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Changelog — June 11, 2026

Changelog10 changes in 6 areas

Mother

2 changesPathway page: Mother
  • Mutagentic Strike now does 7% madness on hit and builds up 1% madness every 10 seconds as it runs its course (Farmerjoe)
  • Added translations for Genetic Fusion and several other missing entries (ikeepca1m)

General

4 changes
  • Fixed weird interaction with custom mobs, which could change your FOV and affect movement speed while possessing other entities (ikeepca1m)
  • Fixed 48+ spells using old event-routing system, which could lead to them not working in a proper way but this is uncertain, more testing needs to be done (ikeepca1m)
  • Fixed 7+ spells akin to Weapon Augmentation, Corrosive Claw or Frost Scythe not dealing any damage on melee attack (ikeepca1m)
  • Fixed 9+ spells which used to give infinite potion effects as long as activated (for example Moon’s Bat Swarm) in favor of other more reliable methods (ikeepca1m)

Hermit

1 changePathway page: Hermit
  • Healing Scrolls created via Scroll Creation are now healing the internal Beyonder HP, not vanilla one, since it could lead to desync in certain situations (ikeepca1m)

White Tower

1 changePathway page: White Tower
  • Same change as for Hermit’s Healing Scrolls - Occult Arts’s heal now heals the internal Beyonder HP instead of vanilla one (ikeepca1m)

Hanged Man

1 changePathway page: Hanged Man
  • Killing NPC player copies (like Marionettes, Avatars or Shadow Shifts) will no longer trigger Grazing (ikeepca1m)

Fool

1 changePathway page: Fool
  • Fixed block duplication issue connected to Triple Mining Charms. They ignore block-containers completely now (ikeepca1m)
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    Acting Overflow & The Usurpation

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