# Changelog — August 17, 2026 | Mysterria

> Changelog — August 17, 2026. 47 changes in 7 areas: General, Visionary, Wheel of Fortune, Black Emperor, Death, General, Abyss.

Source: https://www.mysterria.net/en/news/changelog-2026-08-17

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# Changelog — August 17, 2026

Changelog Aug 17, 2026 47 changes in 7 areas

Areas

- 6 General
- 11 Visionary
- 1 Wheel of Fortune
- 1 Black Emperor
- 13 Death
- 3 General
- 12 Abyss

## General

6 changes

- Suggestion added Pathway specific channels (suggested by Tester | **FeCo**) (ikeepca1m)
- Fixed seq 8 WoF Body Control Ability (reported by iLLolLoso) (D…)
- Fixed My Unshadowed Domain cancels my moves. (reported by patder) (D…)
- Fixed chained seq 3 + door artifact resets acting timer. (reported by green_spawner153) (D…)
- Fixed Char weapon spear (reported by NTPeti) (D…)
- Fixed Planted eye arti make user get stuck (reported by LLaw8771) (D…)

## Visionary

11 changes

[Pathway page](https://www.mysterria.net/en/pathways/visionary)

- Enhanced Mental Attributes now fully blocks Blindness and Darkness the instant they’d be applied, instead of only clearing them a moment later. (Ikea)
- You can now type “clear” (or “none”/“-”) while setting an Awareness trigger word to empty that slot. (Ikea)
- Envisioning Orders’ summoned punisher construct now automatically disappears after a few minutes instead of persisting indefinitely. (Ikea)
- Envisioning and Envisioning Orders target-selection menus now support paging through more players with working previous/next buttons and a page counter. (Ikea)
- Awareness now only pings you for your full username instead of also triggering on short one- or two-letter prefixes of it, so it no longer fires on unrelated chat. (Ikea)
- Envisioning Orders’ “Find” objective can now be completed by acquiring the required item any way (trading, chests, etc.), not just by picking it up off the ground. (Ikea)
- Simplified two Visionary acting objectives — weaving a single dream clone and casting Envisioning once on a player are now sufficient, instead of requiring multiple dream types or multiple visitors. (Ikea)
- Dream of Reality now lets you void one of your forged Dream Keys to free up a slot, even without holding the key item. (Ikea)
- Instigation can now only be used to select and redirect hostile monsters, and can no longer be used against passive mobs or villagers. (Ikea)
- Fixed Dream Weaver, Envisioning, and other Visionary abilities no longer counting toward their commission progress correctly — weaving a clone now grants credit for its acting objective, and casting Envisioning on a player grants credit for its acting objective too. (Ikea)
- Visionaries are now protected from divination effects. (Ikea)

## Wheel of Fortune

1 change

[Pathway page](https://www.mysterria.net/en/pathways/fortune)

- Fixed Body Control staying active after death, which caused madness to keep accumulating. (Ikea)

## Black Emperor

1 change

[Pathway page](https://www.mysterria.net/en/pathways/emperor)

- Fixed Majesty being able to permanently lock a target’s camera in place; affected players now regain control between pulses. (Ikea)

## Death

13 changes

[Pathway page](https://www.mysterria.net/en/pathways/death)

- Sovereign of Spirits summon cost now scales with your own max spirituality and the summoned slave’s sequence, replacing the old flat cost. (Ikea)
- The Last Sight and Remnant of the Two Ends now reinforce each other — Remnant’s stack timer pauses while the marked target and The Last Sight’s caster are staring at each other. (Ikea)
- Pallor’s Withering meter now fills at a rate scaled by relative rank - parity and weaker fights fill slower (up to 2x longer at equal sequence), and anyone who outranks you fills roughly 4x slower per rank of advantage. (Ikea)
- Absolute Death and Nation of the Dead no longer affect party members/friendly players. (Ikea)
- Nation of the Dead’s domain radius increased from 30 to 40 blocks, and its Soul Knight conversion no longer has an internal 20-mob cap and no longer targets friendly players. (Ikea)
- Absolute Death’s condemnation bar now fills at a rate scaled by relative rank - same-sequence targets fill at half speed, weaker targets fill faster the further below you they are, and anyone who outranks you fills sharply slower. Everyone in the domain (besides you) also has incoming healing halved, and healing is cut off entirely once any target’s bar is locked. (Ikea)
- Consults Order no longer costs Death pathway acting progress to activate. (Ikea)
- Fixed Pallor’s arena occasionally spawning with leftover terrain or floating blocks inside what should be an empty void. (Ikea)
- Pallor no longer kills captives outright - a lethal hit inside the Pale World instead drops the target to Spectator until the domain ends or they’re expelled, and fall damage inside the arena is now doubled. (Ikea)
- Pale Subjugation and Sovereign of Spirits fully reworked - Pale Subjugation now passively binds the spirit of any player who dies within 50 blocks of you (up to 15 slaves, one copy per pathway+sequence, and a freed player is immune to re-subjugation for 12 hours), while Sovereign of Spirits lets you summon a bound spirit as a friendly wild-beyonder copy of themselves (up to 3 active at once) instead of possessing their body directly. (Ikea)
- Summoning a spirit copy now costs spirituality that scales with your own max spirituality and the slave’s sequence (roughly 10% for a sequence 1 spirit tapering to under 1% for a sequence 9 spirit), plus 5% permanent madness. A freshly captured or freed slave’s spirit needs a short time to settle before it can be summoned, and each copy expires after 5 hours - if it dies before then it can be reincarnated once, but a second death loses that slave forever. (Ikea)
- The Last Sight reworked - staring at a target now periodically whittles down their max magic HP every 2-3 seconds (scaled by rank: 1.2% at your own sequence, 3% at sequence 4, 5% at sequence 5-9, capped at 30%), while locking eyes with someone staring back at you instead lands an instant burst hit for 20% of their current max magic HP (once per 8 seconds). Targets one sequence above you mostly resist the drain, and anyone two or more sequences above is fully immune. The drain stops healing while the ability stays active and slowly regenerates after it’s turned off; death or logout clears it instantly. (Ikea)
- Guide of the Dead’s Death Knight now spawns as a proper controlled creature with health and attack damage that scale off the caster’s own magic HP, instead of using flat, disconnected stats. (Ikea)

