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Changelog — August 11, 2026

Changelog172 changes in 32 areas

General

43 changes
  • Fixed
    door keybind bug (reported by uhh_jam) (Optuber)
  • Fixed
    Light Wind Left-click not working. (reported by JSRG) (Optuber)
  • Fixed
    out of bounds in pvp with priest (reported by Elxaval_) (Optuber)
  • Fixed
    Dungeon Speedrun (reported by Ger3860) (Optuber)
  • Probably fixed
    Grazed Formula Casting (reported by steve_akuma) (Optuber)
  • Fixed
    Lots of things stopped working after SD (Optuber)
  • Fixed
    TD internal crucible shift right click activating without the ability in hand (reported by Groblin) (Optuber)
  • Fixed
    Artifact Sealing (Optuber)
  • Fixed
    Daedalus wings (reported by Kenward_Jalay) (Optuber)
  • Fixed
    Lots of things stopped working after SD (Optuber)
  • Probably fixed
    Lots of things stopped working after SD (Optuber)
  • Fixed
    Beam of Disintegration Bounties Don’t Work (reported by Tester | Zeeko3) (Optuber)
  • Fixed
    Restore Snapshot (reported by Fedoo0) (Optuber)
  • Fixed
    Fool 3: historical void hiding and possess projection (reported by 0Skalker0) (Optuber)
  • Fixed
    Marionettes link sudden break (reported by AlexDdollar) (Optuber)
  • Fixed
    Immunity to horrors bug (reported by Sick_Weeb) (Optuber)
  • Fixed
    Tyrant Wind Flight not cancellable for Contractee (reported by Sick_Weeb) (Optuber)
  • Fixed
    Some Abilities Like the TD Passive Still Show Glowing (reported by Narratively) (Optuber)
  • Fixed
    Black Armor doesn’t make you big (reported by Emissary | MintParkerFan) (Optuber)
  • Fixed
    Replication (reported by Designer | Adiantumdjb) (Optuber)
  • Fixed
    Mystical Re-enactment - Ball of Yarn Player TP minor bug (reported by ManMan369) (Optuber)
  • Fixed
    Concealed space inf stuck in it (reported by Ducklord06) (Optuber)
  • Fixed
    PVP Bounties force accepted (reported by Tester | FeCo) (Sombie)
  • Fixed
    Seq6 skill need a seq5 thing (reported by LLaw8771) (Optuber)
  • Fixed
    Nightmare State Sudo Revive (reported by Kamick) (Optuber)
  • Fixed
    Time Worms Don’t Give Accom (reported by Narratively) (Optuber)
  • Fixed
    Profane Language applying next to no corruption (reported by SaladDM) (Optuber)
  • Fixed
    duping a potion (reported by abdul_satoed) (Optuber)
  • Fixed
    Potion duped (reported by SulfuricCrowd3) (Optuber)
  • Fixed
    Wb trading (reported by Bailong2119) (Optuber)
  • Fixed
    Condensing Soul Crystals Interferes with Lands UI (reported by Tester | Zeeko3) (Optuber)
  • Fixed
    WoF Luck Acumilation Drains 60 Spirit per second and goes past the Spirituality turn off feature. (reported by Tester | FeCo) (Optuber)
  • Fixed
    Cannot slot two S3 abilities at once as S3 WT (reported by _A_ce) (Optuber)
  • Fixed
    Luck Manipulation Left click missing from coiclient (reported by Groblin) (Optuber)
  • Fixed
    Wraith curse, and i think zombie curse was bugged, maybe werewolf (reported by 0BeanyBoi) (Optuber)
  • Fixed
    Issues with HM 3 Trinity (and Flesh And Blood) (reported by SaladDM) (Optuber)
  • Fixed
    Holy Equipment and Devouring Boon (reported by Weskit6713) (Optuber)
  • Fixed
    Contract & Order Authority does not work (reported by Weskit6713) (Optuber)
  • Fixed
    Chain of Command working without a cohort. (reported by Kamick) (Optuber)
  • Probably fixed
    Dying as a shapeshifted blaze inside a dungeon turns you in spectator mode (reported by Yarisful) (Optuber)
  • Fixed
    Courier deliver bug (reported by kialmatia) (Optuber)
  • Probably fixed
    Lost all imitation progress (reported by FlashElCrack) (Optuber)
  • Fixed
    Shards for ing based on feather item cant be crafted instead work as normal feather (show land info) (Optuber)

