Back to news

Changelog — August 21, 2026

Changelog52 changes in 17 areas

General

9 changes
  • Suggestion declined
    buff “street fighter” passive to do more damage (suggested by green_spawner153) (Ikea)
  • Probably fixed
    Error: Zero avatar cost and Parasite preservation. (reported by Kirballing) (Ikea)
  • Fixed
    Error: Zero avatar cost and Parasite preservation. (reported by Kirballing) (Ikea)
  • Fixed
    Recording (reported by Designer | Adiantumdjb) (Ikea)
  • Probably fixed
    Replicated abilties (reported by Designer | Adiantumdjb) (Ikea)
  • Probably fixed
    Afterimages (AM) (reported by Designer | Adiantumdjb) (Ikea)
  • Fixed
    meta awareness resetting (reported by DR_REDACTED_) (Ikea)
  • Probably fixed
    (not fully sure if bug) dream of reality dungeon (reported by DR_REDACTED_) (Ikea)
  • Fixed
    Secret concealment mistake (reported by Bailong2119) (Ikea)

Door

2 changesPathway page: Door
  • Afterimage: Fixed issue with Afterimages being forcefully stripped by things like Battle Hypnotism (Ikea)
  • Traveler’s Door now closes by itself after a minute if nobody uses it, and its description explains that right-clicking again closes it while sneaking enters coordinates (ikeepca1m)

Darkness

1 changePathway page: Darkness
  • Spirit Control: Fixed apparent issue with underground mode allowing the caster to fly short distances above the plane they’re walking on. (Ikea)

Hanged Man

1 changePathway page: Hanged Man
  • Stomach Hideout: Should now cancel all other active abilities like magnify etc etc while hiding inside someone (Ikea)

Fool

5 changesPathway page: Fool
  • Historical Projection: Should now no longer be able to create infinite amounts of valid keys to a Visionaries Dream Reality (Ikea)
  • Marionette Perception has a new filter menu, opened by left-clicking the ability, letting you choose whether it reveals your marionettes, players, wild Beyonders, hostile mobs and passive mobs; your choice is saved between sessions (ikeepca1m)
  • Marionette Perception now hides hostile and passive mobs by default, so nearby players and marionettes are no longer buried among ordinary mobs (ikeepca1m)
  • Marionette Perception’s spirituality cost reduced from 500 to 150 (ikeepca1m)
  • Marionette Perception’s threads are far lighter on particles, reducing frame drops while it is active (ikeepca1m)

Death

2 changesPathway page: Death
  • Sovereign Of Spirits: Hopefully (Likely) fixed issue with summoned slaves giving permanent madness which wouldn’t clear upon un-summoning said slaves (Ikea)
  • Underworld Battleground: Added more guards to this ability to prevent one shotting but will likely need further adjustments (Ikea)

Eternal Aeon

12 changesPathway page: Eternal Aeon
  • Fixed Wall of Spirituality’s magic damage reduction sometimes failing to apply when the incoming hit had already been altered by something else, and removed the requirement to stand still while channeling the wall. (Ikea)
  • Summoning Dance reworked into a rhythm ritual the Dance and Seal step now runs a 20-second Cogitation-style pattern (broken by taking damage or moving), and how well you keep it determines the strength of spirit sealed from nearby mobs, or a rare independent chance at an Ender Dragon, Wither, or Warden spirit regardless of what’s around; Combine grants that spirit’s buffs plus a signature attack, Combine again safely un-combines it for later, and Exile permanently discards it at the cost of a backlash hit. (Ikea)
  • Compression’s Mental mode reworked it now also absorbs sealed-artifact/desire afflictions and temporary madness (not just negative potion effects), can be vented by landing crits on players in addition to kills (ally kills no longer count), and erupts in escalating tiers of Nausea/Blindness/Weakness/Wither plus extra madness and a Fate Fragment the longer it’s left to build; once active it stays locked until your spirit reserve nearly runs dry or 5 minutes pass, instead of being cancellable outright. (Ikea)
  • Compression’s Strength mode now charges in four 25% stages instead of five 20% ones; recasting mid-charge pauses the charge (its debuffs and reduced spirit cap keep applying) instead of discarding it, and the early hold-shift release now works at any charged stage instead of requiring a full stage first. Compression’s overall spirit cost also dropped from 20 to 10. (Ikea)
  • Enigmatic Dance reworked to use the same rhythm-ritual mechanic as Summoning Dance a 10-second dance (also broken by damage or movement) that hits nearby monsters with Weakness, Slowness, and Glowing, with radius, strength, and duration scaling with how well the ritual was kept; in the dreamscape the pulse also damages monsters directly. (Ikea)
  • Luck Intuition is now a passive ability instead of an active cast with a random self-buff sustaining your gaze on another player for 10 seconds reveals and locks in their luck and “Next Event” instead. Its old bonus effects on Compelling Fate and Fate Appropriation have been removed along with the old self-buff. (Ikea)
  • Renamed the “Knowledge” ability to “Alms of Knowledge” and fixed several of its messages that were pointing at broken text keys (Ikea)
  • Alms of Knowledge’s Prophecy spell now senses real nearby player deaths (within about 2 minutes) and opens a Past/Present/Future menu. Past reveals who struck the victim down, Present hints how many minutes remain until day or night breaks, and Future grants a temporary random blessing; falls back to old flavor text when no player has died nearby. (Ikea)
  • Fixed Luck Intuition’s gaze sometimes showing a shifting luck reading instead of the one actually locked in, and clarified the message shown when a target’s fate can no longer be read. (Ikea)
  • Animal Creation moved from its own standalone 100-cost ability into a 40-cost category of Alms of Knowledge, and is now a two-step spell. Mark a target, then right-click them while holding leather, wool, or pork to force them into a matching animal form (cow, sheep, or pig) that can’t attack players and can only make animal noises; taking any hit snaps them back early. (Ikea)
  • Luck Enhancement reworked from an area buff/debuff spell into a curse placed on the item in your offhand and whoever picks it up, if their fate was recently locked by Luck Intuition, has it sealed for good and a random luck-based blessing or curse manifests on them within the next several minutes, while you get a temporary spirit-regeneration boost the moment they pick it up. (Ikea)
  • Alms of Knowledge’s Substitution spell no longer spawns decoy villagers, it now lets you bind a real nearby Beyonder as your Substitute through a target menu, redirecting part of the damage you take onto them and boosting your spirit regeneration while draining theirs, until the bond breaks from death, disconnecting, entering spectator, or staying out of range too long. (Ikea)