## General

3 changes

- Fixed a potential crash in wild beyonder AI when handling damage before its NPC reference was ready. (Ikea)
- Player owned summons no longer randomly despawn or disappear on their own - only dismissal or the summon’s own death removes them now. (Ikea)
- Player owned summons (Death Knight, Werewolf Kin’s wolves, Undead Manipulation’s undead, Spirit Control, Internal Manipulation, Undead Resurrection, Flesh Blood Servants, Soul Slave, Blood Doll Management, Door of Summoning, Sea Master, Evil Summoning, and more) now use dedicated visual models and consistently scale their health and damage off the summoner’s own stats, instead of the previous inconsistent per-ability implementations. (Ikea)

## Abyss

12 changes

[Pathway page](https://www.mysterria.net/en/pathways/abyss)

- Added the **Abyssal Corruption** system at **Sequence 3** and above. **Abyss** abilities can build Corruption through five stages: Clean, Tainted, Corrupted, Depraved, and Collapsed. Higher stages unlock stronger debuffs, ability cancellation, executions, and empowered ability effects. (Farmerjoe)
- Devils now unlock **all Minor, Flame, and Major Devil Spells** instead of receiving one random spell group. They also gain **Sword of Lava**, a temporary magic weapon that deals 18 magic damage on fully charged attacks, ignites enemies, and cannot be dropped, traded, or stored. (Farmerjoe)
- **Danger Premonition** now activates when an attack would leave you below 30% health, opening a 3-second window with an 80% chance to dodge an incoming hit. Successful dodges grant Regeneration, and stronger Abyss users can immediately counterattack with increased Voice Curse or Death Knell range. (Farmerjoe)
- *Voice Curse** now has Confusion, Agony, and Silence modes, allowing it to inflict mental debuffs, Madness, or cancel the target’s next ability. **Spiritual Parasite** now drains Spirit through melee attacks against Corrupted enemies, with a stronger drain against Depraved targets. (Farmerjoe)
- **Death Knell** has been completely reworked with Forge, Execute, and Sever modes. Forge creates an interruptible 45-second connection, Execute strikes the connected target anywhere in the same world after a heartbeat warning, and Sever ends the connection. Depraved targets below 15% health can be executed by consuming 75 Corruption. (Farmerjoe)
- **Abyss Remnants** now provide up to five persistent resurrection reserves. Lethal damage creates remnant pools that enemies can destroy after a short protection period, while surviving pools determine how much health you regain. Destroyed reserves gradually recover outside combat. (Farmerjoe)
- **Seed of Malice** now causes its host to generate Corruption by attacking and killing players. Once the host becomes Depraved, the Seed can detonate to damage them and revive its caster at 30% health if every Blood Remnant has been lost. (Farmerjoe)
- **Blood Corruption** now releases an expanding wave that applies Corruption, Madness, and Bleeding while healing the caster for each player struck. **Malice Presence** spreads Corruption through a passive aura and can apply Weakness, Darkness, Slowness, or Mind Blank at higher stages. (Farmerjoe)
- **Sovereign Filth** now spreads Corruption through a twelve-block aura and builds it faster on Poisoned, Withered, Bleeding, or Mad enemies. Reaching Collapsed Corruption triggers a powerful nonlethal burst that applies Weakness, Poison, and Slowness. (Farmerjoe)
- **Purification and Salvation** now remove Abyssal Corruption and cleanse armed Abyss effects, including Seed of Malice, Silence, Mind Blank, and Death Knell. (Farmerjoe)
- **Flames of Abyss** now has separate Launch, Engulf, and Spread attacks with increased damage and lingering hazards that continue applying Poison and Corruption. **The Corroder** now applies seven escalating corrosion stages, ending with Madness and temporarily reduced Psychological Protection. (Farmerjoe)
- Corruption is displayed through a boss bar and begins decaying after 10 seconds without further exposure. **Psychological Protection** reduces incoming Corruption, while Sequence 1 Abyss users apply it 25% faster and cause it to decay at half speed. (Farmerjoe)

[Older Aug 13, 2026](https://www.mysterria.net/en/news/changelog-2026-08-13)[Newer Aug 19, 2026](https://www.mysterria.net/en/news/changelog-2026-08-19)

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