General
2 changes- FixedNew client updates (reported by Kenward_Jalay) (ikeepca1m)
- Suggestion addedraise mirror realm roof along with width (suggested by 0BeanyBoi) (Optuber)
Error
17 changesPathway page: Error- Error Family avatars at Sequence 1 must choose exactly two of their Sequence 1 abilities to lock and the chosen abilities stay suppressed while they remain in the family. (Optuber)
- Synchronization Chatting adds /lineage chat and !lin as a private family channel. (Optuber)
- Information Synchronization routes every information and hearing ability (Analysis, Omniscient Eye, Cognizing, Spirit Vision, Awareness, Discernment, Mystery Prying, Candidate Attunement, divination rituals) through one family hook. The target chooses Lowest Online / Random / Highest Online avatar in chat, Random is used after 10 seconds, the result always resolves to a live avatar, and an observer of a stronger sequence bypasses the substitution. (Optuber)
- Error Family is a new Sequence 1 ability. Left-click invites the Error you are looking at (within 15 blocks) to become a Player Avatar. The invitation expires after 60 seconds, needs a clickable acceptance plus a confirmation screen, and then starts a one-real-day identity theft before the avatar joins the family. Only Errors can be invited, and there is no avatar limit. (Optuber)
- The Error changes are courtesy of 's commission! (Optuber)
- Error Family right-click opens a menu with Family Management, Family Synchronization and Family Uniqueness etc. Family Management shows the family size and a roster line of member heads that rotates through all members, clicking a member opens Information (location or last location, health, hunger, spirituality, sequence, acting, boons with sequences, town, church, hours in family, name, pathways, madness, tiredness). Remove Avatar is Main Body only, with a confirmation screen. (Optuber)
- Dream Synchronization reduces tiredness for all loaded relatives when a member sleeps, offers Sequence 3+ sleepers a chat option to enter the family dream, and alerts online relatives with a join option on every entrant. The dream is a layered grey glass room with fog and a locked dawn sky, containers cannot be placed, tiredness recovers fast, madness reads as 0, mental effects are cleansed, members are immune to damage and death, anyone hiding inside an entrant is ejected, and entry is refused in combat or in PvP zones, dungeons and pool worlds. It can also be entered by standing on a bed and using the menu. (Optuber)
- Parasitism enters a host as a hidden spectator seeing through their eyes; sneaking out opens a menu with See Inventory, Move to another body, End Parasitism, Deep-Level start (after 3 hours), 50% health or spirituality regen siphon, host Divination Protection, and Full Take Over (after 6 hours of Deep-Level). The host receives no message at any stage except the deliberate Deep-Level warnings, and divination cannot target the Error while inside. (Optuber)
- Family Uniqueness lets the Uniqueness holder toggle the family cosmetic on every online relative. (Optuber)
- Members of the same family cannot damage each other with melee, arrows, tridents, abilities or through possessed and controlled bodies. (Optuber)
- Identity Synchronization lets a member take another member’s appearance. (Optuber)
- Avatar’s Family is granted automatically to activated avatars and gives them Information and Family Synchronization; it is removed when they leave the family. (Optuber)
- Parasitism Full Take Over moves host and Error into a mirror duel arena every 5 minutes with equalized health, speed and attack, all running abilities ended and casting blocked; three wins of five kill the host, remove the parasite, create an avatar clone with the host’s exact inventory, pathways, sequences, actings and stolen powers, and cost the host 20% max spirituality for 6 hours. (Optuber)
- Death Authority: Absolute Death on a controlled Wild Avatar kills only that avatar; on a Player Avatar it kills a random third of their Wild Avatars; on the Main Body it kills all directly owned Wild Avatars. Every death-bypass roll (Absolute Death, Virtual Persona, Line of Life and Death, Reincarnation, permanent resurrection, parasites) now checks that an attack on an avatar cannot reach the Main Body unless the attacker is Sequence 0. (Optuber)
- Parasitism body swaps leave the previous body stored inside the host, work when the host is offline or dead (queued and resumed on return), transfer control to the outgoing body when another body is moved in, and survive host death and loss of control. Abandoning a body takes one item (storage, armor or offhand) and one ability for one hour, with the logout reservation refunded if the Error keeps the body. (Optuber)
