Door
3 changesPathway page: Door- Tele-Jump now has a secondary activation: sneak + use consumes all current Tele-Jump charges and enters a state lasting 0.5 seconds per charge (10 charges = 5 seconds). While active, all ability cooldowns are halved and mind attacks cannot affect the caster — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- Replication can now copy passive abilities with a 30 minute time limit after which they expire. Passives are harder to copy than active abilities (roughly half the normal success chance). Replication slots now scale with sequence 4 slots at Sequence 2 and 7 slots at Sequence 1 — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- Added new Sequence 2 ability: Sealing Authority. Has 5 selectable modes: Starlight Seal: Seals a targeted entity with glowing + slowness for 3s (5s at night or in The End), or seals an item in your offhand to refresh its potion expiry / suppress artifact abilities for 30s. Sneak+ cast to unseal. Sequence 1 can permanently seal items and artifacts. Concept Seal: Sneak to cycle through 6 sealable concepts (regen, sight, sensing, movement, attacks, hotbar), then cast to apply it to a targeted player for 15s (movement: 3s). Sequence 1 hits all enemies in a 15-block radius. Ability Seal [unlocked at Sequence 1]: Randomly seals 1–3 of a targeted beyonder’s symbolisms for 20s, preventing use of those abilities. Connection Seal [unlocked at Sequence 1]: Anchors a 20-block radius zone for 30s that blocks connections within it. Madness Seal [unlocked at Sequence 1]: Blocks external madness accumulation on self or a targeted beyonder for 30s and immediately reduces their madness by 5 — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
Sun
2 changesPathway page: Sun- Physical Enhancement now grants Strength I to Solar Envoy (Sequence 5) and above when solar reserve is at or above 60% — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
- Improved solar reserve absorption rate for Sequence 3 and below higher tier Sun beyonders now absorb light 2.5× faster than base — commission for 𝓕𝓻𝓮𝓪𝓴𝔂Weeb (Farmerjoe)
General
2 changes- FixedFlaring Sun and Solar Envoy (reported by Sick_Weeb) (D…)
- FixedReboot Destiny not working when not in party (reported by Groblin) (D…)