Wheel of Fortune

3 changesPathway page: Wheel of Fortune
  • Psyche Storm now respects Horror Immunity. (Optuber)
  • Luck Accumulation no longer charges spirituality every accumulation tick. (Optuber)
  • Calamity Attraction can no longer be activated inside dungeons. (Optuber)

General

10 changes
  • Artifact Ability Cooldowns restored to their previous behavior. (Optuber)
  • Wild Beyonder Trading now completes payment and item delivery atomically. A trade fails without taking payment if there is no room for the purchased item. (Optuber)
  • Artifact Abilities now handle cooldowns independently from the original pathway ability properly. (Optuber)
  • Dual Artifacts now dispatch events to both abilities and correctly bind both abilities to their owner. (Optuber)
  • Potion Advancement now consumes the matching potion from anywhere in the inventory and stops safely if the potion is no longer present. (Optuber)
  • Vanish Abilities in Artifacts are now recognized as active concealment effects. (Optuber)
  • Acting Cooldowns edge cases fixed. (Optuber)
  • Ability Regression now fully cleans up every removed ability, preventing old transformations, summons, potion effects, or tasks from remaining after regression. (Optuber)
  • Potion Brewing now distinguishes real Beyonder Characteristics from ordinary player heads, preventing incorrect ingredients from being accepted or returned. (Optuber)
  • Artifact Item Throw Drawback no longer throws ability shortcuts. (Optuber)

Door

4 changesPathway page: Door
  • Traveler’s Door issues hopefully fixed. (Optuber)
  • Replication can now copy valid abilities from Wild Beyonders and correctly restores replicated abilities to the ability list after reconnecting. (Optuber)
  • Light Wind now targets an entity’s body rather than its feet, making the cone hit detection more reliable. (Optuber)
  • Light Wind clones no longer share active wind or cyclone state with the original ability. (Optuber)

Fool

9 changesPathway page: Fool
  • Historical Void Borrowing – Restore Snapshot now costs at most the user’s maximum spirituality, allowing players with less than 9,000 maximum spirituality to use it. (Optuber)
  • Historical Void Hiding now uses the complete visibility-aware online-player list. (Optuber)
  • Historical Void Hiding now makes the user invisible, prevents movement away from the entry position, hides them from players who join afterward, and restores visibility correctly on exit. (Optuber)
  • Miracle Invocation – Temporary Artifact now gives the created artifact the intended expiration time. (Optuber)
  • Miracle Wish Scrolls are consumed only after a wish is successfully submitted. Closing the menu, submitting an invalid wish, or encountering a full board no longer wastes the scroll. (Optuber)
  • Marionette and Avatar Ability Lists no longer display inherited abilities twice while controlling the body. (Optuber)
  • Temporary Marionettes and Persona Manifestations are destroyed when control ends instead of being saved as permanent puppets. (Optuber)
  • Player Possession now correctly restores health after a lethal magic hit and safely exits during external transitions. (Optuber)
  • Marionette Control now ends safely before dungeon inventory transitions, preventing the controlled body’s inventory from replacing the player’s real inventory. It also restores the correct internal health scaling when the controlled body takes magic damage, along with some other fixes. (Optuber)

