White Tower
11 changesPathway page: White Tower- Imitated abilities from before power tracking was added now count as fully grown instead of being stuck at starting power (Farmerjoe)
- Imitated ability power now grows over 7 Minecraft days (about 2 hours 20 minutes of real time) instead of 7 real days, and keeps growing while you are offline (Farmerjoe)
- Imitated abilities now cost extra spirituality the lower their power is, on top of the existing extra cost for imitated abilities (Farmerjoe)
- Imitated ability power can no longer exceed the maximum for your current sequence (Farmerjoe)
- The Cognizing menu now shows an imitated ability’s current power instead of its starting power (Farmerjoe)
- At Sequence 1 and 0, imitated abilities no longer have any downsides, including the extra spirit cost and the non attack power penalty (Farmerjoe)
- Imitation power now affects more than damage: imitated abilities also scale spirit cost, effect durations, potion strength, madness dealt, damage boost bonuses and passive bonuses by their power percentage (Farmerjoe)
- Reworked Imitation power tiers: Sequence 6 starts at 20% and grows to 50%, Sequence 5 30% to 60%, Sequence 4 60% to 80%, Sequence 3 70% to 90%, Sequence 2 80% to 95%, Sequence 1 is 100% and Sequence 0 is 110% for damage only (Farmerjoe)
- Imitated ability items now show the damage the ability actually deals at its current power, and their damage and cost update automatically as power grows (Farmerjoe)
- Fixed imitated abilities at Sequence 6 never growing in power, and fixed power only updating on login or when opening the Imitation menu (Farmerjoe)
- Fixed percent values in Imitation menus and messages showing a double percent sign (Farmerjoe)
General
1 change- Copied abilities from Replication, Grazing and similar systems now show their real reduced damage on the item (Farmerjoe)


