Darkness
4 changesPathway page: Darkness- Fixed issues with Concealment Ray. It should also now respects party and Towny PvP protection before affecting players. (Optuber)
- Bloodline now tracks passive and active rebinding cooldowns independently, preventing one slot’s cooldown from incorrectly blocking the other. (Optuber)
- Changed Nightwatcher acting. (Optuber)
- Revised Nightwatcher’s Sequence 4 acting method (Optuber)
Death
1 changePathway page: Death- Zombie Disguise no longer immediately cancels itself after activation. (Optuber)
Sublunary
1 changePathway page: Sublunary- Dimension Shifting no longer immediately exits after activation. Shifted users can once again use left-click to cycle dimensions. (Optuber)
Fool
1 changePathway page: Fool- Marionettes now clear Entropy when control begins and display the controlled body’s health correctly. Custom body health is captured and restored more reliably, bestowed body health now stays synchronized, and bestowed marionettes respawn after death while remaining hidden when their owner is offline. Mob-marionette control disguises no longer continuously push the controller. (Optuber)
White Tower
7 changesPathway page: White Tower- Athletic Enhancement now grants 25% increased attack speed from Sequence 7 onward. Its attribute bonuses now apply correctly after respawning and clean up correctly after deactivation, logout, or pathway removal. — commission for Ace (Optuber)
- Astral Cleanse now removes negative effects, freezes madness and active loss-of-control progression for 30 seconds, and grants one death protection to the user and nearby party allies. Death protection prevents one lethal hit, restores the target to 10 health, and grants temporary Absorption. Overlapping cleanses extend protection safely instead of ending an existing madness freeze early. — commission for Ace (Optuber)
- Sequence 2 Imitation now holds up to 12 abilities, including up to 4 Sequence 3 abilities and 3 Sequence 2 abilities. — commission for Ace (Optuber)
- Sequence 2 Analysis now has 40 memory slots. Sequence 9–7 abilities require 1 observation, Sequence 6–4 require 8, Sequence 3 requires 10, and Sequence 2 requires 12. Enhanced Analysis can now fully analyze abilities from sleeping players, and its minigame continues until the ability is completed or a round is failed. — commission for Ace (Optuber)
- Astral Arts now deals increased sequence-scaling damage. Enuma Elish, Void Pulse, Astral Rain, Jacob’s Ladder, and Valley of Knowledge have all been strengthened. Jacob’s Ladder deals 25% more damage against Hanged Man, Chained, Death, and Darkness Pathway Beyonders, and only launches targets after confirmed damage. — commission for Ace (Optuber)
- Reading upgrades to Prophetic Reading at Sequence 4. Below 30% health, it grants an 80% dodge chance for 3 seconds; successful dodges grant Regeneration I. This effect has a 45-second cooldown, while normal Reading retains its existing 30-minute reread period. — commission for Ace (Optuber)
- Removed or rather reworked
fuck you, Chained playerLeverage spell category into a separate ability named Madness Leverage - choose a demand and impose it on a targeted Beyonder within 30 blocks. They have 2 minutes to break 16 blocks, consume 5 food items, deal 40 damage, or kill 5 entities. Failure or disconnecting gives 12% Madness (ikeepca1m)
Moon
2 changesPathway page: Moon- Full Moon edgecases fixed (Optuber)
- Changed Full Moon to be more of a Unshadowed Domain type of spell, which wraps a moonlit domain around yourself that follows you, bathes everyone caught in it in your own night sky, buffs you, and strips concealment from your enemies; should also fix permanent day/night problem (ikeepca1m)
Demoness
2 changesPathway page: Demoness- Soul Slave now preserves its permanent-madness cleanup correctly (Optuber)
- made Mirror Realm Bodiesmore safer (Optuber)
Chained
11 changesPathway page: Chained- Connection Establishment no longer sends repeated chat notifications whenever a player becomes available as a connection target. (Optuber)
- Chat messages sent while using Possession now correctly display the possessed creature’s name. (Optuber)
