Mother
4 changesPathway page: Mother- Genetic Fusion can now create pathway-based gene samples from players, with quality scaling by sequence. (Optuber)
- Healing Domain now lasts longer, reaches farther, cleanses more effects, gives stronger protection, restores more madness outside combat, and has a shorter cooldown. (Optuber)
- Reworked Mutagenic Strike with distinct Inventory, Equipment, Item, Control, Sensory, and Metabolic mutations that stack into stronger consequences. (Optuber)
- Improved several Genetic Fusion serums with stronger support, disruption, leeching, mutation, and combat effects. (Optuber)
Church
9 changes- Ritual support is now more configurable, allowing clearer connection strength, regeneration, and madness relief tuning. (Optuber)
- Added direct commands for blessings, gifts, rituals, offerings, support toggles, and perk information. (Optuber)
- Broken Church Vaults now return the vault item instead of simply disappearing. (Optuber)
- Artifact managers can now directly borrow available artifacts from the vault menu. (Optuber)
- Added church artifact vault commands and menu actions for listing, requesting, borrowing, depositing, approving, denying, recalling, returning, and assigning remote artifacts. (Optuber)
- Improved leader tools for granting or revoking co-owner authority, promoting or demoting angels, setting member roles, and handing off ownership. (Optuber)
- Improved church ownership transfers so old leader site roles are cleaned up properly. (Optuber)
- Added a Diplomacy & War entry to the church menu. (Optuber)
- Co-owners can now manage church war and diplomacy actions, including declaring, accepting, joining, surrendering, and proposing draws. (Optuber)
Acting
5 changes- The acting overhaul described in this article has been merged, which means that changes are most likely going to be added next reset (ikeepca1m)
- Acting sources are no longer capped universally. Instead, each Sequence now has its own unique caps. Lower Sequences enjoy much higher caps from single sources (for example, Sequence 9 can get up to 90% from acting bottles). However, as you advance, these caps tighten. By Sequence 4, the total cap drops to 145%, meaning you can no longer rely on a single routine. To fully digest your potion at higher levels, you will need to branch out and actively seek acting opportunities from world exploration and player interactions (ikeepca1m)
- More bounties has been added as well - Biome Survey, Crimson Moon Hunt, Field Encounter, Fishing, Harvest Crops, Mineable Ingredients, Wild Beyonders Hunt and others (ikeepca1m)
- And lastly as a part of enhanced UI/UX acting bottles will now say exactly how much acting points will they give personally to you - they are more effective to Beyonders without godhood, and less effective to godlike creatures (ikeepca1m)
- Additionally you are now able to get acting points towards Player Interaction and World Content sources from other server activities - participating in Incursions, killing other players in Exclusion Zones, extracting with resources, finishing Dungeons etc (ikeepca1m)
Abyss
1 changePathway page: Abyss- Reworked Bloodlust - an insatiable demonic craving that grows every 30 minutes without a kill, hastening exhaustion and clouding the mind, and leaving you weakened at its peak until blood is spilled again. Instead of applying Hunger to you it will now increase every madness you get by certain multiplier and apply tiredness to you faster! (ikeepca1m)
Sun
1 changePathway page: Sun- Salvation now works on the caster himself as well, allowing to reduce madness, heal different ailments, soothe one’s mind, but increasing taken damage for some time as a drawback (ikeepca1m)