- Parasitism right-click lists every parasitized host with live inventory, health and spirit, and lets the Error swap into the stored body. (Optuber)
- Parasitism Deep-Level rounds run automatically every 5 minutes until five successes, warn the host each round, auto-complete if the host logs out, allow at-will host control once complete, spawn a Wild Beyonder clone of an offline host, and seal the parasite against outside removal after three more hours. (Optuber)
Paragon
11 changesPathway page: Paragon- Soul Harvest is now only the passive that enables the soul reserve; souls no longer regenerate passively and the sneak + right-click condense gesture is removed. (Optuber)
- Mech scale raised from 1.5 to 2.0, so the mech is visibly taller than a normal Artificial Life Body. (Optuber)
- Mech ejection launches the pilot upward when the mech is destroyed or when using Return from inside it, and the landing takes no fall damage. (Optuber)
- Artificial Life Body and Mech destruction now leaves a 15-minute recovery cache holding the body’s characteristics and modifiers, tells the pilot the world and coordinates in chat, and lets them collect it within 15 blocks; each cache has its own key so several can coexist. (Optuber)
- Soul Extraction plant draining (grass to dirt, plants to dead bushes) is skipped entirely when the player has terrain damage disabled (Optuber)
- Smokebomb arm modifier field is now a 15-block radius lasting 10 seconds and pulsing every quarter second with a wider smoke cloud. (Optuber)
- Aqua Regia arm modifier no longer applies the hand-modifier punch effect while in a mech, which removed the instant-kill and full armor break. Corrosion removes 5% of max durability from every armor piece, at most once per target every 3 seconds. (Optuber)
- Mech art items can no longer be dropped, swapped into the offhand, or moved through hotbar swaps (Optuber)
- Soul Extraction is a new zero-cooldown active. Mode 1 toggles a drain that spends 1% of max spirituality per second for 1% of max souls (plus 0.1% per plant drained within 5 blocks); Mode 2 instantly condenses 1000 souls into a gem. It requires Soul Harvest enabled and stops when piloting a body, on left-click, scroll, or quit. (Optuber)
- Genetic Origin (GO) characteristic shield is tracked per body and actually absorbs damage, recharges 60 seconds after depletion. Its regeneration pulse only heals below max health and no longer plays the hurt animation (Optuber)
- Mechanical dolls fight back against the player who actually shot them, not the arrow. (Optuber)
White Tower
2 changesPathway page: White Tower- Extermination Arts of Worms only removes parasites of the same sequence or lower, warns the Error, and needs repeated successes against a deep parasite. (Optuber)
- Fixed Tower Beyonders Can’t Put Enchanted Books In Shelves so right-clicking a chiseled bookshelf with an enchanted book places the book instead of casting. (Optuber)
Mother
1 changePathway page: Mother- Fixed Genetic Fusion Not Working so imbued weapons apply their effects again on hits and projectiles. Death imbued weapons deal 3 extra damage. (Optuber)
Hanged Man
3 changesPathway page: Hanged Man- Creeping Hunger no longer opens the Devoured Souls menu on ordinary left or right clicks, so chests, buttons, shield blocking and main-hand click abilities work with the shield equipped. The menu now opens with sneak + left-click; with the shield in the offhand the main hand must be empty. Feeding stays sneak + right-click in the offhand. (Optuber)
- Creeping Hunger soul release and lore refresh now match the artifact’s full level id in either hand, so releasing a soul from the menu actually applies instead of silently doing nothing. (Optuber)
- Creeping Hunger lore now shows the souls requirement line. (Optuber)
Wheel of Fortune
2 changesPathway page: Wheel of Fortune- Reboot Entity now clears Sequence 1 Demoness Plague from the target, including an outbreak that has already triggered, and ends any outbreak the rebooted player themselves owns (Demoness Plague and Visionary Mental Plague). It no longer strips Error parasites out of the target. (Optuber)
- Fixed Bugged Wheel of Fortune Abilities so every Fate Bond choice is shown across pages and Body Control ends cleanly if you disconnect or die while it is active. (Optuber)
Hermit
4 changesPathway page: Hermit- Fixed hermit self-edit so Self Edit effects come back after you respawn or rejoin. (Optuber)
- Fixed Contracted familiar so the recipient list has pages and you can pick anyone on it. (Optuber)
- Fixed Self Edit menu only has one page so the Self Edit lists now have Back and Next pages and every option is reachable. (Optuber)