- Poltergeist Frenzy sessions now end cleanly when Object Possession begins and can no longer trigger or refresh while possession is active. Restored Poltergeist Frenzy’s decoy items during the automatic possession effects provided by Wraith Transformation and Evil Spirit. (Optuber)
- Wraith Transformation now allows Undead Manipulation and Connection Divination to be used while transformed into a Wraith. Wraith flight, disguise, glow tracking, and restoration data now clean up more reliably when logging out while transformed. (Optuber)
- Undead Manipulation ghost shrieks no longer transform struck players into animals. Controlled zombies and ghosts can now receive their full owner-scaled health at higher sequences, even when it exceeds normal entity limits. Large bursts of damage can no longer prematurely kill a controlled undead summon before its full intended health has been depleted. (Optuber)
- Object Possession now suppresses Poltergeist Frenzy only while possession is active instead of disabling the passive and applying an additional 15-second lockout. Poltergeist Frenzy resumes immediately when Object Possession ends while preserving whether the passive was enabled or disabled beforehand. (Optuber)
- Soul Instability now begins decaying by 5% per second after the target goes 3 seconds without gaining additional instability. Its boss bar remains visible during decay instead of disappearing immediately after leaving a Wraith’s range. Instability gained near a Wraith now respects party protection and Towny PvP restrictions. Ending one Wraith Transformation no longer clears every player’s instability or removes glow effects maintained by another active Wraith. Instability, boss bars, glow effects, immunity tracking, and decay tasks now clean up correctly when the affected player disconnects. (Optuber)
- Wraith Shriek no longer transforms struck players into animals at higher sequences. It now respects party protection and Towny PvP restrictions before applying Slowness or Soul Instability. (Optuber)
- A successful Werewolf Kin conversion hit no longer also triggers Werewolf Claws damage against the converted target. Invalid conversion targets and a full summon limit no longer consume the prepared conversion or apply Poison, while normal Werewolf Claws behavior is preserved when conversion is impossible. Summoned werewolves can now receive their full owner-scaled health at higher sequences, and large damage bursts can no longer kill them before their full intended health has been depleted. (Optuber)
- Updated acting methods of Disciple of Silence, Ancient Bane, and Abomination. (Optuber)
- If the player is made tiny as of Escapism’s effects and they take any damage, they become normal scale again (ikeepca1m)
Twilight Giant
1 changePathway page: Twilight Giant- Nerfed damage output of Weapons of Dawn. As an exchange removed Muscle Density passive, which whole point of being there was to balance overpowered weapons in a long run (ikeepca1m)
General
22 changes- Suggestion addedHermit 2 needs buffs (suggested by ManMan369) (ikeepca1m)
- FixedJusticiar’s Authority Balance drains Spirit too fast (reported by FakeDapper) (Farmerjoe)
- FixedMercury Liquification Disables Guardians Physiques Size Increase (reported by The_Turtle13222) (Optuber)
- Probably fixedSilver Armour Passive only lasts for a second when toggled (reported by The_Turtle13222) (Optuber)
- FixedSilver Armour Passive only lasts for a second when toggled (reported by The_Turtle13222) (Optuber)
- FixedSwitching back from marionette auto activates ability on the same hotbar slot (reported by Yarisful) (Optuber)
- Fixedinfinite madness, eternal full moon chained (reported by green_spawner153) (Optuber)
- FixedBloodline seq 2 slot (reported by .DesiringSugar39) (Optuber)
- FixedMarionettes ;-; (reported by Merlin_Hermes) (Optuber)
- FixedDimension Shifting doesn’t work (reported by FezUP) (Optuber)
- FixedBeing disguised as a mob constantly pushes you (reported by Fedoo0) (Optuber)
- Fixedavatars/marionettes copy (reported by lotik22897) (Optuber)
- FixedPOI Bugs (reported by LibraryOTotality) (Optuber)
- FixedDawn cage makes you stay in a dungeon with your outside loot after the dungeon ends (reported by Zeon298u3) (Optuber)
- FixedParagon Material Mastery and Alchemical Life Not Working as Intended (reported by Zeeko3) (Optuber)
