General
10 changes- FixedContracts (reported by Designer | Adiantumdjb) (Ikea)
- Suggestion addedduels change - remove unbreaking enchantment from armor (suggested by FlameFiend) (D…)
- Suggestion addedShow a timer un 1v1 duels (suggested by 4Cheng) (D…)
- Suggestion declinedLet church cores be revived without using balance (suggested by Tester | SquidIAT) (Optuber)
- Suggestion addedChange angel hunger (suggested by Tester | SquidIAT) (ikeepca1m)
- Suggestion addedHave duel bounties be given according to sequence (suggested by potatobirbo)
- Suggestion addedGive WoF a passive to see others luck (suggested by Tester | FeCo)
- Suggestion addedPotion minigames (suggested by SulfuricCrowd3)
- Suggestion addedHermit analyzing toggle (suggested by Squirrel_creeper)
- Suggestion addedturn off increased step height when shifting (suggested by LePlasma)
Targets are now equal-or-weaker only, still capped at 2 levels down. Counter-bounties are untouched, so the weaker side still fights upward by consenting (ikeepca1m)
Built into Luck Display you get at Sequence 7. Looking at a player reads their fortune on the action bar, sharpening with rank: category only at Sequence 7-6, rounded value at 5-4, exact number at ≤3 (ikeepca1m)
New /coi practice [type] - runs the real minigame at your own sequence’s difficulty with nothing at stake so you can test it (ikeepca1m)
Added a new button in the Self Edit menu; gates player scanning only (ikeepca1m)
Crouching drops step back to 0.6 so you can hold a block edge (ikeepca1m)
Tyrant
27 changesPathway page: Tyrant- Streamlined progression by replacing overlapping abilities with sequence scaled versions of Aquatic Affinity, Physical Enhancement, Azure Wave, Calamity Creation, and Rage/Wrath. (Farmerjoe)
- Boats now travel faster while forward input is held and maintain a slower cruising speed otherwise. (Farmerjoe)
- Wind Blade now costs 15 spirituality instead of 50, while Weather Manipulation now costs 300 instead of 120. (Farmerjoe)
- Calamity Creation now sustains one targeted disaster at a time with Earthquake, Hurricane, Snowstorm, Downpour, and terrain safe Flood modes. (Farmerjoe)
- Air Manipulation now grants Speed II, prevents fall damage, and deflects physical projectiles from Sequence 4. (Farmerjoe)
- Physical Enhancement now provides sequence scaled Strength, Speed, and night vision, with stronger physical effects above half Rage. (Farmerjoe)
- Raging Blow is now a free armed strike that scales with Rage, grants Rage on hit, and temporarily raises maximum Rage when striking enemy players. (Farmerjoe)
- Rage now scales with magic HP damage taken and dealt, increases outgoing damage by up to 25%, and begins decaying after 30 seconds outside combat. (Farmerjoe)
- At Sequence 2, Rage becomes Wrath, increasing maximum spirituality by 0.5% and maximum health by 0.2% per Wrath. (Farmerjoe)
- Balance now grants knockback resistance from 15% at Sequence 9 up to 90% at higher sequences. (Farmerjoe)
- Added Suffocation at Sequence 7, dealing damage every second for 10 seconds to a targeted enemy within 32 blocks. (Farmerjoe)
- Aquatic Affinity now scales from Dolphin’s Grace into Water Breathing and Conduit Power, then grants regeneration, resistance, and spirituality after 15 seconds submerged at Sequence 3 or higher. (Farmerjoe)
- Added Azure Wave at Sequence 7, a moving wall that drags targets forward and crushes them against terrain; it grows into Tsunami at Sequence 4. (Farmerjoe)
- Lightning Storm now has half its normal warning time at Sequence 1. (Farmerjoe)
- Ocean of Lightning now lasts 15 seconds instead of 30 and builds the unified Rage/Wrath meter while its caster remains inside. (Farmerjoe)
- Downpour now extinguishes affected targets, suppresses hostile fire abilities, inflicts darkness and drowning pressure, and displays local rainfall. (Farmerjoe)
- Added Essence of the Sea at Sequence 4, periodically calling extra lightning around Lightning Strike and making Wind Blade pursue marked victims. (Farmerjoe)
- Added Water Curtain at Sequence 5, creating a nine-block hemispherical barrier that blocks physical and magical projectiles crossing it in either direction. (Farmerjoe)
- Lightning Strike now deals 25% bonus damage to undead and qualifying Abyss, Chained, Death, and Hanged pathway users instead of its previous 150% undead bonus. (Farmerjoe)
- Lightning Bolt Arrow base damage increased from 8.9 to 14. (Farmerjoe)
- Destructive Droplet is now a slow projectile that detonates against terrain, damages enemies within eight blocks, and pulls them toward the impact point. (Farmerjoe)
- Sequence 4 acting progress now recognizes Azure Wave kills, while Sequence 2 progress recognizes kills from damaging Calamity Creation modes. (Farmerjoe)
- Storm Incarnation now lasts 10 seconds, increasing to 20 seconds with a 50-block radius at Sequence 1. (Farmerjoe)
- All Wrath Expulsion modes now consume 30 Rage/Wrath. (Farmerjoe)
- Water and Sea symbolism now recognize Suffocation, Azure Wave, Water Curtain, and Essence of the Sea. (Farmerjoe)
- Wind Flight now consumes 30 spirituality per second alongside a visible Wind reserve that recharges when entering eligible chunks. (Farmerjoe)
- Incarnation of Light is now an active coordinate teleport with safe-arrival validation, a 1.5 second charge, and a Heavenly Punishment shockwave on arrival. (Farmerjoe)
Sun
2 changesPathway page: Sun- Contract & Order Authority (Sequence 3) Following questions regarding yesterday’s note, here is a full breakdown of how authority scaling and ability damage work:
- Suggestion addedPurification + Notarization cooldown (suggested by Sick_Weeb)
Upon obtaining Sequence 3+, your Sun abilities always deal 100% damage. Holding the sequence gradually charges your divine authority bar up to 100%, amplifying all Sun ability damage up to 175% max, granting a +75% damage bonus at full charge. 0h – 12h deals the normal damage 12h – 24h deals +25% damage 24h – 48h deals +50% damage 48h+ deals +75% damage
Timers & Progress Were NOT Reset: Existing Sun Beyonders keep their full accumulated active time and charge progress.
Note on Ability Menu Tooltips Ability tooltips in the GUI selection menu preview the raw damage. When cast in actual combat, the full 1.75x authority multiplier is applied. This is a visual bug that i’ll get to so no need to make tickets (Optuber)
Both 1h -> 10min. Notarization’s clock also moved from drafting a sheet to a contract actually going ACTIVE, so testing a punishment type or having someone never sign costs nothing. In exchange added a 3-open-draft cap plus a 24h lapse limit (ikeepca1m)