- Fixed Breaking a block gives “this acting route has reached its limit” message so ordinary block breaking no longer counts toward Hermit acting. (Optuber)
Inventory
4 changes- Fixed Abilities with the same name overlap so two abilities that share a name no longer merge into one shortcut. (Optuber)
- Fixed Putting Abilities in Chests so ability shortcuts can no longer be moved into chests or other containers by any click, hotbar swap, offhand swap or drag. (Optuber)
- Fixed Beyonder loot from chests can disappear when the chest is against a wall or in a corner so found ingredients drop next to you instead of inside the block behind the chest. (Optuber)
- Bauble exchanges and token rewards drop the item next to you when your inventory is full instead of losing it. (Optuber)
General
2 changes- Fixed Entering the Nightmare so a spawn point set inside a nightmare no longer keeps you there. You respawn at spawn instead. (Optuber)
- Fixed Misspelling ingredients encyclopedia so two ingredient names are spelled correctly. (Optuber)
Moon
2 changesPathway page: Moon- Fixed the Flash teleport bug so Flash now keeps the direction you were looking after the teleport. (Optuber)
- Fixed Apothecary Brew so potions and ingredients are dropped at your feet instead of vanishing when your inventory is full. (Optuber)
Sun
1 changePathway page: Sun- Fixed Puppet creation doesn’t count items so the offhand item is checked before it is used and only one item is taken from the stack. (Optuber)
Brewing
1 change- Fixed Potion brewer structure “eats” recipies and ingredients so the cauldron returns spare recipe pages and ingredients, only uses one matching characteristic, and drops anything that does not fit in your inventory at your feet. (Optuber)
Chained
1 changePathway page: Chained- Possession puts the mob disguise back after Werewolf Transformation ends. (Optuber)
Devouring
1 changePathway page: Devouring- Digestive Enhancement gives items their food back after it ends and no longer strips real food. (Optuber)
Death
1 changePathway page: Death- Frost Shadow leaves crossbred packed ice food alone. (Optuber)
Fool
7 changesPathway page: Fool- Air Bullet now ignores spectator and creative players, so a possessed player in spectator mode can no longer block the shot. (Optuber)
- Marionette possession now tells other plugins your real max health, so zone damage scaling no longer treats you as a low health marionette. Fixes the one shot reports from incursions. Prob. (Optuber)
- Healing gives back 60% of the damage you took in the last 10 seconds, and damage you already healed cannot be healed again. (Optuber)
- Damage Transfer moved from Sequence 4 to Sequence 7. (Optuber)
- It has no cooldown while you have charges. Both modes share five charges. Using the fifth starts a 45 second cooldown, and unused charges refill 60 seconds after your last use. (Optuber)
- Transferring damage to figurines is still Sequence 4 and above. Below that only the body mode is available. (Optuber)
- The action bar shows your charges and how much you can heal, or the cooldown. Reconnecting or dying clears recorded damage but keeps the charge timers. (Optuber)
Puppets
1 change- Life Body and Main Body puppets ignore deaths of old bodies, so a redeployed body no longer ends because its previous one died. (Optuber)
Courier
3 changes- Hopefully these fixes work they were finicky (Optuber)
- Fixed Horn Of Summoning Courier (No GUI), horn of summoning not letting you pick recipient and Sender so the recipient selection menu opens again on the current game version. (Optuber)
- Fixed Courier deliver bug so deliveries wait while the recipient is in spectator mode instead of dropping at a divination spot. (Optuber)
Wallet
1 change- Fixed Withdrawing then depositing but less deletes the money so a deposit or sale checks you still have the full selected amount. If you do not, the vault reopens and nothing is taken. (Optuber)
Emporium
2 changes- Fixed offhand shards using their base item, so a shard in the offhand no longer performs the vanilla item action. (Optuber)
- Fixed shard redemption ignoring right-clicks in the air, so shards now redeem wherever you click. (Optuber)
Demoness
3 changesPathway page: Demoness- Existing rooms are not touched. A bigger shell is built around your current room, your old glass stops being protected, and you can break it open whenever you like. (Optuber)
- The Mirror Realm ceiling now grows with the room width. Rooms are 9, 19, 39, 79 and 159 blocks wide and tall from Sequence 4 to Sequence 0. (Optuber)
- Entering while the bigger room is being built costs nothing. You get a message when it is ready and enter again. (Optuber)


