Red Priest
3 changesPathway page: Red Priest- Repugnant Aura now builds from nearby enemies instead of hit spam, with slower buildup and the same Provocation based payoff. (Farmerjoe)
- Weakness Investigation is more forgiving when briefly looking away, and fully charged analysis lasts longer before fading. (Farmerjoe)
- Chain of Command was nerfed from a max 5x multiplier to 2x and now requires active online cohort members taking real drawbacks for buffs/damage sharing to work. (Farmerjoe)
Tyrant
4 changesPathway page: Tyrant- Lightning Storm now costs 200 spirit, strikes less often, no longer applies mental pressure, and only targets visible entities. (Farmerjoe)
- Thunderclap mental pressure was reduced. (Farmerjoe)
- Fixed multiple Tyrant bugs: Wind Blade damage display, Wind Flight lingering hitbox/flight cleanup, Wind Barrier passive toggle, Aquatic Affinity speed overwrites, Sea Master spirit drains stacking, Snowstorm damage, underwater night vision flicker and copied Wrath abilities. (Farmerjoe)
- Tyrant suppression no longer affects Sun fire abilities. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
Twilight Giant
17 changesPathway page: Twilight Giant- Weapon Mastery is now an active weapon technique with a 15-second shared cooldown. Sword parry and reflect one hit, prepare an empowered axe strike, lunge with a spear, or launch upward with a mace. (Optuber)
- Artifact Mastery gives a 25% chance to negate a sealed artifact drawback. (Optuber)
- Weapons of Dawn now summons a Sword, Axe, Spear, or Mace of Dawn rather than throwing the spear directly. The weapons are stronger and each deals magic damage on hit. (Optuber)
- Dawn Armor no longer replaces your equipped armour. It now reduces all incoming damage by 15% while draining spirituality, with a 60-second cooldown. (Optuber)
- Giant Physique now provides Resistance I, increased to Resistance II from Sequence 5 onward. (Optuber)
- Hurricane of Light now has a five-second rooted charge, warns nearby players, and continues draining spirituality while sustained. At Sequence 6 it affects only undead and impure pathways. (Optuber)
- Light of Dawn can damage hostile targets from Sequence 5 onward, with extra damage to impure pathways. (Optuber)
- Dawn abilities now treat undead and appropriately advanced Abyss, Chained, Death, and Hanged Beyonders as impure; Moon and Darkness are no longer included. (Optuber)
- Protection now grants Resistance IV while anchored and redirects the full damage from protected allies, including environmental damage, to the Guardian. (Optuber)
- Sequence 9 now grants Physical Enhancement (scaling Speed and Strength) and Muscle Density (no natural health regeneration). Warrior’s Strike and Divine Enhancement are no longer part of the pathway. (Optuber)
- Sequence 8 now adds Pugilist Pressure and Supernatural Resistance. Gladiator Roar is retired. (Optuber)
- Sequence 7 now pairs the reworked Weapon Mastery with new Artifact Mastery. Armament Summon and Master’s Parry are retired as separate abilities. (Optuber)
- Sequence 6 now consistently grants Giant Physique, Light of Dawn, Dawn Armor, Weapons of Dawn, and Hurricane of Light. Dawn Charge is retired. (Optuber)
- Sequence 5 now focuses on Protection and Giant’s Haymaker; Guardian Physique and Guardian Slam are retired. (Optuber)
- Cage of Dawn moves from Sequence 4 to Sequence 2, replacing Cage. (Optuber)
- Pugilist Pressure grants 15% extra damage against hostile players who have stayed within 5 blocks for five seconds. (Optuber)
- Supernatural Resistance shortens harmful potion effects, scaling up to a 30% reduction at higher Sequences. (Optuber)
Abyss
5 changesPathway page: Abyss- Sequence 2 Abyss got a moderate buff: Blood Corruption and Seed of Malice are cheaper and more impactful. (Farmerjoe)
- Blood Corruption now has bigger range, more damage, and stronger madness application. (Farmerjoe)
- Seed of Malice now applies stronger pressure, better detonation effects, and revives with more health. (Farmerjoe)
- Abyss Remnants now creates 5 spread out remnants with brief protection, is harder to accidentally counter, and lets totems activate first. (Farmerjoe)
- Some higher Abyss costs/damage values were also adjusted. (Farmerjoe)
Chained
2 changesPathway page: Chained- Wraith Transformation now takes 1.5 seconds to complete, with its transformation effects playing during the charge. (Optuber)
