General
2 changes- We have heard you, and made some changes to acting. Instead of cooldown strictly counting only active playtime, it will now take AFK and offline time into account, but at a reduced rate. In simple words you can choose to play 20 minutes to be able to act again, AFK for 40 minutes or log off and login 100 minutes later. All of these can be combined and used together, so you are free to choose which strategy to choose :cosmos: (ikeepca1m)
- Fixed some spells using incorrect methods to change the state of world - not respecting Terrain Damage option - not restoring broken blocks after - inducing permanent terrain changes etc (ikeepca1m)
Patriarch
6 changesPathway page: Patriarch- Sedative Gas: Now targets only the single nearest player to the landing spot within 5 blocks. Phase 1: Slowness II for 5 seconds. Phase 2: Full paralysis for 5 seconds movement, camera, attacks, and interactions locked and breaks early on any damage. 60s immunity after being affected. (Farmerjoe)
- Stimulating Gas: Now targets only the single nearest player to the landing spot within 5 blocks. Halves the remaining duration of all negative effects, then grants Speed III for 2 seconds. 60s immunity after being affected. (Farmerjoe)
- Lust Perpetual condition now applies harsher negative effects for not being around other players and also removed the saturation effect (Farmerjoe)
- Physical Enhancement Trait now applies speed instead of resistance (Farmerjoe)
- removed beyonder imitation from Acting ability and now is a new ability with 3 modes that can imitate a beyonders power for 30 secs. Randomly copies one active ability from your observed target The cloned ability is added to your inventory for 30 seconds, then expires. Power scales based on the sequence gap: same or weaker target = 80% and stronger target = 50%. imitation is Blocked entirely if the target is +2 sequences above you (Farmerjoe)
- also updated the damages for 1. possessiveness drain 2. vitality drain steal 3. dream popular 4. tree spells branch arrow 5. tree spells branch bounce 6. tree spells vine bind since they were really weak before (Farmerjoe)
Death
6 changesPathway page: Death- New Passive Head Hunter: Kills gives increased chance for mobs to drop their head, scaling with sequence level. — commission for sashimi (Ikea)
- New Passive Spirit Informants: Radar passive showing up to 3 directional arrows in your action bar for nearby threats (hostile mobs + enemy players) within 20 blocks. Sneak + right-click a player with empty hand to exclude them. — commission for sashimi (Ikea)
- Physical Enhancement: Fall damage reduction + perma speed 1. — commission for sashimi (Ikea)
- New Active Ability Language of the Dead: Mode one, Spirit Extraction is a short chant which yanks nearby players into spectator as floating souls with a NPC dummy left at their body. They must fly back to their body to return; 30s timeout or take damage. — commission for sashimi (Ikea)
- Language Of The Dead: Mode 2 Control of the Dead is a brief chant which hijacks a nearby Fool’s Marionette and terminates all undead within 15 blocks. On successful takeover, if Fool is inside marionette the ability boots the Fool to spectator and you control their puppet for 15–75s based on seq diff. Failure makes you temporarily vulnerable to being marionette’d. Additionally at seq 4 this ability will kill spirit worms inside bestowed marionettes with backlash intended. — commission for sashimi (Ikea)
- Updated Ability Spirit Communication Added a Messenger mode: consume a Prismarine Shard, summon a particle, then type a player’s name in chat to deliver the item to them. 60s timeout returns the item which may see tweaks — commission for sashimi (Ikea)


