# Changelog — August 23, 2026 | Mysterria

> Changelog — August 23, 2026. 25 changes in 8 areas: Bosses, Agora, General, Loot, Wheel of Fortune, Abyss, Uniqueness, Edict.

Source: https://www.mysterria.net/en/news/changelog-2026-08-23

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# Changelog — August 23, 2026

Changelog Aug 23, 2026 25 changes in 8 areas

Areas

- 13 Bosses
- 1 Agora
- 4 General
- 2 Loot
- 1 Wheel of Fortune
- 1 Abyss
- 2 Uniqueness
- 1 Edict

## Bosses

13 changes

- Bosses now summon Wild Beyonder guards when they enrage and again in their final phase, with the guards’ strength based on the strongest Beyonder in the raid (ikeepca1m)
- Lingering near a boss now builds madness over time, increasing sharply in later phases, though Sequence 4 and above accumulate it more slowly (ikeepca1m)
- Fixed player damage against bosses and player-versus-player damage near an arena being wrongly multiplied by the boss’s own damage multiplier (ikeepca1m)
- Fixed boss damage being applied twice, which made bosses hit far harder than intended (ikeepca1m)
- Bosses now resist abilities from their own pathway, dealing only 35% damage from them and even less in later phases, rewarding mixed-pathway raid groups (ikeepca1m)
- Bosses can no longer damage their own summoned guards, and guards can no longer damage the boss or each other (ikeepca1m)
- Boss damage output is now capped so that even the highest-power raids cannot be one-shot (ikeepca1m)
- A single hit can no longer remove more than 4% of a boss’s health, so even the strongest burst abilities need at least 25 landed hits to bring a boss down (ikeepca1m)
- Bosses now drain spirituality from nearby players every few seconds, with the drain intensifying once they enrage and again in their final phase (ikeepca1m)
- World bosses now scale to the actual Beyonder power of nearby players instead of just headcount, so a single high-sequence Beyonder faces a far tougher fight while low-sequence groups see no change from before (ikeepca1m)
- Flight is now disabled inside boss arenas after a 10-second grace period, so fights must be fought on the ground; fall damage is waived briefly when you are pulled out of the air, and your normal flight is restored when you leave (ikeepca1m)
- Fixed a boss’s enrage damage bonus being silently cancelled a few seconds after it triggered (ikeepca1m)
- World bosses now drop Sequence 3, 2 and 1 recipes and ingredients for their pathway, making them a real source of endgame materials. They were also buffed to make the challenge worth the effort (ikeepca1m)

## Agora

1 change

- Reduced price of one rent plot in Agora from 5 V’erl Dors per week to just 1 V’erl Dor (ikeepca1m)

## General

4 changes

- Fixed Hermit - the ugly duckling (reported by KyubiTops) (D…)
- Fixed hermit martial arts mastery buggy (reported by ekozi) (D…)
- Fixed fire raven with gathering (reported by AmenAllah) (D…)
- Fixed Terrain damage in ffa opens up the void (reported by BlueSpacebar) (D…)

## Loot

2 changes

- If no advancement route is open at all, a pity potion is paid out as a recipe instead of an item you could never drink (ikeepca1m)
- Pity-guaranteed potions are now always for a pathway you actually walk, at your next Sequence, and only when a slot for that Sequence is still free (ikeepca1m)

## Wheel of Fortune

1 change

[Pathway page](https://www.mysterria.net/en/pathways/fortune)

- Luck dodge, critical hit and misfortune messages now appear on the action bar instead of flooding chat (ikeepca1m)

## Abyss

1 change

[Pathway page](https://www.mysterria.net/en/pathways/abyss)

- Danger Premonition dodge messages now appear on the action bar instead of chat (ikeepca1m)

## Uniqueness

2 changes

- The Uniqueness score breakdown now shows how many days of post-advancement grace you have left (ikeepca1m)
- Advancing a Sequence or switching pathways no longer lowers your Uniqueness score - your acting is counted as full for 14 days after progressing, giving you time to refill the bar. (ikeepca1m)

## Edict

1 change

[Pathway page](https://www.mysterria.net/en/pathways/edict)

- Fated Premonition dodge messages now appear on the action bar instead of chat (ikeepca1m)

[Older Aug 22, 2026](https://www.mysterria.net/en/news/changelog-2026-08-22)[Newer Aug 24, 2026](https://www.mysterria.net/en/news/changelog-2026-08-24)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
- Pinned Sep 15, 2026 [⭐ The Biggest Coi-Client Update Ever!](https://www.mysterria.net/en/news/the-biggest-coi-client-update) The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!
- Pinned Aug 29, 2026 [Acting Overflow & The Usurpation](https://www.mysterria.net/en/news/acting-overflow-the-usurpation) Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!
