Find the formula
Every Pathway starts from a written formula, and its ingredients are scattered across the world.
Pick one of the 22 Pathways and drink your way up its potions, from a Sequence 9 Beyonder to a god's throne at Sequence 0. Free to play, no mods needed.
Every Pathway starts from a written formula, and its ingredients are scattered across the world.
Every Pathway starts from a written formula, and its ingredients are scattered across the world.
Blood of the Lavos SquidMain ingredient
Stellar Aqua CrystalMain ingredient
Gold Mint LeavesSupplementary ingredientBuild a Magic Cauldron and add the ingredients in the formula's order. Get the order wrong and the brew fails.
One swallow and you're a Beyonder of the Fool Pathway. The first potion asks for no ritual and costs no Madness.
Fool: Sequence 9, then Clown at Sequence 8. Every Pathway climbs ten Sequences, from 9 up to its god at 0. Each potion you digest takes you a step higher, and the higher ones also demand rituals.
How to joinEach of the 22 Pathways has one throne at Sequence 0. Reach it and you become that Pathway's god, with a title above your head and a spell no other player has.
No one can take a throne by force. Its god keeps it by playing at least 20 minutes on 4 days in every 30.
Most land is safe. The seas and the Forsaken Land are not, and their colour sets what dying to a player costs. Whenever at least 25 players are online, incursions open PvP zones where towns fight over beacons for faster acting and resources.

Every Pathway has its own Rift boss, and each one comes through a Rift on its own weekly schedule, most of them twice a week. Everyone nearby fights it for 30 minutes, it grows with every Beyonder who joins, and your Madness climbs the whole time.
Spoils follow your share. You get Essence for the Rift shop and items picked for your next Sequence, from recipes to Characteristics.
Matches are announced in chat. Click to join, then keep playing until you're pulled in. Everyone starts as a random Pathway at Sequence 9 and climbs by buying Arcane Elixirs mid-match.
Your real character is never at risk, and it keeps what you win in acting progress, shorter cooldowns, bottles and tokens.

At Sequence 4 you can found a church by placing its core in the world. Branches carry it across the map and its members' prayer strengthens its perks. Rival churches go to war over each other's cores and vaults.
Write your Honorific Name, a five-line invocation of who you are, and other players can chant it to reach you through a ritual.
From Sequence 6 up, a Beyonder who loses control is no longer deleted. You’re thrown into an Ordeal instead, and how you play it decides how much of your progress you keep.
Lose control a third time within 14 days and the character is gone for good. Below Sequence 6 it still is.
St. MillomTrierMasin CityAzsharaPort FarimBacklundMoon CityFeynapotter CitySegar CityCity of SilverNasNew City of SilverBayamNew Moon CityCookawaKolainRaklev CityFaoltecPort PylosMultiplayer→Add Server. No mods needed.
Version 26.2.
Same address, port 19132.
To link your account, join the server, then type /verify and the code from your profile.

Our own optional mod gives Minecraft a full Beyonder interface. Every mechanic still works without it.