Chained

25 changesPathway page: Chained
  • Core Understanding was added. It creates a 12-hour doll from an existing spiritual connection without consuming that connection. Its cooldown is six hours at Sequence 2, three hours at Sequence 1, and zero at Sequence 0. (Optuber)
  • Spirit Influence now costs 1,000 spirituality. (Optuber)
  • Core Understanding Dolls now expire and are removed safely from inventories after 12 hours. (Optuber)
  • Object Possession now lasts a maximum of 30 seconds, exits by right-clicking, reliably restores the user after reconnecting, costs 2,500 spirituality, and has a 150-second cooldown. (Optuber)
  • Possession now restores the player’s display name and body state correctly after controlling a mob, including after death, disconnect, or forced cleanup. (Optuber)
  • Transfiguration Curse locks one random active ability for 30 minutes if the victim suffers 50% of their maximum health during the curse. (Optuber)
  • Werewolf Kin and Undead Manipulation are now cloneable. (Optuber)
  • Werewolf Kin and Undead Manipulation summons now show their remaining lifetime in their names. (Optuber)
  • Transfiguration Curse was added for 1,500 spirituality with a 90-second cooldown. Sequence 3 fires it at a target, while Sequence 2 charges and affects nearby valid players. (Optuber)
  • Connection Establishment range was reduced from 5,000 to 1,000 blocks at Sequence 1 and from 10,000 to 5,000 blocks at Sequence 0. (Optuber)
  • Resurrection now remembers its three-hour cooldown and one-hour penalty across reconnects and restarts. It also maintains its Weakness, Slowness, and disabled Zombie Physique penalty without removing unrelated effects. (Optuber)
  • Transfiguration Curse now restores passives and disguises correctly when it ends, including after death or disconnect. (Optuber)
  • Transfiguration Curse transforms victims into small animals, ends transformations and active abilities, disables most passives, and prevents further ability use while maintained. (Optuber)
  • Undead Manipulation wraiths follow from farther away, and all controlled undead teleport back more reliably when separated or moved between worlds. (Optuber)
  • Werewolf Claws now permits Werewolf Kin while transformed. Sequence 6 gains constant Regeneration instead of requiring a full moon, while Sequence 4 gains Resistance II. (Optuber)
  • Poltergeist Frenzy now triggers correctly from Improvised Weapon damage and stops when line of sight is lost. It no longer targets the caster, party members, protected players, tamed creatures, controlled undead, Werewolf Kin, or other friendly summons. (Optuber)
  • True Form now respects Horror Immunity and cannot build gaze progress against protected players. (Optuber)
  • Puppet Crafting puppets now persist more reliably across disconnects and server saves. (Optuber)
  • Puppet Crafting – Aimless puppets prioritize players over mobs within 32 blocks and remember unseen targets for 30 seconds. (Optuber)
  • Puppet Crafting – Haunting puppets prioritize players over mobs, remain within 32 blocks, and remember unseen targets for up to 30 seconds. (Optuber)
  • Zombie Physique lost limbs now persist across reconnects. Regeneration begins after 30 seconds, gains 15 seconds for every additional missing limb, and pauses for five seconds after damage. (Optuber)
  • Zombie Physique now includes ribcage damage, applies attack miss chances for lost arms and eyes, and can block attacks entirely when both arms are missing. (Optuber)
  • Puppet Crafting – Animated puppets return after spending 30 seconds outside their 32-block home radius. (Optuber)
  • Wraith Curse and Zombie Curse no longer advance or apply their curse penalties inside dungeons and no longer remove unrelated Hunger, Weakness, or Slowness effects during cleanup. (Optuber)
  • Puppet Crafting – On a Walk puppets attack only the owner’s current combat target within 16 blocks and return after being separated for 30 seconds. (Optuber)

