
I am excited to unveil the Incursion Zones, a major new dynamic event designed to shake up the server’s power balance. I have been working hard to create a system where the rewards are worthy, but so are the risks!
⚔️ The Incursion Begins
When the server concurrent player count rises above a specific threshold (30 players), the fabric of reality weakens.
- Massive Scale: Incursion Zone opens in random locations with a radius of 300-500 blocks.
- Fair Placement: Zones spawn equidistant from major cities to ensure fair travel times for all factions.
- Visibility: Active zones appear on the Online Map as large, semi-transparent overlays.
- No Safe Mode: Upon entering an Incursion Zone Safe Mode is automatically disabled and cannot be re-enabled while inside the radius.
🏰 City vs. City
The Incursion Zone centers around a capture point. This is a team effort.
- Objective: Capture and hold the central point for as long as possible.
- The Reward: If your City controls the point when the event closes, your entire City receives a massive buff: Increased Acting + Spirituality gain for 4 hours (duration subject to testing).
💀 The Stakes are high
This is the most critical mechanic in the update. Death in an Incursion Zone has consequences beyond simple respawning. If you are a Beyonder of Sequence lower than 7 and are killed by another player in the zone:
- You lose one Sequence. (e.g., A Sequence 4 Sun Beyonder degrades to Sequence 5).
- You lose the characteristics associated with that higher sequence, which is dropped upon your defeat.
🪽 The Paper Angel
To mitigate the risk of de-leveling, you will be going to have a new essential item: the Paper Angel.
- Effect: If you are defeated while holding this item, the Angel is consumed, but you do not lose your Sequence.
- Acquisition: Can be purchased in the Store or found as rare loot (not yet, this is just an announcement)
🔌 Anti-Combat Logging
There is no escape. If you disconnect inside an Incursion Zone:
- An NPC “Body” spawns in your place.
- If the NPC is killed, you suffer all standard consequences (including potential level loss).
💎 Exclusive Loot
Why risk your sequence? For loot of course.
- Player Kills: Killing a player in the zone rewards you with a PvP Loot Chest.
- Contents: These chests function similarly to Emporium’s Legendary crates but contain exclusive loot obtainable only inside Incursion Zones.
⚖️ Demigod Restrictions
To ensure these zones are skill-based battlegrounds and not slaughterhouses for new players, I have thought about strict Rules of Engagement:
1. The Level Gap Protection
If a high-level Beyonder kills a player who is significantly weaker (2-3 levels difference):
- The killer receives NO Loot Chest.
- The victim does NOT lose a Sequence.
- This prevents high-level camping for easy farm.
2. The Tyrant Mark
If a Demigod persists in hunting players significantly below their level (3+ kills on “weak” players):
- They receive a special mark visible to everyone on the Online Map. The hunter becomes the hunted.
3. High-Sequence Instability
The Incursion Zones are volatile for powerful entities. If you are Sequence 4 or 5:
- Visibility: You emit a visible Glow Effect, making stealth impossible.
- Instability: You take DOT (Damage over Time): 0.5 HP every few seconds while inside the zone.
Status: In Testing
The Incursion Zones are currently functional but undergoing final stress testing. I am fine-tuning the exact radius, loot tables, and “Paper Angel” obtaining ways, which will need a several so called “play tests”. Stay tuned for further announcements!


