Sun
1 changePathway page: Sun- Holy Equipment now also absorbs magic damage at 10% scaling previously only physical damage consumed durability. Bestowed armor (cast onto allies) is now 50% less durable than the caster’s own set. Excess damage passes through when armor shatters instead of being fully negated (Farmerjoe)
Fool
3 changesPathway page: Fool- Fixed a player controlling a marionette in a PvP zone being one-shot by any spell ability damage scaling now correctly uses the player’s real health pool instead of the puppet’s HP (hopefully fixed) (Farmerjoe)
- Fixed a dupe bug for historical projection summoning when making item pacts with artifacts it constantly duped them. (Farmerjoe)
- Fixed Historical Projection item pacts being dismissed individually. Fixed projected items being moveable into external containers, hotbar swappable into chests, and duplicatable via the off-hand slot all of these are now fully blocked. Fixed orphaned projection items persisting in the off-hand slot on login. Player pact projections now correctly restore the target’s armor on the summoned NPC - Pact item projections are now blocked from being moved by hopper/dropper automation. Fixed an edge case where blacklisted items (admin items, artifacts, ingredients, acting books, ritual items) could be captured as pacts (Farmerjoe)
General
2 changes- Fixedfool move 1 shotting (Farmerjoe)
- Suggestion addedDirtyCheapDeeds Should get Restored (suggested by ManMan369) (ikeepca1m)
Red Priest
1 changePathway page: Red Priest- readded Flame Transformation absorption but with nerfs which are 20% of incoming physical damage and 10% of incoming magic damage at sequences 4–0 (Farmerjoe)
Darkness
1 changePathway page: Darkness- Fixed Nocturnality night vision dropping when stepping into light while the Darkness Reserve is above 25% it now persists at any light level as long as reserve is charged. Night vision is now properly cleared when buffs are removed (on revoke/unload/quit) (hopefully this is fixed) (Farmerjoe)