- FixedMining charms bug (reported by Abraham_ApplePie) (Optuber)
- FixedSome beyonder mobs give xp and sometimes dont (reported by Hasek123th2) (Optuber)
- Probably fixedSome beyonder mobs give xp and sometimes dont (reported by Hasek123th2) (Optuber)
- FixedManipulation bug with coi mod (reported by Aarnnn) (Optuber)
- FixedManipulation bug with coi mod (reported by Aarnnn) (Optuber)
- FixedTrickmaster ignite bug (reported by Perlor) (Optuber)
- FixedTrickmaster ignite bug (reported by Perlor) (Optuber)
Hermit
1 changePathway page: Hermit- Rebalanced Sequence 2 Sage abilities with drastically reduced spirituality costs and a 5-second Information Torrent cooldown. Knowledge Injection now reliably locks abilities for 2.5 seconds, while Information Manipulation properly escapes pocket dimensions and concealment effects (ikeepca1m)
Staff
1 change- Added /ski command to skin players alive :D (/skin was taken) (Optuber)
Church
3 changes- Fixed issues with Church Artifacts conflicting with similar anbilities. (Optuber)
- Church Sites and Merges improved. Site placement, repairs, persistence, inactive-site behavior, and regional-parent remapping are more reliable. Church merges now stop safely when backup or merge preparation fails and recover correctly after interrupted transitions. (Optuber)
- Added Regional HQ Manager controls. Church leaders can assign an eligible co-owner or actively praying Angel with maximum piousness to a Regional HQ in their own church, while staff can manage any church’s Regional HQ. Changing managers restarts that HQ’s 14-day effectiveness ramp; selecting the existing manager does not. (Optuber)
Paragon
1 changePathway page: Paragon- Fixed bugs and edgecases with Manufacturing Authority (Optuber)
General
3 changes- Shard previously represented by Feathers now use Flint instead. (Optuber)
Herbal Healing and
Healing Touch now share the common state of becoming less effective after being used on the same player 5 times in a row in a short period of time, which starting from the 6-th will diminish its healing effect by 50% until enough time between last heal passes (ikeepca1m)
Placate and
Soul Suture now also share the same state, working exactly like healing spells ^ (ikeepca1m)
Tyrant
3 changesPathway page: Tyrant- Revised Folk of Rage’s Sequence 8 acting method (Optuber)
- Increased cooldown of Air Bind by 5 seconds, 10s -> 15s (ikeepca1m)
- Lightning Storm’s spirituality price has been increased to 160 per second. Radius has been decreased from 25 to 20, with +4 per sequence advance. Strike interval has been increased from ~1s (0.8s home-turf) to ~3s (2.5s home-turf). In exchange each lightning strike’s splash radius grew (4-5 blocks -> 6-8 blocks) and now telegraphs with a 1-second red warning ring on the ground before it lands, so players caught in the storm can see it coming and try to dodge. Can’t be cloned, grazed, imitated or stolen now (ikeepca1m)
Red Priest
2 changesPathway page: Red Priest- Added pages to Red Priest Cohort ability. (Optuber)
- Weather Authority now cannot be copied, grazed, imitated, put into the Artifact, stolen etc (ikeepca1m)
Mother
1 changePathway page: Mother- Removed the root effect from Descent of Death - you’re no longer frozen in place while caught in the aura. The aura’s radius is now 16 blocks, growing +4 blocks each time the caster advances a sequence. Players inside the aura can no longer jump instead of being rooted. And finally the aura now damages and debuffs everyone in range, including allies, not just enemies (ikeepca1m)
Door
1 changePathway page: Door- Reworked brain-dead Light Wind into brain-alive Light Wind. Now summons a wind field around you for a few seconds. While it lasts, left-click to Gust (blast enemies away and deflect projectiles), sneak to Draw (pull them in), jump to Ride the wind, or swap hands to plant a lingering Cyclone which slows down enemies around you. Each gesture spends one charge and a burst of spirituality (ikeepca1m)
Abyss
1 changePathway page: Abyss- Disconnecting while under Enhanced Desire Mastery effects will no longer instantly make you lose control; but only get the madness for failing to fulfill your desire. It was an artifact of the past :sadcat: (ikeepca1m)


