Abyss
3 changesPathway page: Abyss- Nerfed Abyss Sequence 3 by reducing Spiritual Parasite sustain, lowering Voice Curse range, madness, and debuff pressure while increasing its cost and cooldown, and making Death Knell slower, less punishing, more expensive, and unable to tether protected or already bound targets. (Farmerjoe)
- Blacklisted Death Knell and Voice Curse (Farmerjoe)
- Fixed Abyss Sequence 3 so Voice Curse and Death Knell now properly apply their madness to Hanged Beyonders with Seed of Corruption, while keeping their existing madness values unchanged. (Farmerjoe)
General
1 change- Fixed an issue where abilities that placed players in spectator mode could let them teleport to other players by using vanilla spectator targeting. (Farmerjoe)
Dungeons
2 changes- Completely rewritten Dungeon Coordinator from the scratch, which should mean less buggy states and situations when your card / loot run doesn’t work, you don’t get to choose equipment classes, only get Iron Ingots from chests etc (ikeepca1m)
- Fixed issue of all ingredients shards being resolved into the same item. If the pathway’s sequence has four ingredients, and you are lucky enough to get it as a reward, it would always drop the first one, making some of them pretty much unobtainable (ikeepca1m)
Acting
1 change- Acting Bottles now can by used by any Beyonder, regardless of the Sequence. If anything, you wanted it yourself, so don’t blame me if someone uses more bottles than you ¯_(ツ)_/¯ (ikeepca1m)
Towns
1 change- You can now upgrade your town level without having enough members in it, the only limit now is the amount of money you can gather for it - https://discord.com/channels/1401234466122498048/1511775529265660167 (ikeepca1m)
Demoness
1 changePathway page: Demoness- Damaging mode of Disease is back 🙂 (ikeepca1m)
Beyonder Mobs
2 changes- Added so called Mob Slaying Pity - after killing any Beyonder Creature (mainly those without custom models), if they didn’t drop the ingredients right now - you will get 5% bonus chance to get it after killing the next one, up to 50% bonus. This way even if the first Beyonder Mob you kill doesn’t drop anything, the next one, or the one after it (and so on) will have higher and higher chances of yielding a reward (ikeepca1m)
- P.S. Mobs with custom models, aka to Murlocs, Dragons or others already yield x8 chance to drop a reward. Reskinned vanilla mobs do not, because their AI has room for improvement, and can be cheesed in no time, therefore it’s not always a fair fight for the rewards it may have. And no, we can’t simply drop more of custom models mobs :cosmos: (ikeepca1m)


