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Changelog — June 28, 2026

Changelog20 changes in 4 areas

Red Priest

6 changesPathway page: Red Priest
  • New passive: Commander all cohort members count as madness anchors stabilizing the the players sanity. Cohort caps are raised to 10 Generals and 50 Soldiers — commission for Sgt (Farmerjoe)
  • Chain of Command can now lead a cohort of Generals and Soldiers damage taken by the commander is alleviated across nearby members, strength is concentrated to members within 64 blocks, cohort members have power modifiers and death penalties, and the cohort persists across restarts — commission for Sgt (Farmerjoe)
  • New passive: Repugnant Aura players build an Incitement Bar by landing hits on a target using Provocation on a target with 30% or more buildup triggers fumbled attacks at 50% and frenzied rage at 100% for 10 seconds — commission for Sgt (Farmerjoe)
  • New ability: Gathering the commander can borrow an ability from a cohort member or grant Red Priest abilities to members on request and also borrowing from a Demoness member activates Flames of Destruction adding 30% armor piercing to fire attacks — commission for Sgt (Farmerjoe)
  • Cohort members now have options to leave a cohort and Request, Cancel, or Return Ability buttons in the Mystery Arts abilities section — commission for Sgt (Farmerjoe)
  • New ability: Sacrifice charges from mob kills and at full charge temporarily unlocks Seq 2 Weather Warlock abilities for 40 seconds and grants Strength II and Resistance II to all army members — commission for Sgt (Farmerjoe)

White Tower

3 changesPathway page: White Tower
  • Imitation and Analysis have received several enhancements to make it equal to its rival - Grazing. Memory and imitation slots were increased, cooldown was reduced, observation stacks you get from staring at another Beyonder now scale proportionally to the time you spent doing it, and you can also record active spells from it. Forgotten Memory archive now is able to tell vague silhoettes of other spells another pathway has if at least one memory of that Sequence was successfully analyzed and forgotten. Power of the imitated spells slowly grows in time up to power ceiling determined by your Sequence — commission for LibraryOTotality (ikeepca1m)
  • Enhanced Book Casting no longer uses books, but rather puts them on a 15 seconds cooldown before they can be used again to trigger the special effect — commission for LibraryOTotality (ikeepca1m)
  • Athelitic Enhancements now grant better step height and less damage from falling instead of Jump Boost and Slow Falling potion effects — commission for LibraryOTotality (ikeepca1m)

Tyrant

10 changesPathway page: Tyrant
  • Wind Flight has received the same treatment as Air Propel - now fully usable in Nether (ikeepca1m)
  • Sequence 9: Strength Buff (new passive) tyrant players now passively gain Strength I at all times — commission for bum (Farmerjoe)
  • Sequence 8: Rage Meter (new passive) players now build up a rage meter by landing hits on enemies and rage decays after a brief pause in combat — commission for bum (Farmerjoe)
  • Sequence 8: Raging Blows reworked for damage to now scale with the rage meter; 1× at 0% rage, up to 3× at full charge — commission for bum (Farmerjoe)
  • Sequence 5: Siren Song reworked to no longer randomly play songs to being able to cycle through five songs for the player to — commission for bum (Farmerjoe)
  • Sequence 4: Song Of Madness (new ability) sings a melody that inflicts madness on nearby enemies; the amount of madness dealt scaleswith how much weaker the target is relative to the caster and much more against **weaker Tyrants and almost nothing against stronger ones — commission for bum (Farmerjoe)
  • Sequence 4: Rulers Aura (new passive) passively weakens and roots nearby Tyrant beyonders of a lower rank the strength of the debuff scales with the sequence gap sequence 1 tyrants are immune unless the caster is also sequence 1 or above — commission for bum (Farmerjoe)
  • Sequence 6: Wind Barrier (new ability) player has an activated barrier that deflects all incoming projectiles and at sequence 4 and above the barrier becomes a permanent passive — commission for bum (Farmerjoe)
  • Sequence 6: Wind Speed (new passive) players passively move at Speed I and upgrades to Speed II when the rage meter is at 50% or above — commission for bum (Farmerjoe)
  • Sequence 6: Weather Manipulation (new ability) opens a GUI to call Clear skies, Rain, or Thunderstorm and at sequence 6 has a 60% success chance, Seq 5 has 80%, sequence 4 and above always succeeds and each has its own **cooldown and duration — commission for bum (Farmerjoe)

Abyss

1 changePathway page: Abyss
  • Insanity passive was removed, and as a following - Abyss pathway acting now follows the same rules as any other pathway, albeit their acting methods are very similar to what they had in the past. As another consequence, Abyss players now can use Acting Bottles and Pathway Transfer Tokens! (ikeepca1m)
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    👑 The Pantheon Opens

    The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes

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    ⭐ The Biggest Coi-Client Update Ever!

    The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!

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    Acting Overflow & The Usurpation

    Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!