# Changelog — September 24, 2026 | Mysterria

> Changelog — September 24, 2026. 12 changes in 2 areas: White Tower, General.

Source: https://www.mysterria.net/en/news/changelog-2026-09-24

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# Changelog — September 24, 2026

Changelog Sep 24, 2026 12 changes in 2 areas

## White Tower

11 changes

[Pathway page](https://www.mysterria.net/en/pathways/tower)

- Imitated abilities from before power tracking was added now count as fully grown instead of being stuck at starting power (Farmerjoe)
- Imitated ability power now grows over 7 Minecraft days (about 2 hours 20 minutes of real time) instead of 7 real days, and keeps growing while you are offline (Farmerjoe)
- Imitated abilities now cost extra spirituality the lower their power is, on top of the existing extra cost for imitated abilities (Farmerjoe)
- Imitated ability power can no longer exceed the maximum for your current sequence (Farmerjoe)
- The Cognizing menu now shows an imitated ability’s current power instead of its starting power (Farmerjoe)
- At Sequence 1 and 0, imitated abilities no longer have any downsides, including the extra spirit cost and the non attack power penalty (Farmerjoe)
- Imitation power now affects more than damage: imitated abilities also scale spirit cost, effect durations, potion strength, madness dealt, damage boost bonuses and passive bonuses by their power percentage (Farmerjoe)
- Reworked Imitation power tiers: Sequence 6 starts at 20% and grows to 50%, Sequence 5 30% to 60%, Sequence 4 60% to 80%, Sequence 3 70% to 90%, Sequence 2 80% to 95%, Sequence 1 is 100% and Sequence 0 is 110% for damage only (Farmerjoe)
- Imitated ability items now show the damage the ability actually deals at its current power, and their damage and cost update automatically as power grows (Farmerjoe)
- Fixed imitated abilities at Sequence 6 never growing in power, and fixed power only updating on login or when opening the Imitation menu (Farmerjoe)
- Fixed percent values in Imitation menus and messages showing a double percent sign (Farmerjoe)

## General

1 change

- Copied abilities from Replication, Grazing and similar systems now show their real reduced damage on the item (Farmerjoe)

[Older Sep 23, 2026](https://www.mysterria.net/en/news/changelog-2026-09-23)[Newer Sep 26, 2026](https://www.mysterria.net/en/news/changelog-2026-09-26)

## More news

[Back to news](https://www.mysterria.net/en/news)

- Pinned Oct 4, 2026 [👑 The Pantheon Opens](https://www.mysterria.net/en/news/the-pantheon-opens) The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes
- Pinned Sep 15, 2026 [⭐ The Biggest Coi-Client Update Ever!](https://www.mysterria.net/en/news/the-biggest-coi-client-update) The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!
- Pinned Aug 29, 2026 [Acting Overflow & The Usurpation](https://www.mysterria.net/en/news/acting-overflow-the-usurpation) Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!
