to **2 at Sequence 1**. Their abilities consume the owner’s Spirit and use normal cooldowns. Available autonomous abilities include **Tricky Spells, Light Wind, Freezing, Electric Shock, Blink, Space Tearing, Directional Confinement**, and **Space Time Labyrinth at Sequence 1**. Use **Sneak + Left Click** to switch between Anchor, Summon, and Manage controls: **Anchor:** Left-click creates an anchor at your location. Right-click opens the anchor coordinate/removal menu. **Summon:** Right-click opens the anchor list. Right-click an anchor to summon or dismiss its Afterimage. Left-click an active Afterimage to dismiss it. Sneak-right-click an anchor to change its mode. **Manage:** Left-click a slot to configure abilities or mode. Right-click swaps positions with the active Afterimage. Sneak-right-click designates it as your death substitute. Normal Afterimage death destroys its anchor and locks the slot for **24 hours**. Death substitution teleports you to the chosen Afterimage at **1 HP** and locks its slot for **72 hours**. Substitution cannot activate while losing control. — commission for Asiantum.djb (Farmerjoe)
- New ability **Space Storm**: Spend **300 Spirit** to create a storm up to **50 blocks away**. Its **3×3 center** deals **8–10 magic damage per second**, while enemies throughout the **15 block zone** accumulate **1–2 damage per second**. The storm releases its accumulated damage after **10 seconds**, or can be released early by casting again. Its **120 second cooldown** begins when released. Enemies inside lose flight, ignore immobilizing hard CC, and have a **25% chance for mobility abilities to fail** without consuming Spirit or cooldown. Allies and owned summons are unaffected. **Sequence 2 upgrade:** Zone radius increases from **15 to 17 blocks**. Center damage increases to approximately **8.9–11.1 per second**. Mobility abilities retain their **25% failure chance**. **Sequence 1 upgrade:** Center damage increases to approximately **10.7–13.3 per second**. Mobility-ability failure increases to **50%**. Enemies are pulled toward the center every **2 seconds**. When released, the storm deals an additional **10 magic damage for every second it remained active** and launches caught enemies outward. Space Storm includes new spatial rings, portal spirals, a visible sequence-scaled boundary, damage buildup effects, a countdown, inward pull effects, and a large collapse shockwave. — commission for Asiantum.djb (Farmerjoe)

## Spirit Influence

1 change

- Increased the cost to 1,000 spirituality. (Optuber)

## Chained

8 changes

[Pathway page](https://www.mysterria.net/en/pathways/chained)

- Sequence 6 now grants Regeneration I and Resistance I, with Resistance II at Sequence 4. (Optuber)
- **OBJECT POSSESSION** Reworked into a 30-second ability with a 150-second cooldown and manual early exit. (Optuber)
- **ZOMBIE PHYSIQUE** Limb loss now causes stacking combat penalties, severe torso-loss debuffs, and persistent limb regeneration timers. (Optuber)
- **Werewolf Kin** and **Undead Manipulation** can now be copied, display updating lifespan countdowns, and reliably return to their owner when separated by distance or worlds. (Optuber)
- **TRANSFIGURATION CURSE**: Transforms targets into small animals, suppresses most abilities during the effect, and can lock abilities after heavy damage. (Optuber)
- **Chained Puppets** Improved persistence, targeting, return behavior, and cleanup. (Optuber)
- **Ressurection:** Safely finds Nether destinations, persists cooldowns and penalties, and preserves unrelated potion effects. (Optuber)
- **POLTERGEIST FRENZY** Now requires line of sight, ends when sight is lost, and can trigger from Improvised Weapon hits. (Optuber)

## Possession

1 change

- Possessed chat now uses the possessed identity and restores player and mob state more reliably. (Optuber)

## Werewolf Kin

1 change

- Can now be used during Werewolf Transformation. (Optuber)

## Core Understanding

1 change

- Creates expiring spiritual Dolls from selected connections with persistent cooldowns. (Optuber)

## Connection Establishment

1 change

- Corrected high-sequence spirituality drain costs. (Optuber)

## Dungeons

1 change

- Localized, reported and “fixed” the issue which made the server lag heavily when it was generating a procedural dungeon (ikeepca1m)

[Older Aug 9, 2026](https://www.mysterria.net/en/news/changelog-2026-08-09)[Newer Aug 11, 2026](https://www.mysterria.net/en/news/changelog-2026-08-11)

## More news

[Back to news](https://www.mysterria.net/en/news)

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