Visionary

6 changesPathway page: Visionary
  • Dream Maze can no longer pull a target who is mounted or carrying passengers. (Optuber)
  • Virtual Persona madness-shield feedback now reports the absorbed amount and remaining personas correctly. (Optuber)
  • Persona Manifestation now creates an explicitly temporary marionette that is removed after use. (Optuber)
  • Dream Weaver now removes its scenes, temporary blocks, woven items, clones, biome changes, and owned potion effects on death, disconnect, regression, or ability removal without deleting unrelated effects. (Optuber)
  • Psychological Invisibility, Alteration, Dream Alteration, Awe, Battle Hypnotism, Dream Maze, Dream Weaver, Frenzy, Manipulation, Mental Plague, Mind Reading, Mind Storm, and Non-Combat Hypnotism now respect Horror Immunity. (Optuber)
  • Enhanced Psychological Cue now removes only its own transformation buffs and cleans them up on death, disconnect, regression, or ability removal. (Optuber)

White Tower

2 changesPathway page: White Tower
  • Analysis and Replication now repopulate restored imitated abilities in the player’s ability list without generating duplicate shortcut items. (Optuber)
  • Imitation Sequence 3 users can now imitate two abilities from the same Sequence. (Optuber)

Chaos Mist

1 changePathway page: Chaos Mist
  • Ambitious Training now treats Horror Immunity as a successful resistance to mental control. (Optuber)

Darkness

5 changesPathway page: Darkness
  • Spirit Control can now target hostile Wild Beyonders while continuing to ignore friendly summons. (Optuber)
  • Concealed World cannot be created or maintained inside incursion PvP zones and now fully cleans up when toggled off. (Optuber)
  • Nightmare State no longer traps dead or respawning users in spectator mode and restores the previous game mode safely. (Optuber)
  • Horror Aura, Lullaby, Nightmare, Spirit Control, Tranquilize, and Wave of Darkness now respect Horror Immunity. (Optuber)
  • Serene Body is now recognized as part of the psychological-protection interaction. (Optuber)

Sun

10 changesPathway page: Sun
  • Horror Immunity fully blocks these effects at Sequence 4 or higher and reduces eligible potion-effect strength by one level at lower Sequences. (Optuber)
  • Horror Immunity now works when provided by either ability of an active sealed artifact. It temporarily stops protecting the user during mutation. (Optuber)
  • Contract & Order Authority now updates ability damage displays as its tier increases. (Optuber)
  • Horror Immunity now blocks hostile psychological abilities, external ability madness, and ability-applied Nausea, Blindness, and Darkness. (Optuber)
  • Justice Halo now scales its ally damage buff and enemy damage penalty with Contract & Order Authority. (Optuber)
  • Judgement of Justice and Justice Trial now restore their authority multiplier correctly after reconnecting. (Optuber)
  • Salvation now suppresses drawbacks separately for every artifact the target actually carries rather than applying one player-wide suppression. (Optuber)
  • Contract & Order Authority now increases damage above the normal base instead of reducing it while charging: 100%, 125%, 150%, and 175% damage at its four tiers. (Optuber)
  • Holy Equipment now cleans up its armor and buffs when the caster dies, disconnects, regresses, or loses the ability without removing unrelated potion effects. (Optuber)
  • Horror Resistance replaces Horror Immunity and reduces eligible psychological durations, buildup, control effects, and external ability madness by 12% at Sequence 8, increasing by three percentage points per Sequence to 36% at Sequence 0. Psychological abilities themselves are never blocked, and their ordinary damage is unaffected. Ability-applied Nausea, Blindness, and Darkness can additionally be resisted completely based on their severity; otherwise their duration is reduced. Players receive a throttled chat notification when one of these potion effects is reduced or prevented. Multiple pathway or artifact copies do not stack, the strongest active source is used, and artifact copies retain the Sequence at which they were created. (Optuber)

Death

3 changesPathway page: Death
  • Undead Resurrection now cleans invalid minion records when those minions are consumed by Soul Swapping. (Optuber)
  • Touch of the Two Ends now properly respects debug turbo mode without draining spirituality or applying its normal self-heal cooldown. (Optuber)
  • Soul Swapping can now sacrifice half of the user’s active resurrected undead when no Internal Underworld souls are available. (Optuber)

