General
1 change- Refactored the way rituals are rerolled for most of the players, fixed an issue where rerolling just one for player A could reroll all of them for players B, C, D… Added more difficulty tiers to them (Master and Exotic) and enhanced UX for staff members (ikeepca1m)
Fool
9 changesPathway page: Fool- Non-bestowed marionettes are persistent now, they have their own separate inventory, while controlling them you can use most of their spells (excluding your own and non-cloneable such as Grazing). Killing them will send a drawback to the Marionettist, but they will respawn after some time. Dying while controlling them will destroy them forever. For these you cannot set tweak their behaviour type — commission for origin (ikeepca1m)
- For bestowed marionettes the things change a little. While controlling them you can use both their and your spells (excluding non-cloneable); you can also tweak their AI while they are not controlled by you directly, and also Shapeshifting while controlling them changes it forever to the chosen entity type — commission for origin (ikeepca1m)
- Marionette Switch has been renamed to Marionette Control in order to avoid misunderstandings; the new ability named Marionette Position Swap - Instantly swap positions with one of your marionettes within 1000 blocks - has been added — commission for origin (ikeepca1m)
- Did I already say, that all Marionettes now behave like Wild Bedyoners, have their HP, spells and intelligence? Well, I most certainly just did it now — commission for origin (ikeepca1m)
- Controlling another player with Spirit Thread Control gradually slows down their thinking and reasoning, meaning they will have up to 50% chance of their abilities failing when being actively converted into a Marionette — commission for origin (ikeepca1m)
- Also Spirit Thread Control has received an AOE mode you can activate by shift-right-clicking. If it has been turned on, the next spell cast will try to convert every filtered entity in vicinity, but be ware that it takes progressively more spirituality if you are trying to convert several Beyonders at once, especially if they have low Sequences — commission for origin (ikeepca1m)
- At Sequence 4 the Shapeshifting is enhanced and the caster will be able to morph into more entity types, such as Warden, Blaze, Witch, Wolf, Piglin etc — commission for origin (ikeepca1m)
- This was the last commission we accepted regarding Marionettes or Avatars. The codebase of these features has become so broad and extensive that we most likely will not agree to edit it later on because of the complexity (except for fixing critical bugs) — commission for origin (ikeepca1m)
- Marionetting and controlling the real player works as before - you get to use their pathway and inventory, while they are forced to follow you as a spirit; when you stop the possession they get their items back, and you are teleported to a safe place far away from them to ensure enraged player will not attacked you on sight for what you’ve done to his body :hehehehe: — commission for origin (ikeepca1m)
Moon
1 changePathway page: Moon- Corossive Claws finally working legit. (Optuber)
Chained
1 changePathway page: Chained- Werewolf Claws fixed. (Optuber)


