Acting
2 changes- Since acting bottles are now limited both by limiter, acting ledger and sequence, we have decided to make them at least somewhat viable to low-sequences. Coefficients of efficiency for godhood have been changed in a positive way. For example 45% instead of just 20% for Sequence 4 (ikeepca1m)
- Several bounties have been updated with new mechanics to improve workflow and player cooperation. Bounties that require hunting a specific entity at a set coordinate now offer the option to instantly spawn the target on-site for a fee. Players who consent to participate in another player’s bounty now receive a helpful buff, reducing the cooldown for their own next bounty by 5 minutes (ikeepca1m)
Dungeons
1 change- The Shivering Hollow and Ember’s Resurgence’s exchanging cards no longer sell sharded rewards - this feature is left for Root of The Canopy and The Dust Citadel, hence dungeons for new Beyonders are still viable way of getting needed resources quickly (ikeepca1m)
Outer Cosmos
4 changes- It doesn’t just want to be fed; it wants to consume… (ikeepca1m)
- Disabled friendly fire during active Outer God Anchor event if two players are currently in the same corrupted area (ikeepca1m)
- /oga rewards no longer needs event id as an argument; your contributions are saved between different events, so you can save up for the thing you wanted without being forced to spend them right away (ikeepca1m)
- Added notifications about Heart Raid phase, personal rewards for breaking the Heart (ikeepca1m)


