# 🧨Upcoming daily PvP event - Incursion Zones | Mysterria

> Incursion Zones is a new high-stakes PvP event! Fight for your City in a King of the Hill battle to earn global buffs, exclusive loot and not only!

Source: https://www.mysterria.net/en/news/incursion-zones

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# 🧨Upcoming daily PvP event - Incursion Zones

Announcement Dec 16, 2025 3 min read

Contents

- ⚔️ The Incursion Begins
- 🏰 City vs. City
- 💀 The Stakes are high
- 🪽 The Paper Angel
- 🔌 Anti-Combat Logging
- 💎 Exclusive Loot
- ⚖️ Demigod Restrictions
- 1. The Level Gap Protection
- 2. The Tyrant Mark
- 3. High-Sequence Instability
- Status: In Testing

I am excited to unveil the **Incursion Zones**, a major new dynamic event designed to shake up the server’s power balance. I have been working hard to create a system where the rewards are worthy, but so are the risks!

## ⚔️ The Incursion Begins

When the server concurrent player count rises above a specific threshold (**30 players**), the fabric of reality weakens.

- **Massive Scale:** Incursion Zone opens in random locations with a radius of **300-500 blocks**.
- **Fair Placement:** Zones spawn equidistant from major cities to ensure fair travel times for all factions.
- **Visibility:** Active zones appear on the **Online Map** as large, semi-transparent overlays.
- **No Safe Mode:** Upon entering an Incursion Zone **Safe Mode** is automatically disabled and cannot be re-enabled while inside the radius.

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## 🏰 City vs. City

The Incursion Zone centers around a capture point. This is a team effort.

- **Objective:** Capture and hold the central point for as long as possible.
- **The Reward:** If your City controls the point when the event closes, your **entire City** receives a massive buff: **Increased Acting + Spirituality gain** for 4 hours (duration subject to testing).

---

## 💀 The Stakes are high

This is the most critical mechanic in the update. Death in an Incursion Zone has consequences beyond simple respawning. If you are a **Beyonder** of Sequence lower than 7 and are killed by another player in the zone:

1. **You lose one Sequence.** (e.g., A Sequence 4 Sun Beyonder degrades to Sequence 5).
2. You lose the characteristics associated with that higher sequence, which is dropped upon your defeat.

### 🪽 The Paper Angel

To mitigate the risk of de-leveling, you will be going to have a new essential item: the **Paper Angel**.

- **Effect:** If you are defeated while holding this item, the Angel is consumed, but **you do not lose your Sequence**.
- **Acquisition:** Can be purchased in the Store or found as rare loot (not yet, this is just an announcement)

### 🔌 Anti-Combat Logging

There is no escape. If you disconnect inside an Incursion Zone:

- An **NPC “Body”** spawns in your place.
- If the NPC is killed, you suffer all standard consequences (including potential level loss).

---

## 💎 Exclusive Loot

Why risk your sequence? For loot of course.

- **Player Kills:** Killing a player in the zone rewards you with a **PvP Loot Chest**.
- **Contents:** These chests function similarly to Emporium’s Legendary crates but contain exclusive loot obtainable *only* inside Incursion Zones.

---

## ⚖️ Demigod Restrictions

To ensure these zones are skill-based battlegrounds and not slaughterhouses for new players, I have thought about strict Rules of Engagement:

### 1. The Level Gap Protection

If a high-level Beyonder kills a player who is significantly weaker (2-3 levels difference):

- The killer receives **NO Loot Chest**.
- The victim does **NOT lose a Sequence**.
- *This prevents high-level camping for easy farm.*

### 2. The Tyrant Mark

If a Demigod persists in hunting players significantly below their level (3+ kills on “weak” players):

- They receive a **special mark** visible to everyone on the Online Map. The hunter becomes the hunted.

### 3. High-Sequence Instability

The Incursion Zones are volatile for powerful entities. If you are **Sequence 4 or 5**:

- **Visibility:** You emit a visible **Glow Effect**, making stealth impossible.
- **Instability:** You take **DOT (Damage over Time)**: 0.5 HP every few seconds while inside the zone.

---

### Status: In Testing

The **Incursion Zones** are currently functional but undergoing final stress testing. I am fine-tuning the exact radius, loot tables, and “Paper Angel” obtaining ways, which will need a several so called “play tests”. Stay tuned for further announcements!

## In this post

- [Activities and events Player guide](https://www.mysterria.net/en/guide/activities)
- [Advancement Player guide](https://www.mysterria.net/en/guide/progression)
- [Store Ranks, passes and cosmetics](https://www.mysterria.net/en/store)

## More news

[Back to news](https://www.mysterria.net/en/news)

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