Added Commanding Creatures ability allowing Chaos Beyonders to mentally dominate a nearby monster and redirect its aggression toward another enemy, with duration scaling by sequence. (Farmerjoe)
Added Regeneration passive that provides constant regeneration with an emergency burst of stronger regeneration when HP drops below 30%, with a 60 second internal cooldown on the burst. (Farmerjoe)
Added Sower’s Curse ability that inflicts a lasting curse on a target, applying weakness, slowness, periodic life drain, and halving all healing received. Enhanced with wither inside the domain (Farmerjoe)
Added Weak Black Flame as a lower sequence variant with damage over time, food drain, and visual dark fire effects that intensify inside the Undying Lands domain (Farmerjoe)
Added Evil Summoning ability with three summon categories: Evil Spirits. Wraith, and Devils each with independent cooldowns and spirituality costs. (Farmerjoe)
Added Life Burning ability with two modes: self cast grants strength, speed, resistance, and fire resistance at the cost of HP (free inside domain), or target cast to ignite an enemy with fire and scaling wither damage. (Farmerjoe)
Added Plant Intimidation passive that repels nature mobs (bees, spiders, creepers, skeletons, zombies) within range, preventing them from targeting the Beyonder and pushing them away. (Farmerjoe)
Blood Spirit reworked with two modes: Corpse Figures that summon blood animated minions inside the Undying Lands domain, and Blood Armor that grants temporary damage resistance with a thorns effect against attackers. (Farmerjoe)
Camouflage reworked to grant invisibility near wood blocks or in forest biomes, with a bonus resistance buff when adjacent to wood and a stealth strike damage bonus on the first attack from concealment. (Farmerjoe)
Added Heretic Sight ability granting 15 seconds of supernatural perception: strips invisibility, highlights cursed and critically wounded enemies through walls, and leaves blood trails on injured targets. (Farmerjoe)
Added Soul Traversal ability that lets Chaos Beyonders enter spectator form for 5 seconds inside their domain, passing through walls and applying weakness to nearby enemies on exit. (Farmerjoe)
Added Growth Reproduction ability with three modes: stimulate baby animals to instantly grow and set adults into love mode, instantly mature all crops in a large radius, or wither and destroy crops to deal scaling damage to nearby enemies. (Farmerjoe)
Added Black Flame ability that applies an inextinguishable dark fire dealing damage over time, draining hunger, applying debuffs, and stealing life for the caster. The flame spreads to a nearby enemy if the original target dies. (Farmerjoe)
Alchemy now includes 7 new potions: Spirit Tonic (restores spirituality over time, unlocked at Seq 7), Vitality Surge (long duration spirituality regeneration, unlocked at Seq 6), Death Ward (prevents lethal damage once within 60s, unlocked at Seq 5), Temporal Brew (reduces all ability cooldowns by 20%, unlocked at Seq 5), and three new splash potions: Vitality Drain (steals HP from nearby enemies and heals the thrower), Creeping Rot (applies wither, slowness, and mining fatigue), and Purging Draught (strips all positive effects from enemies in the area, unlocked at Seq 6). Existing potion recipes have also been updated. (Farmerjoe)
Intimidation reworked with a fear mechanic that pushes and slows targets who get too close, applies darkness at close range, and becomes an area of effect ability inside the Undying Lands domain. (Farmerjoe)
Flight reworked with sequence scaled duration (20-30s) with slow falling on expiry, and a 5 second warning before the flight ends (Farmerjoe)
Physical Enhancement passive now scales speed and jump boost amplifiers with sequence level. (Farmerjoe)
Weakening Curse reworked with sequence scaled duration and weakness amplifier, and now marks targets so Death Wail deals amplified damage to cursed enemies. (Farmerjoe)
Death Wail reworked with an HP cost mechanic (drains 30% current health on cast), area knockback, shield shattering, unconsciousness on critically wounded targets, and a bleeding damage over time effect. (Farmerjoe)
Seed Creation reworked to let Chaos Beyonders plant up to three surveillance seeds that detect nearby entities, with a spectator camera mode to cycle through active seed views using left click and exit with sneak. (Farmerjoe)
Evil Word reworked to curse all nearby enemies with pulsing blindness, nausea, and movement triggered bleeding, with duration and bleed frequency scaling based on target count and domain presence. (Farmerjoe)
Tool & Farm Mastery reworked to double crop drops when harvesting with a hoe, deal bonus damage with gardening tools scaling by sequence, and passively accelerate nearby crop growth while sneaking on farmland. (Farmerjoe)
Healing reworked to scale with sequence level and Beyonder HP, cleanse negative effects, purify infections/diseases/mutations, and apply regeneration. Triggers an emergency mode with bonus healing and longer cooldown when the target is below 25% HP. (Farmerjoe)
Combat Proficiency reworked to grant strength when wielding a melee weapon (sword, axe, or mace), with a chance to slow targets on hit and bonus resistance at Seq 5. Deactivates when holding ranged weapons in the offhand. (Farmerjoe)
Undying Lands domain reworked with two modes based on reserve charge: drain mode applies weakness, slowness, and periodic damage to enemies inside; empowered mode (at full reserve) grants the caster strength, resistance, speed, and regeneration instead. Domain radius and duration scale with sequence level (Farmerjoe)
Seed Creation now plants seeds onto target players instead of blocks, tracking their movement in real time. (Farmerjoe)
Spectator vision through seeds follows the target player’s live position instead of watching a fixed location. (Farmerjoe)
Added a “Manage Seeds” mode that opens a GUI displaying the heads of players you’ve seeded, allowing you to click a head to remove that seed. (Farmerjoe)