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Changelog — September 9, 2026

Changelog71 changes in 7 areas

Paragon

42 changesPathway page: Paragon
  • Added crafting recipes for Mech, Mech Head, Mech Chassis, Mech Legs and Mech Arms, using Iron Blocks and Mechanical Cores. (Optuber)
  • Mech Wings let you fly freely. Flying in combat costs 200 spirituality per second and stops when you cannot afford it. (Optuber)
  • Aqua Regia adds armor-corroding mist to your ability hits and Mech control attacks. (Optuber)
  • Focused Beam no longer creates extra beams or charges extra spirituality when rapidly toggled. Each arm works independently. (Optuber)
  • Body Modifications and Artificial Life Body now have characteristic slots: one at Sequence 4, two at Sequence 2 and three at Sequence 1. (Optuber)
  • Your Soul Reserve now holds up to half your maximum spirituality. If your maximum spirituality decreases, souls above the new limit are lost. (Optuber)
  • Artificial Life Body now matches your maximum health and lets you use your own abilities and artifacts while controlling it. (Optuber)
  • Soul Extraction restores 1% of your maximum souls each second, plus another 0.1% for every plant block drained within five blocks. (Optuber)
  • Soul Extraction respects protected areas. Killing mobs or players no longer grants souls. (Optuber)
  • FD Characteristic inflicts 1% madness plus another 1% per strength level when an ability hits another player. Can trigger once every sixty seconds. (Optuber)
  • Capture Cage traps one target for ten seconds. Costs 200 spirituality with a twenty-second cooldown. (Optuber)
  • Characteristic Slots cannot contain two characteristics from the same pathway group. Lower-sequence characteristics grant stronger bonuses: Sequence 9 provides one strength level, increasing to ten at Sequence 0. (Optuber)
  • Artificial Life Body uses souls instead of spirituality for spells and artifacts. It cannot use Soul Extraction or collect souls from kills. (Optuber)
  • Soul Crystals now store 1,000 souls. Sneak and right-click with an empty hand to create one, or right-click a crystal to redeem it when your reserve has enough room. (Optuber)
  • Characteristic Recovery gives you fifteen minutes to return within fifteen blocks of where your ALB was destroyed and reclaim its characteristics. Make room in your inventory before the recovery window expires. (Optuber)
  • Construct Management prevents changes to bodies you do not own or are currently controlling. Existing saved bodies remain compatible. (Optuber)
  • Artificial Life Body keeps your real inventory available. Returning to your body no longer restores items or artifact charges you already spent. (Optuber)
  • Soul Extraction turns grass blocks into dirt, reduces crop growth, turns grass and ferns into dead bushes, and shortens sugar cane, bamboo and kelp without destroying their final stage. (Optuber)
  • ED Characteristic grants 3% maximum health per strength level and reduces madness by 1% plus another 1% per strength level every twenty seconds. (Optuber)
  • CD Characteristic increases physical and ability damage by 5% per strength level. (Optuber)
  • ED Characteristic no longer repeatedly increases your maximum health when entering and leaving an ALB or Mech. (Optuber)
  • LOTM Characteristic grants 3% dodge chance plus another 3% per strength level. It does not stack with other supported dodge abilities, including Omniscient Eye. (Optuber)
  • GA Characteristic adds 5% purification damage per strength level to physical and ability hits. (Optuber)
  • KL Characteristic gives you a 5% chance per strength level to gain five seconds of invincibility, checked every fifteen seconds. (Optuber)
  • TA Characteristic stops a player’s active abilities and disables their abilities for one second plus another second per strength level when you land a physical hit. Can trigger once every twenty-five seconds. (Optuber)
  • GO Characteristic grants Regeneration I, improving by one level per five strength levels, and magic absorption equivalent to Absorption I, improving by one level per two strength levels. Absorption recharges sixty seconds after it runs out. (Optuber)
  • Paragon changes courtesy of 's commission. ^^^ (Optuber)
  • Right-click your Mech with a Wrench to customize its head, chassis, legs and two separate arms. (Optuber)
  • Spring Jump launches you approximately 15 blocks upward and protects you from fall damage. Costs 50 spirituality with a five-second cooldown. (Optuber)
  • Repulsion Pulse pushes enemies away within 15 blocks. Costs 50 spirituality with a five-second cooldown. (Optuber)
  • Mech Vault holds nine slots of Iron Blocks. Each block absorbs nine damage, and any unused protection carries over to the next hit. (Optuber)
  • Your crafted Mech is only consumed when you confirm deployment. Opening or closing its menu will not consume it. (Optuber)
  • TNT Launcher fires an explosion where you aim. Costs 100 spirituality with a three-second cooldown. (Optuber)
  • Smoke Screen creates a large smoke cloud that slows enemies and weighs them down. Costs 100 spirituality with a twenty-second cooldown. (Optuber)
  • Focused Beam can be toggled on and off. Its damage increases while you keep hitting the same target, up to ten times its starting damage. Costs 25 spirituality every half-second. (Optuber)
  • Soul Harvest is now called Soul Extraction. (Optuber)
  • Mech Piloting keeps your inventory available and your view clear. If your Mech breaks, you are safely ejected where it was destroyed. (Optuber)
  • Construct Ability Items disappear when you stop piloting and cannot be dropped, stored or used as crafting materials. (Optuber)
  • DK Characteristic grants 5% resistance per strength level against a pathway that hits you. The resistance lasts sixty seconds and can trigger once every thirty seconds. (Optuber)
  • Mech Augments use spirituality and respect friendly-fire and protected-area rules. (Optuber)
  • Head Spyglass protects you from visual effects and reveals nearby invisible entities, except those using Darkness Concealment or Psychological Invisibility. (Optuber)
  • Added Mech at Sequence 3—a large robot you can build, customize and pilot alongside your Artificial Life Body. (Optuber)

