Chained
14 changesPathway page: Chained- Added All Fours, a Sequence 7 ability that accelerates the user during uninterrupted forward sprinting and empowers repeated Feral Leaps. (Farmerjoe)
- Reworked Zombie Physique so heavy burst damage severs limbs instead of landing normally, with each lost limb applying penalties and regenerating independently. (Farmerjoe)
- Added Last Resort at Sequence 2, providing a secondary death save that escapes to the Nether when Resurrection is already active or unavailable. (Farmerjoe)
- Added Deviant Body, a scaling passive that grants physical enhancements, night vision, regeneration, resistance, and environmental immunities. (Farmerjoe)
- Moved Resurrection to Sequence 5 and reworked it into a death save that grants temporary flying Vex form at one heart before beginning gradual health recovery. (Farmerjoe)
- Reworked Blood Scent into a passive that reveals low health players and increases damage against wounded targets and while transformed. (Farmerjoe)
- Reworked Berserk into a sustained combat frenzy that temporarily sets permanent madness to 50%, reduces external madness gain, empowers melee attacks, and enhances possession based frenzy effects. (Farmerjoe)
- Werewolf Transformation now grants additional magic health and supports a broader selection of Chained combat abilities while transformed. (Farmerjoe)
- Reworked Possession channeling so an accepted channel continues until the caster, target, or session becomes unavailable. (Farmerjoe)
- Reworked Wraith Transformation around incorporeality, granting physical immunity and protection from weaker magic while preventing ordinary physical attacks. (Farmerjoe)
- Expanded Spirit Influence to suppress concealment, build Soul Instability, and drain spirituality from nearby hostile players. (Farmerjoe)
- Reworked Bane into a passive Dread aura that weakens nearby hostile players, disrupts spirituality regeneration, builds Soul Instability, and can cause abilities to fail. (Farmerjoe)
- Reworked Condensed Curse to empower the next Connection Establishment with free upkeep followed by reduced upkeep until the connection ends. (Farmerjoe)
- Reworked Silent Curse Brewing into a timed progression system that grants additional curse capacity after 20 and 60 minutes of silence. (Farmerjoe)
Tyrant
7 changesPathway page: Tyrant- Reduced Thunderstorm damage from 10.5 to 7.9 and Volcanic damage from 12.0 to 9.6. (Farmerjoe)
- Descent of Calamity now costs 650 spirituality and all five modes share a 40-second cooldown. (Farmerjoe)
- Descent of Calamity effects now remain at their original cast locations, and Tsunami retains its initial direction. (Farmerjoe)
- Storm Hell now drains 2,000 spirituality per second, including its initial activation cost. (Farmerjoe)
- Reduced Snowstorm to Slowness I–III, Mining Fatigue I, and lower freezing buildup. (Farmerjoe)
- Maelstrom now pulls targets toward its center more slowly and smoothly. (Farmerjoe)
- TYRANT: Drawback sealing now suppresses artifact drawbacks for 1 hour instead of 30 seconds. (Farmerjoe)
Moon
4 changesPathway page: Moon- Moon now charge their respective reserves as though their natural time were active. (Farmerjoe)
- Moon now drains 500 spirituality per second. (Farmerjoe)
- Moon now gets placed on a 5 minute cooldown when canceled out by Solar Dominion (Farmerjoe)
- Moon retains its existing potion effects except Absorption. (Farmerjoe)
Sun
3 changesPathway page: Sun- Solar Dominion now drains 500 spirituality per second. (Farmerjoe)
- Solar Dominion now charge their respective reserves as though their natural time were active. (Farmerjoe)
- Solar Dominion now gets placed on a 5 minute cooldown when canceled out by Moon (Farmerjoe)
Hermit
7 changesPathway page: Hermit- Self Edit: Hermits are now able to Data Mine bytes of information/data from normal mobs to gain their attributes and store it into their own “Records Of Self Obtained Data”. Each mob can give 8 different attributes depending on what body part is Data Mined*, but the list of parts are as follows: Head, Torse, Left Arm, Right Arm, Left Leg, Right Leg, Heart and Lungs. The attributes come into different tiers where Common are minor increases in stats (depending on which part) and mythic are major increases. The mobs that can be data mined from are Allay, Chicken, Cow, Cod, Rabbit, Wolf, Blaze, Iron Golem, Spider, Enderman, Guardian, Horse, Husk, Ravager, Bee, Axolotl, Warden, Ender Dragon, Wither. (Ikea)
- Self Edit: Reworked their max slots from being base 1 active and 1 passive + 1 of each increasing depending on seq. Now has a max capacity for both base abilities and passive which should increase depending on sequenece. The higher the seq ability the greater the capacity the ability takes up while the lower the seq the lower the capacity it’ll take up (Ikea)
- Self Edit: New GUI in the ability in which the Hermit is able to slot in Data Mined attributes into their respective body slot to grant said buffs to themselves while also in the GUI they have the option to view their capacity (Ikea)
- Self Edit: Added a way for Hermits to remove/forget their already analyzed players, additionally IF a hermit removes the data mined attribute from a creature in their own records. It will be removed from their currently applied Self Data (Ikea)
- Digital Avatar: Is now Blacklisted (Ikea)
- Information Being: Is now Blacklisted (Ikea)
- Information Infusing: Is now blacklisted (Ikea)
Paragon
1 changePathway page: Paragon- Arcane Scholar Mastery: Now also Blacklisted (Ikea)
General
3 changes- FixedFool to error Marionette link (reported by LordDSparrow) (Farmerjoe)
- Suggestion addedLower Spirit cost of “Reassembly” and “Spirit threads regeneration” (suggested by Kanashi_Kurai) (Farmerjoe)
- FixedYou can marionettize yourself with spirit thread regeneration (reported by BlueSpacebar) (Farmerjoe)
Fool
6 changesPathway page: Fool- Historical Projection active summon limit now scales with sequence, increasing by 2 per sequence above 3. (Farmerjoe)
- Possessing a Historical Projection no longer lets you collide with, trade with, or move inventory items on the possessed Wild Beyonder. (Farmerjoe)
- Historical Projection summoned Wild Beyonders now properly follow their owner. (Farmerjoe)
- Lowered Reassembly spirit costs (location graft from 40,000 to 5,000, beginning end loop from 45,000 to 4,000). (Farmerjoe)
- Lowered Spirit Thread Regeneration spirit costs (imbue held food from 20,000 to 3,000, contaminate area from 25,000 to 3,000, corrupt target from 30,000 to 4,000). (Farmerjoe)
- Eating your own Spirit Thread Regeneration imbued food no longer applies corruption to yourself. (Farmerjoe)
Wild Beyonder
1 change- Fixed armor sometimes not appearing on Wild Beyonder NPCs due to a spawn timing issue. (Farmerjoe)
Error
5 changesPathway page: Error- Reduced the max-HP penalty from Destiny Theft’s transfer death from half of the victim’s max HP down to a quarter. (Ikea)
- Fixed Life Theft’s success odds being backwards, and fixed leftover organs not being cleaned up properly. (Ikea)
- Avatars can no longer be mostly one sequence below their caster only up to a third of a caster’s avatars may sit one sequence below them, with the rest required to be at least two sequences weaker. (Ikea)
- Thought Usurpation can no longer steal Abilities or Passives, and its base success chance has been lowered. (Ikea)
- Victims will now recover their stolen abilities faster when multiple were stolen from them by the same thief. (Ikea)


