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Changelog — August 10, 2026

Changelog23 changes in 10 areas

Clothes Binding

1 change
  • Updated ability descriptions to match its current behavior. (Optuber)

General

6 changes
  • Fixed
    Unshadowed Domain not consistently cancelling hidden space (reported by Sick_Weeb) (D…)
  • Fixed
    sun pathway sometimes just doesnt do any damage with any ability (reported by JesterPenetrate2) (D…)
  • Fixed
    Space fragmentation- guide to use up 120k spirit in ~10 secs (reported by Designer | Adiantumdjb) (D…)
  • Probably fixed
    Sword Artifact Projection Summon Bug (reported by AlexDdollar) (D…)
  • Fixed
    Light of Dawn works while Earth Passage is on (reported by NTPeti) (AHEAlex)
  • Fixed
    Space fragmentation- guide to use up 120k spirit in ~10 secs (reported by Designer | Adiantumdjb) (AHEAlex)

Door

2 changesPathway page: Door
  • New ability Afterimages: Create up to 5 anchors, increased to 7 at Sequence 1. Anchors must be 200 blocks apart, and each can summon one copy with your appearance, sequence, attributes, equipment, and magic HP. Each active Afterimage costs 800 Spirit per second. If upkeep fails, all copies disappear without destroying their anchors. Afterimages can use Idle, Defence, or Attack mode and equip 1 ability, increased to 2 at Sequence 1. Their abilities consume the owner’s Spirit and use normal cooldowns. Available autonomous abilities include Tricky Spells, Light Wind, Freezing, Electric Shock, Blink, Space Tearing, Directional Confinement, and Space Time Labyrinth at Sequence 1. Use Sneak + Left Click to switch between Anchor, Summon, and Manage controls: Anchor: Left-click creates an anchor at your location. Right-click opens the anchor coordinate/removal menu. Summon: Right-click opens the anchor list. Right-click an anchor to summon or dismiss its Afterimage. Left-click an active Afterimage to dismiss it. Sneak-right-click an anchor to change its mode. Manage: Left-click a slot to configure abilities or mode. Right-click swaps positions with the active Afterimage. Sneak-right-click designates it as your death substitute. Normal Afterimage death destroys its anchor and locks the slot for 24 hours. Death substitution teleports you to the chosen Afterimage at 1 HP and locks its slot for 72 hours. Substitution cannot activate while losing control. — commission for Asiantum.djb (Farmerjoe)
  • New ability Space Storm: Spend 300 Spirit to create a storm up to 50 blocks away. Its 3×3 center deals 8–10 magic damage per second, while enemies throughout the 15 block zone accumulate 1–2 damage per second. The storm releases its accumulated damage after 10 seconds, or can be released early by casting again. Its 120 second cooldown begins when released. Enemies inside lose flight, ignore immobilizing hard CC, and have a 25% chance for mobility abilities to fail without consuming Spirit or cooldown. Allies and owned summons are unaffected. Sequence 2 upgrade: Zone radius increases from 15 to 17 blocks. Center damage increases to approximately 8.9–11.1 per second. Mobility abilities retain their 25% failure chance. Sequence 1 upgrade: Center damage increases to approximately 10.7–13.3 per second. Mobility-ability failure increases to 50%. Enemies are pulled toward the center every 2 seconds. When released, the storm deals an additional 10 magic damage for every second it remained active and launches caught enemies outward. Space Storm includes new spatial rings, portal spirals, a visible sequence-scaled boundary, damage buildup effects, a countdown, inward pull effects, and a large collapse shockwave. — commission for Asiantum.djb (Farmerjoe)

Spirit Influence

1 change
  • Increased the cost to 1,000 spirituality. (Optuber)

Chained

8 changesPathway page: Chained
  • Sequence 6 now grants Regeneration I and Resistance I, with Resistance II at Sequence 4. (Optuber)
  • OBJECT POSSESSION Reworked into a 30-second ability with a 150-second cooldown and manual early exit. (Optuber)
  • ZOMBIE PHYSIQUE Limb loss now causes stacking combat penalties, severe torso-loss debuffs, and persistent limb regeneration timers. (Optuber)
  • Werewolf Kin and Undead Manipulation can now be copied, display updating lifespan countdowns, and reliably return to their owner when separated by distance or worlds. (Optuber)
  • TRANSFIGURATION CURSE: Transforms targets into small animals, suppresses most abilities during the effect, and can lock abilities after heavy damage. (Optuber)
  • Chained Puppets Improved persistence, targeting, return behavior, and cleanup. (Optuber)
  • Ressurection: Safely finds Nether destinations, persists cooldowns and penalties, and preserves unrelated potion effects. (Optuber)
  • POLTERGEIST FRENZY Now requires line of sight, ends when sight is lost, and can trigger from Improvised Weapon hits. (Optuber)

Possession

1 change
  • Possessed chat now uses the possessed identity and restores player and mob state more reliably. (Optuber)

Werewolf Kin

1 change
  • Can now be used during Werewolf Transformation. (Optuber)

Core Understanding

1 change
  • Creates expiring spiritual Dolls from selected connections with persistent cooldowns. (Optuber)

Connection Establishment

1 change
  • Corrected high-sequence spirituality drain costs. (Optuber)

Dungeons

1 change
  • Localized, reported and “fixed” the issue which made the server lag heavily when it was generating a procedural dungeon (ikeepca1m)
  • Pinned

    👑 The Pantheon Opens

    The last major update of this Epoch: twenty-two thrones, one per pathway, and the long road to Sequence 0. Plus Daily Tides, coi-client 1.2.3, and two fixes

  • Pinned

    ⭐ The Biggest Coi-Client Update Ever!

    The biggest coi-client update so far, bringing A LOT of QoL features, enhanced visuals, custom menus, perks for having coi-client installed, ultimate customization options and more!

  • Pinned

    Acting Overflow & The Usurpation

    Two things change with this update. Acting no longer stops meaning anything and Sequence slots are no longer permanent. Read the full article if you are interested!