Error

7 changesPathway page: Error
  • Power Theft GUI items can no longer accidentally behave as real ability shortcuts. Probably. (Optuber)
  • Power Theft can now steal valid abilities from active marionette bodies. (Optuber)
  • Life Theft now correctly performs its selected-organ follow-up on dual artifacts without changing the primary artifact ability’s category. (Optuber)
  • Worms of Time now awards acting progress when a worm is successfully created. (Optuber)
  • Charm, Dream Infiltration, False Memory, Mental Disruption, Deceit, and Thought Usurpation now respect Horror Immunity. (Optuber)
  • Avatar Control now preserves an independent copy of the main body’s honorific name. (Optuber)
  • Avatar Control now restores maximum spirituality before current spirituality, preventing the controlled Avatar from loading with an incorrectly capped reserve. (Optuber)

Demoness

2 changesPathway page: Demoness
  • Authority of Pleasure, Enhanced Charm, Female Charm, and Instigation now respect Horror Immunity. (Optuber)
  • Plague now tracks multiple infected victims independently and reliably clears damage, spirituality drain, and ability-block effects when each infection ends. (Optuber)

Mother

3 changesPathway page: Mother
  • Nature Walking now grants Regeneration II instead of Regeneration I. (Optuber)
  • Enhanced Strength now cleans up only the Strength and Haste effects it created, leaving effects from other abilities intact. (Optuber)
  • Nature Walking can create its temporary plants even when terrain damage is disabled while still respecting protected regions and player block edits. (Optuber)

Paragon

8 changesPathway page: Paragon
  • Soul Harvest no longer reacts to unrelated clicks while another non-crafting inventory is open. Probably. (Optuber)
  • Lunar Storm, Solar Storm, Smoke Bomb, Springs, Mechanical Spyglass, Welder’s Kit, and Tinkerer’s Gauntlet now receive enhancements from the user’s currently enabled Mastery Shield and Alchemical Life passives rather than stale item tags. (Optuber)
  • Beam of Disintegration was removed from its duplicate Sequence placement. (Optuber)
  • Firethrower, Mechanical Core, and Soul Rifle now receive their missing generated resource-pack models. (Optuber)
  • Vault Access is now enforced at 9, 18, or 27 slots based on current passive enhancements. Shift-clicking, dragging, and collect-to-cursor can no longer bypass locked slots. (Optuber)
  • Daedalus Wings now display folded wings while equipped and switch to the flying model while gliding. The display follows sneaking, pitch, world changes, and player visibility. They now behave as proper chest-slot gliders and automatically upgrade legacy wing items when equipped. They also safely drop a replaced chestplate if the inventory is full. (Optuber)
  • Knowledge Spirit Form now respects Horror Immunity when attempting to infiltrate another player. (Optuber)
  • Life Body now strips artificial-body art items from death drops, preventing body-only items from escaping into the main inventory. (Optuber)

Twilight Giant

2 changesPathway page: Twilight Giant
  • Weapons of Dawn axes, spears, and maces now use their correct resource-pack models. (Optuber)
  • Gladiator Roar now respects Horror Immunity. (Optuber)

Hanged Man

7 changesPathway page: Hanged Man
  • Profane Language now applies its intended fractional corruption instead of rounding low amounts incorrectly. (Optuber)
  • Black Armor now increases the wearer’s size by 50%, removes the size change reliably on exit, and applies remaining incoming damage correctly. (Optuber)
  • Grazing with Flesh and Blood now correctly triples soul acquisition chance even when the ability is inherited or cloned. (Optuber)
  • Trinity Combo Selection now supports pagination, excludes passives, and prevents recursive combo execution. (Optuber)
  • Trinity no longer drains 0.5% maximum spirituality every second. Instead, it releases one grazed soul every minute and causes guaranteed loss of control when the last soul is exhausted. (Optuber)
  • Trinity Heads now negate a hit when it would cross below 30% health or become lethal, consuming a head rather than taking ordinary damage on every hit. (Optuber)
  • Grazing now grants one stolen ability per soul at Sequence 5, two at Sequence 4, and three at lower Sequences. Flesh and Blood raises this to at least four. (Optuber)

