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Changelog — June 23, 2026

Changelog6 changes in 3 areas

Paragon

4 changesPathway page: Paragon
  • Migrated Artificial Lifebody Creation to the shared with Marionettes/Avatars framework, which means better consistency overall, less problems with ALBs being lost ot unloaded chunks, other inventory-management problems etc. If anything, all of them will suffer the same bug together :sly: — commission for potato lover (ikeepca1m)
  • Added Fire Thrower and Soul Rifle lifebody upgrades. As expected the Fire Thrower uses coal / charcoal in the controller inventory to burn the internal furnace and damage everything in the direction with flame; while Soul Rifle uses accommodates souls to fire precision shots — commission for potato lover (ikeepca1m)
  • Changed the Artificial Life Creation passive into its better variant named Soul Harvest, which enhances the UI/UX for the owner, and also increases Soul reserve limit from 100 to 1000. Additionally you can condense souls into Soul Fragment each keeping 100 souls, so you can use them later or sell - by right clicking while sneaking and having >100 souls — commission for potato lover (ikeepca1m)
  • Material Mastery was also reworked and turned into Mastery Shield - Reduces or neutralizes the harmful effects of sealed artifacts on yourself based on their danger level - a purely personal resistance from your mastery as an Artisan. Works similarly to a self-regenerating shield, instead of RNG drawback blocker — commission for potato lover (ikeepca1m)

Error

1 changePathway page: Error
  • Removed Acting Siphoning from Parasitism. This was a single spell out of ALL OTHERS which allowed to bypass the acting limites enforced by the limiter, cooldowns or other stuff; which is not fair towards every other existing pathway. It should have never been added in the first place to be fair, but it is what it is :cosmos: (ikeepca1m)

Action Bar Enhancements

1 change
  • It has been a long time known problem, that too many things try to use single action bar as the method of communicating with player, all happening at once and competing for the precious line - Reserve abilities like Frost Shadow, categories of spells, cooldowns, Sealed Artifacts drawbacks, madness, other notifications etc. After some time and my efforts you can now forget about this problem (almost), as you are now able to customize priority and amount of the messages you wish to receive in your action bar, without disabling certain spells. For example you want to keep Escapism turned on, but its bar makes it impossible to see Possession state? Now you can see both or even turn off the Escapism’s bar while keeping the effects. You will see and get it better yourself once you join the server after the reset, but just don’t forget that there’s also a separate command with GUI where you can tune things as you wish personally - /coi actionbar (ikeepca1m)
  • Pinned

    👑 The Pantheon Opens

    The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes

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    ⭐ The Biggest Coi-Client Update Ever!

    The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!

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    Acting Overflow & The Usurpation

    Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!