- Deaths and disconnects now reliably end an in-progress transformation or active wraith form. (Optuber)
Mother
2 changesPathway page: Mother- Earth Passage now has a 1.5-second attunement before you sink into the ground. Taking physical or magical damage during that attunement interrupts the ability and applies a 15-second cooldown. (Optuber)
- Deaths and disconnects now cleanly end an active passage, preventing players from being left in its movement state. (Optuber)
Demoness
6 changesPathway page: Demoness- Sequence 9 Agile Dodge was replaced with Agility, giving Speed I and a smaller passive dodge chance (Farmerjoe)
- Added Sequence 8 new ability Shadow Hiding, a toggle invisibility ability with 5 spirit/sec drain, combat lockout, movement/night based stealth tiers, and an undetectable night still state. (Farmerjoe)
- Instigation was reworked into a 16 block chaos effect that makes mobs fight each other and forces enemy players to look at a random target until they hit it. (Farmerjoe)
- Sequence 7 Dark Flames was replaced with Black Flame Bomb and Black Flame Infusion. (Farmerjoe)
- Black Flame Bomb charges for 3 seconds, fires a black flame projectile, deals magic damage, and stops spirit regen briefly and Black Flame Infusion empowers physical hits for 15 seconds, adding magic damage and draining target spirituality. (Farmerjoe)
- Female Charm moved to Sequence 6, and Counter Petrify moved to Sequence 4. (Farmerjoe)
Error
1 changePathway page: Error- Distance Theft moved back to sequence 4 (Farmerjoe)
Fool
1 changePathway page: Fool- Realm of Mysteries cost/upkeep reduced from 30000 to 23000. (Farmerjoe)
Sun
4 changesPathway page: Sun- Changed Sun 3 acting method (Farmerjoe)
- Holy Equipment can now reliably protect multiple nearby allies, with longer-lasting equipment and safer recovery after death. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
- Unshadowed Domain now more reliably cleanses plague, disease, and harmful effects from you and your allies. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
- Justice Halo now supports you and your party more consistently while respecting protected players. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)
Hanged Man
1 changePathway page: Hanged Man- Shadow Lurking now adapts to your surroundings automatically. In light level 7 or lower, you vanish completely from other players. In brighter areas, you become invisible while your armour, held items, and name remain hidden. Moving between light and darkness switches the concealment mode immediately. The effect now ends cleanly when it can no longer be sustained or when you leave, and has a 5-second cooldown afte ending. (Optuber)
Visionary
2 changesPathway page: Visionary- Virtual Personas now absorb up to 50 madness before shattering. When the limit is reached, one stored persona is consumed and the shield resets for the next persona. Ability is no longer artifactable. (Optuber)
- Psychological Invisibility now reveals you to any player you damage for 15 seconds, including through projectile and magic damage. You remain concealed from other affected players. (Optuber)
White Tower
8 changesPathway page: White Tower- Fix Adaptive Night Vision from flickering. It is also now in the menu and can be toggled on/off. — commission for LibraryOTotality (Optuber)
- Added navigation controls to the Blood Analysis sample/results pages. — commission for LibraryOTotality (Optuber)
- Hide Blood Analysis choices that cannot grant progress. — commission for LibraryOTotality (Optuber)
- Renamed Cognizing’s Decrypt button to Leveraging Cognizing. — commission for LibraryOTotality (Optuber)
- Let Wisdom and Cognizing detect normal invisibility and Beyonder Vanish. — commission for LibraryOTotality (Optuber)
- Make Wisdom reveal particles visible only to the Wisdom user — commission for LibraryOTotality (Optuber)
- Scale Cognizing resistance per caster-target sequence difference. — commission for LibraryOTotality (Optuber)
- Preserve copied ability source sequences when Imitation restores them — commission for LibraryOTotality (Optuber)
General
3 changes- FixedMother’s soul essences (reported by lotik22897) (Optuber)
- FixedMother’s soul essences (reported by lotik22897) (Optuber)
- Suggestion addedNerf sword of darkness (suggested by .DesiringSugar39) (Optuber)
Door
1 changePathway page: Door- Space Concealment now fully clears away when dispelled. — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Optuber)


