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Changelog — September 3, 2026

Changelog22 changes in 5 areas

Fool

12 changesPathway page: Fool
  • Reworked Realm of Mysteries into a large fixed sphere that drains spirituality to maintain and charges enemies to cross the boundary (Farmerjoe)
  • Added Inventory Grafting, open any container or your Ender Chest remotely (Farmerjoe)
  • Reworked Spirit Thread Regeneration, nearby food consumption automatically starts or speeds up Spirit Thread Control (Farmerjoe)
  • Sequence 1 now has a fixed marionette cap of 10 regardless of acting progress (Farmerjoe)
  • Added Location Grafting, set up to three permanent two way teleport links between any two coordinates (Farmerjoe)
  • Added Combat Grafting, a four mode ability that can trap enemies in a dome, lock their abilities, steal their food and totem effects, or make them pay your spirituality costs (Farmerjoe)
  • Spirit Thread Control now costs and cools down based on the target’s strength, and Sequence 4+ can toggle an AOE mode (Farmerjoe)
  • Added Grey Fog’s Concealment, passively hides you from tab list, maps, and divination, and weakens harmful potion effects over time (Farmerjoe)
  • Player marionettes can now receive a Spirit Worm within 20 minutes to become persistent Wild Beyonder marionettes based on the player’s strongest pathway. (Farmerjoe)
  • Player derived marionettes are created one sequence weaker, limited to one per Fool and one living copy per victim, and apply a seven day victim cooldown. (Farmerjoe)
  • Successfully bestowing a player reduces their maximum spirituality by 10% and regeneration by 15% for two hours while halving the marionette’s madness burden. (Farmerjoe)
  • Player marionette timers, victim penalties, cooldowns, and madness refunds now persist safely through restarts, disconnects, deletion, and pathway changes. (Farmerjoe)

Sun

6 changesPathway page: Sun
  • Solar Dominion now shares Galvanization’s persistent shield behavior while keeping its other effects active when the shield is depleted. (Farmerjoe)
  • Servant of Faith is now an active 30 block domain that drains 1.5% maximum spirituality per second and periodically interrupts hostile abilities. (Farmerjoe)
  • Contract and Order Authority now increases Sun damage from 1.00x to 1.39x over 48 hours of online play and restores spirituality after reaching 75% progress. (Farmerjoe)
  • Amplified damage from Sequence scaling, Amplification, Justice Halo, and Contract Authority is now capped at a combined 2.0x multiplier. (Farmerjoe)
  • Holy Kingdom is now a toggleable 50 block domain that drains spirituality while damaging undead and weakening hostile Darkness abilities. (Farmerjoe)
  • Incarnation Of Order now counts VerlDors from your wallet (D…)

Red Priest

2 changesPathway page: Red Priest
  • Reworked Galvanization with a persistent absorption shield that regenerates four hearts per inactive minute and must fully recharge after depletion. (Farmerjoe)
  • Changed Cull and Spear of Destruction to deal two to six hearts based on projectile distance, with healing prevention scaling from 5 to 15 seconds. (Farmerjoe)

Demoness

1 changePathway page: Demoness
  • Reworked Plague with three outbreak modes: Sapping drains spirituality and increases Weakness, Rigidity escalates into a breakable stun, and Flesh Deterioration deals increasingly severe damage. (Farmerjoe)

Mother

1 changePathway page: Mother
  • Evil Spirit Transformation: Fixed cleanup of players put into Evanesence state not being properly brought back to surivial mode upon recalling evil spirit, this lead to a frozen spectator mode until duration ran out (Ikea)
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    Acting Overflow & The Usurpation

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