Eternal Aeon
1 changePathway page: Eternal Aeon- Contracts: Changed to roll based off boon sequence rather than main pathway sequence to prevent builds reaching into every high seq pathway. (Ikea)
Black Emperor
1 changePathway page: Black Emperor- Magnify + Exploit: Potentially solved issue with these 2 abilities having a hard time turning off which causes either refusal to stop drain or burst spirit drain of 500+ spirit. (Ikea)
Devouring
3 changesPathway page: Devouring- Gluttony: Adjusted the quest requirements, buffs and just adjustments to the passive overall (Ikea)
- Gluttony: Fixed the text from recieving the quest being a long stringWithArgs which causes a long and unwanted message - https://discord.com/channels/1401234466122498048/1522299807597854782 (Ikea)
- Cooking: Likely fixed issues with eaten active/passive imbued foods not persisting through server restarts, also added a halt in duration when leaving to ensure the timer only decreases while online (Ikea)
Mother
1 changePathway page: Mother- Evil Spirit Transformation: Phantoms not persisting after having turned of the ability despite ability description stating that the function should exist - https://discord.com/channels/1401234466122498048/1523578387610865674 (Ikea)
Death
1 changePathway page: Death- Language Of The Dead: Fixed issue with ability not successfully targeting idle marionettes (aka non possesed) + against bestowed marionettes - https://discord.com/channels/1401234466122498048/1522605856934596659 (Ikea)
Acting
1 change- Re-introduced acting difficulty curve back. New players get more acting from all bounty / world exploration / player interaction sources; while experienced players get slowed down in order to ensure linear progression in a long run (ikeepca1m)
White Tower
4 changesPathway page: White Tower- Cognizing: Received another option named Decrypt which can be used to get more information about the target (mostly about Beyonders), including madness, acting, town, church, uniqueness, accommodation etc. In order to successfully decrypt someone both caster and target will have to play QTE, winner takes it all (15 minutes of detailed info or 2 minutes of immunity to decryption) — commission for LibraryOTotality (ikeepca1m)
- Forgotten Memory Archive: Is now able to tell if the ability is blacklisted (blacklisted = not being able to steal, copy, graze, or turn into Sealed Artifact) — commission for LibraryOTotality (ikeepca1m)
- Leverage: Added descriptions to each mode so you can at least know what every does; separated cooldowns for different categories; made some of them more visible visually and more effective in terms of spent spirituality / result — commission for LibraryOTotality (ikeepca1m)
- Blood Vials: Are now able to be used in order to try decrypt detailed information about other player (Cognizing) remotely; or in order to get one Observation Data (Analysis) — commission for LibraryOTotality (ikeepca1m)
Paragon
1 changePathway page: Paragon- Fixed Artifact Crafting not being able to make Sealed Artifacts of certain spells (e.g. Weapons of Dawn) due to internal id naming and per-sequence spells which vanish later issues (ikeepca1m)
Dungeons
1 change- Allowed low manning dungeons if your power doesn’t exceed the Dungeon’s base power by 150. This should allow new players to try their own skills in Dungeons even when they can’t manage to gather full party; while not allowing experienced players to be a loot pack mule for easier encounters (ikeepca1m)