Red Priest

3 changesPathway page: Red Priest
  • Conquest, Incitement, and Provocation now respect Horror Immunity. (Optuber)
  • Chain of Command – Strength Concentration and Damage Alleviation now require at least one other online cohort member and automatically stop when no supporting member remains. (Optuber)
  • Blazing Spear should now teleport the caster to safe open space behind the collision instead of inside the struck block more reliably. (Optuber)

Hermit

2 changesPathway page: Hermit
  • Crush Keystone now respects terrain-damage settings and protected-region block rules. (Optuber)
  • Mystical Reenactment – Ball of Yarn now guides the user to a safe biome surface and preserves the exact selected destination when entering the portal. (Optuber)

Justiciar

1 changePathway page: Justiciar
  • Coercion, Psychic Lashing, and Psychic Piercing now respect Horror Immunity. (Optuber)

Chaos

1 changePathway page: Chaos
  • Intimidation now respects Horror Immunity. (Optuber)

Hermit & Tower

1 change
  • Spell Creation capacity for Tower users is now 5/6/7/8 keystones and 12/15/18/21 saved spells at Sequences 3/2/1/0. (Optuber)

Black Emperor

1 changePathway page: Black Emperor
  • Bribery, Majesty, and Persuasion now respect Horror Immunity. (Optuber)

Tyrant

1 changePathway page: Tyrant
  • Roar of the Thunder God, Siren Song, Song of Madness, and Thunderclap now respect Horror Immunity. (Optuber)

Edict

3 changesPathway page: Edict
  • Words of Fate – Desire and Psychosis now fail against Horror Immunity without consuming the prepared word. (Optuber)
  • Fate Symphony desire, madness, and psychological effects now skip Horror-Immune targets and stop affecting targets that become protected. (Optuber)
  • Musician’s Pact now fully clears its previous pact and blindness state when the ability is lost, allowing a valid new choice later. (Optuber)

Second Law

1 changePathway page: Second Law
  • Organisation Infiltration now cannot infect Horror-Immune players and stops maintaining infiltration against protected targets. (Optuber)

Moon

2 changesPathway page: Moon
  • Beast Intimidation and Beauty now respect Horror Immunity. (Optuber)
  • Endless Life has been blacklisted temporarily (effective next restart) (Ikea)

Sublunary

2 changesPathway page: Sublunary
  • Pocket World now allows valid interior block placement instead of cancelling the interaction before the placement event. (Optuber)
  • Psychological Paintings now cannot confuse Horror-Immune viewers. (Optuber)

Abyss

1 changePathway page: Abyss
  • Desire Mastery, Enhanced Desire Mastery, and Mind Fog now respect Horror Immunity and end existing desire effects if the target becomes protected. (Optuber)

Patriarch

1 changePathway page: Patriarch
  • Emotional Desires, Fulfillment Inducement, Gluttony Inducement, Greed Inducement, Lust Inducement, and Performance Inducement now respect Horror Immunity. (Optuber)

Devouring

2 changesPathway page: Devouring
  • Acquired Taste now cycles resources only with sneak + left-click, preventing right-click conflicts. (Optuber)
  • Gluttony now removes only its own satiety buffs and penalties on death, disconnect, disable, regression, or ability removal. (Optuber)
  • Pinned

    👑 The Pantheon Opens

    The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes

  • Pinned

    ⭐ The Biggest Coi-Client Update Ever!

    The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!

  • Pinned

    Acting Overflow & The Usurpation

    Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!