Red Priest
12 changesPathway page: Red Priest- Weakness now loses 8 percentage points of progress every 10 seconds without dealing damage, keeping decay proportional across sequences. (Farmerjoe)
- Conspiracy now allows 10 seconds to complete three rounds regardless of target count, revealing each correct button for one second. (Farmerjoe)
- Finished or expired Conspiracy puzzles no longer block future casts, and expired puzzles still apply their failure penalty. (Farmerjoe)
- Weakness Investigation now fills after dealing damage equal to half the maximum health of a Beyonder at your sequence, down from two and a half times their maximum health. (Farmerjoe)
- Increased Sequence 1 Fire Raven direct hit damage and raised Fire Raven explosion damage. (Farmerjoe)
- Fixed orbiting Fire Ravens intercepting your own Cull and Flame Slash attacks. (Farmerjoe)
- Fixed Red Priest area attacks, Precision’s split targeting, and Conquest treating orbiting Fire Ravens as combat targets. (Farmerjoe)
- Gathering’s borrowed abilities remain available when the donor logs out. (Farmerjoe)
- Flame Slash can now stagger at 10% Weakness, with its chance rising from 40% at that threshold to 85% at a full meter. (Farmerjoe)
- Weakness progress now survives disconnects, with normal decay continuing while offline. Death, disabling or losing the ability, and server restarts still reset it. (Farmerjoe)
- Cull’s maximum direct damage is now 3.75 hearts at Sequences 3 through 9, 4 hearts at Sequence 2, and 4.25 hearts at Sequences 1 and 0, with its minimum remaining 2.5 hearts. (Farmerjoe)
- Gathering’s shared abilities are no longer removed when the commander logs out, changes worlds, or moves out of range; casting still requires the commander nearby and online. (Farmerjoe)


