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Changelog — August 23, 2026

Changelog25 changes in 8 areas

Bosses

13 changes
  • Bosses now summon Wild Beyonder guards when they enrage and again in their final phase, with the guards’ strength based on the strongest Beyonder in the raid (ikeepca1m)
  • Lingering near a boss now builds madness over time, increasing sharply in later phases, though Sequence 4 and above accumulate it more slowly (ikeepca1m)
  • Fixed player damage against bosses and player-versus-player damage near an arena being wrongly multiplied by the boss’s own damage multiplier (ikeepca1m)
  • Fixed boss damage being applied twice, which made bosses hit far harder than intended (ikeepca1m)
  • Bosses now resist abilities from their own pathway, dealing only 35% damage from them and even less in later phases, rewarding mixed-pathway raid groups (ikeepca1m)
  • Bosses can no longer damage their own summoned guards, and guards can no longer damage the boss or each other (ikeepca1m)
  • Boss damage output is now capped so that even the highest-power raids cannot be one-shot (ikeepca1m)
  • A single hit can no longer remove more than 4% of a boss’s health, so even the strongest burst abilities need at least 25 landed hits to bring a boss down (ikeepca1m)
  • Bosses now drain spirituality from nearby players every few seconds, with the drain intensifying once they enrage and again in their final phase (ikeepca1m)
  • World bosses now scale to the actual Beyonder power of nearby players instead of just headcount, so a single high-sequence Beyonder faces a far tougher fight while low-sequence groups see no change from before (ikeepca1m)
  • Flight is now disabled inside boss arenas after a 10-second grace period, so fights must be fought on the ground; fall damage is waived briefly when you are pulled out of the air, and your normal flight is restored when you leave (ikeepca1m)
  • Fixed a boss’s enrage damage bonus being silently cancelled a few seconds after it triggered (ikeepca1m)
  • World bosses now drop Sequence 3, 2 and 1 recipes and ingredients for their pathway, making them a real source of endgame materials. They were also buffed to make the challenge worth the effort (ikeepca1m)

Agora

1 change
  • Reduced price of one rent plot in Agora from 5 V’erl Dors per week to just 1 V’erl Dor (ikeepca1m)

General

4 changes
  • Fixed
    Hermit - the ugly duckling (reported by KyubiTops) (D…)
  • Fixed
    hermit martial arts mastery buggy (reported by ekozi) (D…)
  • Fixed
    fire raven with gathering (reported by AmenAllah) (D…)
  • Fixed
    Terrain damage in ffa opens up the void (reported by BlueSpacebar) (D…)

Loot

2 changes
  • If no advancement route is open at all, a pity potion is paid out as a recipe instead of an item you could never drink (ikeepca1m)
  • Pity-guaranteed potions are now always for a pathway you actually walk, at your next Sequence, and only when a slot for that Sequence is still free (ikeepca1m)

Wheel of Fortune

1 changePathway page: Wheel of Fortune
  • Luck dodge, critical hit and misfortune messages now appear on the action bar instead of flooding chat (ikeepca1m)

Abyss

1 changePathway page: Abyss
  • Danger Premonition dodge messages now appear on the action bar instead of chat (ikeepca1m)

Uniqueness

2 changes
  • The Uniqueness score breakdown now shows how many days of post-advancement grace you have left (ikeepca1m)
  • Advancing a Sequence or switching pathways no longer lowers your Uniqueness score - your acting is counted as full for 14 days after progressing, giving you time to refill the bar. (ikeepca1m)

Edict

1 changePathway page: Edict
  • Fated Premonition dodge messages now appear on the action bar instead of chat (ikeepca1m)
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