Devouring
2 changesPathway page: Devouring- Gluttony: Changed how Gluttony works into a more minigame like pasive since old Gluttony was kinda stale and annoying to use constantly. In doing this, removed Gluttons ability to repeatedly eat even when hunger bar is full (Ikea)
- Ingredient Processing: Fixed the name for all mystical sludges to actually have their intended name (Ikea)
Acting
3 changes- Fixed many Bounties you could get - for example Spell on Uniques, where chosen target could not agree to participate in it (the click just didn’t work), or when random rolled Spell had to be used on a mob - but it doesn’t deal any damage itself or is unusable on mobs - you can now use spell’s item to do it (ikeepca1m)
- Added /bounty command which is used to open your own Bounty Board, where you can check your offers, accept / decline them; track the progress of accepted bounties etc (ikeepca1m)
- Fixed sometimes too verbose logging about bounties progress for some of them - for example the one about travel X blocks via Y travelling method in Z dimension, which now notifies at 10%, 50% and 80% (ikeepca1m)
Paragon
1 changePathway page: Paragon- Armour Imbuing has been updated! You can now use Beyonder Chars to grant passive effects to specific armour pieces. Additionally, the imbuing process is now progressive. You no longer need all the materials at once - you can apply them over time. For example, using 2 out of 4 required potions will complete 50% of the process, allowing you to add the rest and finish the imbuing later (ikeepca1m)


