General
1 change- Refactored potion advancement logic to make it more UI/UX friendly. Instead of drinking the potion twice in the short duration and praying to god you won’t mutate - you will now have a GUI opened for you, where you can check all the consequences of your advancement (naming all drawbacks you will suffer and exact numbers for them, for example “for completing only 60% of rituals you will get 40% madness (10% permanent)” etc); accept it and try your luck in the mini-game or decline and rollback (ikeepca1m)
Dungeons
1 change- The Shivering Hollow and Embers Resurgence both received second entrance located in the other world part. They need to be activated first though! (ikeepca1m)