Paragon

1 changePathway page: Paragon
  • Daedalus Wings now tilt in the direction you are looking while gliding, instead of tilting the opposite way (ikeepca1m)

General

3 changes
  • Toggled abilities no longer get stuck active when your spirituality runs dry, so your next activation click is no longer silently swallowed (ikeepca1m)
  • Toggled abilities now stay active until your spirituality is fully drained, instead of switching themselves off once you drop below a quarter of your pool (ikeepca1m)
  • Beyonders at Sequence 2 and beyond no longer lose hunger, can breathe underwater, and accumulate tiredness at half the usual rate; eating still restores your hunger bar as normal (ikeepca1m)

Moon

1 changePathway page: Moon
  • Bat Wing Isolation now releases properly when its domain ends or you leave it, so it can be recast without a wasted click (ikeepca1m)

Demoness

3 changesPathway page: Demoness
  • Feather Fall now ends when you run out of spirituality, instead of continuing to grant Slow Falling for free (ikeepca1m)
  • Split Soul’s death save can now be turned off from the mirror body list, letting you die normally instead of automatically consuming a ready mirror body (ikeepca1m)
  • Mirror body inventories can now be opened while that body is still restoring, so your stored gear is no longer locked away for the entire restoration (ikeepca1m)

Bounties

6 changes
  • Destination bounties now spawn around you instead of around the world centre, so players based far from spawn no longer face a cross-map trip for every objective (ikeepca1m)
  • Maximum bounty travel distance now scales with your sequence, from 250 blocks at Sequence 9 up to unlimited at Sequence 2 and beyond (ikeepca1m)
  • Bounties can now be restricted by sequence, and elite mob hunts for wardens, ravagers, evokers and breezes are no longer offered below Sequence 6 (ikeepca1m)
  • Advancement bounties are now capped by difficulty at lower sequences, so you are no longer asked for advancements in dimensions you cannot yet enter (ikeepca1m)
  • Bounty destinations now always land inside the world border, and never directly on top of you (ikeepca1m)
  • Wild Beyonder hunt bounties no longer send you after a Beyonder stronger than you are (ikeepca1m)

Red Priest

2 changesPathway page: Red Priest
  • Fire Raven now explains that a volley needs at least two gathered ravens, instead of showing the same message as an empty flock (ikeepca1m)
  • Weapon Augmentation now ignites targets before dealing damage, so its melee hits and fireballs leave cooked food on a killing blow, matching Fire Aspect (ikeepca1m)

Wheel of Fortune

1 changePathway page: Wheel of Fortune
  • Reboot now stops the target regaining positive potion effects for 15 seconds, so passives can no longer instantly reapply everything it just cleared (ikeepca1m)

Chained

1 changePathway page: Chained
  • Improvised Weapon no longer hurls your artifacts or crafted Paragon items when you sneak and right-click while holding one (ikeepca1m)

Church

1 change
  • Danger warnings now report exact coordinates instead of chunk coordinates, so church members can actually reach someone in trouble (ikeepca1m)

Ingredients

1 change
  • Mineable ingredient nodes now glow red instead of plain white, making them much easier to pick out from ordinary glowing mobs (ikeepca1m)
  • Pinned

    👑 The Pantheon Opens

    The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes

  • Pinned

    ⭐ The Biggest Coi-Client Update Ever!

    The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!

  • Pinned

    Acting Overflow & The Usurpation

    Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!