Added crafting recipes for Mech, Mech Head, Mech Chassis, Mech Legs and Mech Arms, using Iron Blocks and Mechanical Cores. (Optuber)
Mech Wings let you fly freely. Flying in combat costs 200 spirituality per second and stops when you cannot afford it. (Optuber)
Aqua Regia adds armor-corroding mist to your ability hits and Mech control attacks. (Optuber)
Focused Beam no longer creates extra beams or charges extra spirituality when rapidly toggled. Each arm works independently. (Optuber)
Body Modifications and Artificial Life Body now have characteristic slots: one at Sequence 4, two at Sequence 2 and three at Sequence 1. (Optuber)
Your Soul Reserve now holds up to half your maximum spirituality. If your maximum spirituality decreases, souls above the new limit are lost. (Optuber)
Artificial Life Body now matches your maximum health and lets you use your own abilities and artifacts while controlling it. (Optuber)
Soul Extraction restores 1% of your maximum souls each second, plus another 0.1% for every plant block drained within five blocks. (Optuber)
Soul Extraction respects protected areas. Killing mobs or players no longer grants souls. (Optuber)
FD Characteristic inflicts 1% madness plus another 1% per strength level when an ability hits another player. Can trigger once every sixty seconds. (Optuber)
Capture Cage traps one target for ten seconds. Costs 200 spirituality with a twenty-second cooldown. (Optuber)
Characteristic Slots cannot contain two characteristics from the same pathway group. Lower-sequence characteristics grant stronger bonuses: Sequence 9 provides one strength level, increasing to ten at Sequence 0. (Optuber)
Artificial Life Body uses souls instead of spirituality for spells and artifacts. It cannot use Soul Extraction or collect souls from kills. (Optuber)
Soul Crystals now store 1,000 souls. Sneak and right-click with an empty hand to create one, or right-click a crystal to redeem it when your reserve has enough room. (Optuber)
Characteristic Recovery gives you fifteen minutes to return within fifteen blocks of where your ALB was destroyed and reclaim its characteristics. Make room in your inventory before the recovery window expires. (Optuber)
Construct Management prevents changes to bodies you do not own or are currently controlling. Existing saved bodies remain compatible. (Optuber)
Artificial Life Body keeps your real inventory available. Returning to your body no longer restores items or artifact charges you already spent. (Optuber)
Soul Extraction turns grass blocks into dirt, reduces crop growth, turns grass and ferns into dead bushes, and shortens sugar cane, bamboo and kelp without destroying their final stage. (Optuber)
ED Characteristic grants 3% maximum health per strength level and reduces madness by 1% plus another 1% per strength level every twenty seconds. (Optuber)
CD Characteristic increases physical and ability damage by 5% per strength level. (Optuber)
ED Characteristic no longer repeatedly increases your maximum health when entering and leaving an ALB or Mech. (Optuber)
LOTM Characteristic grants 3% dodge chance plus another 3% per strength level. It does not stack with other supported dodge abilities, including Omniscient Eye. (Optuber)
GA Characteristic adds 5% purification damage per strength level to physical and ability hits. (Optuber)
KL Characteristic gives you a 5% chance per strength level to gain five seconds of invincibility, checked every fifteen seconds. (Optuber)
TA Characteristic stops a player’s active abilities and disables their abilities for one second plus another second per strength level when you land a physical hit. Can trigger once every twenty-five seconds. (Optuber)
GO Characteristic grants Regeneration I, improving by one level per five strength levels, and magic absorption equivalent to Absorption I, improving by one level per two strength levels. Absorption recharges sixty seconds after it runs out. (Optuber)
Paragon changes courtesy of 's commission. ^^^ (Optuber)
Right-click your Mech with a Wrench to customize its head, chassis, legs and two separate arms. (Optuber)
Spring Jump launches you approximately 15 blocks upward and protects you from fall damage. Costs 50 spirituality with a five-second cooldown. (Optuber)
Repulsion Pulse pushes enemies away within 15 blocks. Costs 50 spirituality with a five-second cooldown. (Optuber)
Mech Vault holds nine slots of Iron Blocks. Each block absorbs nine damage, and any unused protection carries over to the next hit. (Optuber)
Your crafted Mech is only consumed when you confirm deployment. Opening or closing its menu will not consume it. (Optuber)
TNT Launcher fires an explosion where you aim. Costs 100 spirituality with a three-second cooldown. (Optuber)
Smoke Screen creates a large smoke cloud that slows enemies and weighs them down. Costs 100 spirituality with a twenty-second cooldown. (Optuber)
Focused Beam can be toggled on and off. Its damage increases while you keep hitting the same target, up to ten times its starting damage. Costs 25 spirituality every half-second. (Optuber)
Soul Harvest is now called Soul Extraction. (Optuber)
Mech Piloting keeps your inventory available and your view clear. If your Mech breaks, you are safely ejected where it was destroyed. (Optuber)
Construct Ability Items disappear when you stop piloting and cannot be dropped, stored or used as crafting materials. (Optuber)
DK Characteristic grants 5% resistance per strength level against a pathway that hits you. The resistance lasts sixty seconds and can trigger once every thirty seconds. (Optuber)
Mech Augments use spirituality and respect friendly-fire and protected-area rules. (Optuber)
Head Spyglass protects you from visual effects and reveals nearby invisible entities, except those using Darkness Concealment or Psychological Invisibility. (Optuber)
Added Mech at Sequence 3—a large robot you can build, customize and pilot alongside your Artificial Life Body. (Optuber)