Red Priest

11 changesPathway page: Red Priest
  • Shift right click now gathers Fire Ravens across item swaps, draining spirituality while filling a six raven Sequence 1 flock. (Farmerjoe)
  • Flame form now drains 45 spirituality per second, reduces physical and magical damage by 15%, and unlocks flight at Sequence 4. (Farmerjoe)
  • Cull damage now scales from 2.5 to 7.5 hearts with Weakness, while distance only changes healing prevention duration. (Farmerjoe)
  • Conquest now creates a ten block combat zone that builds exposure, ramps damage, and periodically controls enemies who remain inside. (Farmerjoe)
  • Added a three second flame slash that deals double augmented sword damage and can lock weakened targets. (Farmerjoe)
  • Sequence 3 and 2 Sacrifice now grants Conquest until server restart in exchange for maximum health, persisting through death and reconnects. (Farmerjoe)
  • Conspiracy now affects nearby enemies with a rapid inventory memory challenge; failure, closing it, or timing out deals one heart. (Farmerjoe)
  • Weakness Investigation now tracks your damage across all targets, grants up to 100% bonus damage, and decays while inactive. (Farmerjoe)
  • Gathering can now borrow active and passive abilities independently, with two of each available from Sequence 2, including cross world cohort borrowing. (Farmerjoe)
  • Sequence 5 now unlocks Advanced Provocation, which interrupts nearby enemy drain abilities on a 60 second cooldown. (Farmerjoe)
  • Added a shared cooldown between all the modes for Weather Authority (Farmerjoe)

Tyrant

1 changePathway page: Tyrant
  • Wind Flight now drains Wind only while combat-tagged, at 2.5% per second instead of 5% (Optuber)

Black Emperor

12 changesPathway page: Black Emperor
  • All-Embracing Entropy now drains 350 spirituality per second instead of 15, no longer randomly shoves disordered targets around while they move, and its damage over time was slightly reduced. (Ikea)
  • Boundaries of Definition Tribute now siphons a fifth of an ability’s spirituality cost instead of 40%, and sustained toggle drains no longer pay tribute. (Ikea)
  • Disorder Domain now redirects half of incoming damage back at the attacker instead of all of it, with the other half still hitting you; its cooldown was raised from 60 to 120 seconds. (Ikea)
  • Boundaries of Definition now drains 200 spirituality per second instead of 150; Substitutes spawn every 10 seconds instead of 5 and cap at 2 instead of 4, and their strikes no longer send a message to the victim. (Ikea)
  • Constant Re-Definition now only catches a target’s first cast within a 6-second window per roll, and re-rolls every 50 seconds instead of 35. (Ikea)
  • Individual Definition buttons now show up or down arrows on their click hints to indicate whether an action raises or lowers the target’s stat. (Ikea)
  • Individual Definition range was reduced: Minor severity reaches 400 blocks instead of 1000 and Standard 200 instead of 600. (Ikea)
  • Coronet of Abolition and Natural Entropy can now be disabled like other abilities. (Ikea)
  • The Individual Definition view no longer reveals a target’s sequence, boon, ability list, or coordinates, and church membership now shows only as Yes or No. (Ikea)
  • Players frozen by Descent of Majesty can now walk again while their gaze stays pinned to the ground. (Ikea)
  • Individual Definition now burns 15 Pressure per re-definition on top of its spirituality cost, a player can only be re-defined once every 5 minutes by anyone, and no player can carry more than 2 active re-definitions at once; the ability’s own cooldown was raised from 30 to 60 seconds. (Ikea)
  • Descent of Majesty now leaps 100 blocks up instead of 200, its impact deals full damage to everyone within a flat 15-block radius with no falloff instead of a 60-block falloff zone, its crater is a fixed 15 blocks, and the gravity shockwave’s knockback was halved. (Ikea)

Darkness

2 changesPathway page: Darkness
  • Kingdom of Misfortune now rolls a catastrophe every 6 seconds instead of every 3. (Ikea)
  • Dark Limbs strikes now have a 0.6-second cooldown between hits instead of 0.35, and their damage was slightly reduced. (Ikea)

Fool

1 changePathway page: Fool
  • Marionette Possession now correctly ends when your original body is killed, preventing you from remaining stuck in your puppet. (Optuber)

Hermit

2 changesPathway page: Hermit
  • Self Edit can now pause and resume all data mining by sneaking while activating the ability, silencing scan progress bars and record notifications until turned back on; a matching Data Mining toggle was added to the Self Edit panel. (Ikea)
  • The Self Edit Beyonder list now shows whether each analyzed player is online or offline, listing online players first, since abilities can only be incorporated from players who are online. (Ikea)
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